CC City Mogul [Quenched]

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jarrett155
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Re: CC City Mogul - V18 pg 1+28 - [Final Forge]

Post by jarrett155 »

i just read the original post that says multiply by 20. But yes it is true that you can still move 999 but the amount that 999 is equivalent to is lower. on a regular map you can move 999 with a ratio of 1 army is 1 army. if you multiply by 5 then you have a ratio of 5 armies to 1 when looking at the 999 limit. so using the ratio you can determine that the max moveable is what would be in a normal map equal to 200 armies.
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DiM
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Re: CC City Mogul - V18 pg 1+28 - [Final Forge]

Post by DiM »

jarrett155 wrote:i just read the original post that says multiply by 20. But yes it is true that you can still move 999 but the amount that 999 is equivalent to is lower. on a regular map you can move 999 with a ratio of 1 army is 1 army. if you multiply by 5 then you have a ratio of 5 armies to 1 when looking at the 999 limit. so using the ratio you can determine that the max moveable is what would be in a normal map equal to 200 armies.


ah ok now i understand what you mean. 200 armies isn't bad as in most games you won't reach that amount in a single terit. and even if you do it's the same for everybody so it's not an advantage or disadvantage it's just another strategical aspect you must take into consideration.

i have no idea why that rule even exists cause it's rather silly.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: CC City Mogul - V18 pg 1+28 - [Final Forge]

Post by jarrett155 »

yah. it is definitely a stupid rule:P i actually found out about it in this game 2392911 on magic when i tried to move my 2000 armies :P yah i dont see it being a problem with only 5 times multiplier. i just thought it would come up often with 20X
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Re: CC City Mogul - V18 pg 1+28 - [Final Forge]

Post by AndyDufresne »

Still working on the XML and the coordinates? :D


--Andy
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DiM
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Re: CC City Mogul - V18 pg 1+28 - [Final Forge]

Post by DiM »

AndyDufresne wrote:Still working on the XML and the coordinates? :D


--Andy



yeti has been really busy lately and now he's gone for the whole week :(
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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t-o-m
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Re: CC City Mogul - V18 pg 1+28 - [Final Forge]

Post by t-o-m »

ive only jusr understood this concept of gameplay, and i have to congratulate you DiM - well done on a great idea - now that i do understand i think this will be great to play and i can't wait for it to be quenched :)
congratz DiM =D> :)
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Re: CC City Mogul - V18 pg 1+28 - [Final Forge]

Post by DiM »

t-o-m wrote:ive only jusr understood this concept of gameplay, and i have to congratulate you DiM - well done on a great idea - now that i do understand i think this will be great to play and i can't wait for it to be quenched :)
congratz DiM =D> :)


i truly hope the map will play as i imagined it :mrgreen:
lots of armies lots of strategy, little luck involved.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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yeti_c
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Re: CC City Mogul - V18 pg 1+28 - [Final Forge]

Post by yeti_c »

DiM wrote:
AndyDufresne wrote:Still working on the XML and the coordinates? :D


--Andy



yeti has been really busy lately and now he's gone for the whole week :(


I'll see what I can do this week!!

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jakeo94
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Re: CC City Mogul - V18 pg 1+28 - [Final Forge]

Post by jakeo94 »

love v2 bu think it just kinda went down hill from there #-o
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Re: CC City Mogul - V18 pg 1+28 - [Final Forge]

Post by yeti_c »

DiM - did you finish the co-ordinates on this one?

I've got some free time on Friday so will finish this one off then (Apologies for lack of work recently)

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Re: CC City Mogul - V18 pg 1+28 - [Final Forge]

Post by yeti_c »

Poke...

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DiM
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Re: CC City Mogul - V18 pg 1+28 - [Final Forge]

Post by DiM »

yeti_c wrote:Poke...

C.



stop poking and do the xml :twisted:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: CC City Mogul - V18 pg 1+28 - [Final Forge]

Post by yeti_c »

DiM wrote:
yeti_c wrote:Poke...

C.



stop poking and do the xml :twisted:


I'm waiting for you to reupload the initial XML...

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Re: CC City Mogul - V18 pg 1+28 - [Final Forge]

Post by DiM »

yeti_c wrote:
DiM wrote:
yeti_c wrote:Poke...

