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lancehoch
Posts: 4183 Joined: Wed Dec 05, 2007 4:13 pm
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by lancehoch » Mon Jun 09, 2008 8:24 pm
chipv wrote: People, have you just started noticing these problems since the medals site rework? EDIT : i.e. since the ratings and medals upgrade.
Yes. It was not there this morning, but it is there now.
LLLUUUKKKEEE
Posts: 791 Joined: Wed Dec 27, 2006 12:07 am
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Location: Trying to stay out of Join a Tournament forum
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by LLLUUUKKKEEE » Mon Jun 09, 2008 8:26 pm
chipv wrote: People, have you just started noticing these problems since the medals site rework? EDIT : i.e. since the ratings and medals upgrade.
And my clock isnt working
It's your turn...................................
chipv
Head Tech
Posts: 3059 Joined: Mon Apr 28, 2008 5:30 pm
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by chipv » Mon Jun 09, 2008 8:28 pm
lancehoch wrote: chipv wrote: People, have you just started noticing these problems since the medals site rework? EDIT : i.e. since the ratings and medals upgrade.
Yes. It was not there this morning, but it is there now.
I thought so.
There are 2 problems here.
A change on the site breaks Conquer Turn Watch for the same reason. Turn Watch is now fixed but
Bob will need to implement the same change to correct the problems that have been happening since today.
As far as the FoW territory calculations before today, those should have been only affecting New World and Das Schloss and
yeti has a fix (haven't seen him online today).
clapper011
Posts: 7208 Joined: Mon Feb 20, 2006 10:25 am
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Location: Ontario, Canada
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by clapper011 » Mon Jun 09, 2008 8:39 pm
ermm.. my bob is not showing the proper amounts of cashins for cards... ex: turn in is at 10 but it tells me turn in is 4...
jiminski
Posts: 5422 Joined: Tue Feb 20, 2007 3:30 pm
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Location: London
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by jiminski » Mon Jun 09, 2008 8:41 pm
she only came to show off her medals!
fireedud
Posts: 1704 Joined: Fri Mar 02, 2007 10:06 pm
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by fireedud » Mon Jun 09, 2008 8:42 pm
in one of my games, I have 18 territories, yet it says the calculated territories are at 7. (i.e.
18 ( 41% ) [ 7 (16%) ]- ).
Game
Game 2489195 It's FoW.
me have no sig
chipv
Head Tech
Posts: 3059 Joined: Mon Apr 28, 2008 5:30 pm
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by chipv » Mon Jun 09, 2008 8:42 pm
No, BOB is screwed at the moment because of this site change. As soon as yeti gets in, I'm sure he'll get straight on it. Clock, deferred armies, bonuses, territory count, any vital calculation it is making pretty much.
krull16
Posts: 32 Joined: Wed Nov 21, 2007 8:43 pm
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by krull16 » Mon Jun 09, 2008 9:31 pm
my bob is tottaly mad but atleast i have some fine medals that dont real help me in anything but r fine 2 have
xxtig12683xx
Posts: 394 Joined: Tue Jan 09, 2007 5:01 am
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Location: Juno Beach, FL
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by xxtig12683xx » Mon Jun 09, 2008 10:27 pm
clapper011 wrote: ermm.. my bob is not showing the proper amounts of cashins for cards... ex: turn in is at 10 but it tells me turn in is 4...
same with mine...clock is all messed up too
-tig
"there is no avoiding war, it can only be postponed to the advantage of your enemy" NM, 1502
lancehoch
Posts: 4183 Joined: Wed Dec 05, 2007 4:13 pm
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by lancehoch » Mon Jun 09, 2008 11:50 pm
I have noticed that if you enter the game using the "full log" version of the game then BOB is ok. Until there is a fix, add &full_log=Y to the end of game URLs.
grunion
Posts: 148 Joined: Mon Dec 31, 2007 4:16 pm
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by grunion » Tue Jun 10, 2008 1:00 am
chipv wrote: People, have you just started noticing these problems since the medals site rework? EDIT : i.e. since the ratings and medals upgrade.
I have noticed the additional problems mentioned since the upgrade, but the issue with miscounting armies on the New World map (i.e. underestimating by one for European players) has been present for a few days at least.
lord voldemort
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by lord voldemort » Tue Jun 10, 2008 2:12 am
just letting you know i have same problem with cards and clock
yeti_c
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by yeti_c » Tue Jun 10, 2008 3:30 am
Can someone explain the problems in a way that I have a hope in hell of actually fixing it? Saying something is "messed up" is of bugger all use to me. C.