C.



stop poking and do the xml :twisted:


I'm waiting for you to reupload the initial XML...

C.



oh crap i totally forgot you needed it. sorry, i was waiting for you and you were waiting for me :lol: :lol: :lol:

when i get home tomorrow i'll upload it. if i don't forget...again :mrgreen:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: CC City Mogul - V18 pg 1+28 - [Final Forge]

Post by yeti_c »

OK Done...

Summary: 0 errors and 0 warnings detected in CC City Mogul.xml (84 continents, 83 territories)

DiM - 3 Queries

a) Northern Neighbourhood continent? Do we want it?
b) Borders & Bombardments from Arsonists - I "fixed" them - but you might want to check they are how you expect them?
c) What does T stand for - at the moment I have called it "Teal" but I know it's not Teal... you need a name.

http://www.fileden.com/files/2008/1/19/1707364/CC%20City%20Mogul.xml

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Re: CC City Mogul - V18 pg 1+28 - [Final Forge]

Post by DiM »

thanks yeti
i'll check it when i have time:

a. we don't need that cont
b. will check
c. we talked on pm about that one.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: CC City Mogul - V18 pg 1+28 - [Final Forge]

Post by yeti_c »

DiM wrote:thanks yeti
i'll check it when i have time:

a. we don't need that cont
b. will check
c. we talked on pm about that one.


OK - reuploaded - make sure you refresh.

a) Removed.
b) Cool
c) Teal is now Slate.

A couple of things that you need to sort out...

a) First post is completely inconsistent with the image.
b) I've given "continent" bonuses for indiviudal houses and shops - but your first post says "autodeploy" but the image doesn't.

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Re: CC City Mogul - V18 pg 1+28 - [Final Forge]

Post by DiM »

here are the final images + xml

small
http://i178.photobucket.com/albums/w250 ... copy-5.png
Image

large
http://i178.photobucket.com/albums/w250 ... opy-13.png
Image

small88
Image

small8888
Image

large88
Image

large8888
Image

xml:
http://www.sendspace.com/file/x84f8b


i know the quadruple digits on the small version look a bit cramped but that's the best i can do under the circumstances. but basically such occasions will probably never exist because there's no point having thousands of armies next to eachother.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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t-o-m
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Re: CC City Mogul - FINAL IMAGES+XML - pg 1+30 - [Final Forge]

Post by t-o-m »

QUENCH THIS WITH THE REST!
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DiM
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Re: CC City Mogul - FINAL IMAGES+XML - pg 1+30 - [Final Forge]

Post by DiM »

the xml had some small issues that forzaAZ detected. i corrected them and the file is in my previous post. :mrgreen:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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White Moose
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Re: CC City Mogul - FINAL IMAGES+XML - pg 1+30 - [Final Forge]

Post by White Moose »

Can't wait for this one to get out! :D
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Re: CC City Mogul - FINAL IMAGES+XML - pg 1+30 - [Final Forge]

Post by gimil »

I see alot of coordinates that could be better centered, do you plan on a coordinates tweek or do you want a list?
What do you know about map making, bitch?

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DiM
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Re: CC City Mogul - FINAL IMAGES+XML - pg 1+30 - [Final Forge]

Post by DiM »

gimil wrote:I see alot of coordinates that could be better centered, do you plan on a coordinates tweek or do you want a list?



make a list i don't plan any tweaks unless i'm pointed what needs to be tweaked.

bear in mind some may appear offcentered but they are like that because of visibility reasons.for example W6 is a bit lower than W5 and W7 because i don't want people to get confused.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: CC City Mogul - FINAL IMAGES+XML - pg 1+30 - [Final Forge]

Post by gimil »

DiM wrote:
gimil wrote:I see alot of coordinates that could be better centered, do you plan on a coordinates tweek or do you want a list?



make a list i don't plan any tweaks unless i'm pointed what needs to be tweaked.

bear in mind some may appear offcentered but they are like that because of visibility reasons.for example W6 is a bit lower than W5 and W7 because i don't want people to get confused.


I try and do it later tonight for you bud/
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Re: CC City Mogul - FINAL IMAGES+XML - pg 1+30 - [Final Forge]

Post by DiM »

cheers mate :mrgreen:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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