Highest score : 2297
lord voldemort
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by lord voldemort » Tue Jun 10, 2008 3:36 am
ok esc card counts is now showing up always as 4 cards.....well it has for me....cards due was actually like 12 and it said 4 and the in game clock is showing up with some weird letters though that is working fine now....hmmmm
chipv
Head Tech
Posts: 3059 Joined: Mon Apr 28, 2008 5:30 pm
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by chipv » Tue Jun 10, 2008 3:38 am
yeti_c wrote: Can someone explain the problems in a way that I have a hope in hell of actually fixing it? Saying something is "messed up" is of bugger all use to me. C.
Sorry.
There is now an extra entry in the &ajax=1 page pushing all of the entries on by one.
Change
downloadedLog = unescape(response[14])
to
downloadedLog = unescape(response[15])
yeti_c
Posts: 9624 Joined: Thu Jan 04, 2007 9:02 am
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by yeti_c » Tue Jun 10, 2008 3:43 am
chipv wrote: yeti_c wrote: Can someone explain the problems in a way that I have a hope in hell of actually fixing it? Saying something is "messed up" is of bugger all use to me. C.
Sorry.
There is now an extra entry in the &ajax=1 page pushing all of the entries on by one.
Change
downloadedLog = unescape(response[14])
to
downloadedLog = unescape(response[15])
Yeah - just found that - ta -> Also Clock is now 3 not 2!!
Gah - Lack has a lot to answer to there - I'll inform him to always add Ajax elements to the end of the array next time!!!
C.
Highest score : 2297
chipv
Head Tech
Posts: 3059 Joined: Mon Apr 28, 2008 5:30 pm
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by chipv » Tue Jun 10, 2008 3:51 am
Yeah, I thought this might bite people in the ass if things weren't added to the end. The normal game pages seem unaffected so far aside from the feedback change, so could have been worse... Did you throw in your starting positions fix, people have been posting today and yesterday a bit more?
yeti_c
Posts: 9624 Joined: Thu Jan 04, 2007 9:02 am
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by yeti_c » Tue Jun 10, 2008 3:58 am
chipv wrote: Yeah, I thought this might bite people in the ass if things weren't added to the end. The normal game pages seem unaffected so far aside from the feedback change, so could have been worse... Did you throw in your starting positions fix, people have been posting today and yesterday a bit more?
Yeah that's in there as well (forgot to mention that)... -> Goes off to edit!
C.
Highest score : 2297
chipv
Head Tech
Posts: 3059 Joined: Mon Apr 28, 2008 5:30 pm
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by chipv » Tue Jun 10, 2008 4:04 am
Great stuff. That should clean up the reasonable complaints on here for a while! Aside from Turn Watch and BOB, are there any other scripts you know of that use the &ajax=1 page? They might want a note or something telling them.
LLLUUUKKKEEE
Posts: 791 Joined: Wed Dec 27, 2006 12:07 am
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by LLLUUUKKKEEE » Tue Jun 10, 2008 5:02 am
AAAAAAAAAhhhhhhhhhhhhhhhhhhhhhhhhhh Tanks again YETI
It's your turn...................................
yeti_c
Posts: 9624 Joined: Thu Jan 04, 2007 9:02 am
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by yeti_c » Tue Jun 10, 2008 5:19 am
chipv wrote: Great stuff. That should clean up the reasonable complaints on here for a while! Aside from Turn Watch and BOB, are there any other scripts you know of that use the &ajax=1 page? They might want a note or something telling them.
Not sure - CM might use it too...
C.
Highest score : 2297
lancehoch
Posts: 4183 Joined: Wed Dec 05, 2007 4:13 pm
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by lancehoch » Tue Jun 10, 2008 7:05 am
Good fix yeti, thanks. Any reason why it worked when you entered the game with the full log on before the fix?
wicked
Posts: 15787 Joined: Thu Jan 26, 2006 1:23 pm
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by wicked » Tue Jun 10, 2008 7:34 am
Is it fixed and do we need to download a new version?
yeti_c
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by yeti_c » Tue Jun 10, 2008 8:06 am
wicked wrote: Is it fixed and do we need to download a new version?
Yes & Yes.
C.
Highest score : 2297
Sentinel XIV
Posts: 420 Joined: Sat Mar 22, 2008 9:33 pm
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by Sentinel XIV » Tue Jun 10, 2008 6:07 pm
Not sure if this has been mentioned, but my BOB script has been saying opponents are due more armies than they are really getting. Plus, it's screwing up how many territs they have.
Eye. Mull. Of. Ma. Sheen.