The Mod Wars [Winner: James Vazquez]

Tournaments completed in 2008.

Moderator: Tournament Directors

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sully800
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Re: The Mod Wars [Round 1]

Post by sully800 »

One more down!

1971104
1. sully800
2.5 KidWhisky, 2.5 Splash_x
4. AtreidesHouse
5. mwcc
6. risk it all

I beat them both on the same turn, with two sequential attacks. It was really a tie for them, because I could have taken them out in any order on that turn.
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sully800
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Re: The Mod Wars [Round 1]

Post by sully800 »

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Night Strike
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Re: The Mod Wars [Round 1]

Post by Night Strike »

69Chevy and insomniacdude officially advance from the king achilles group.

Sully800 group has 3 active games, and WidowMakers group still has all 5 games active. :(
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69Chevy
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Re: The Mod Wars [Round 1]

Post by 69Chevy »

Night Strike wrote:69Chevy and insomniacdude officially advance from the king achilles group.



thanks for the update ;)

I'm ready for it :mrgreen:
Tonight tonight the strip’s just right, I wanna blow `em off in my first heat
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sully800
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Re: The Mod Wars [Round 1]

Post by sully800 »

Splash_x just deadbeated his last two games, so it is myself, mwcc and KidWhisky left in the three remaining games. Since it is just the three of us, speed of play should pick up a bit. And since Splash left behind a few hundred troops two of the games are most likely going to tip rapidly in someones favor. When those two finish we should be able to declare whether mwcc or Kid gets to move on to Round 2.

Of course then we will have to wait for the WidowMakers games like everyone else :lol:
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Night Strike
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Re: The Mod Wars [Round 1]

Post by Night Strike »

Good to hear sully, now if only you can kick one of those Widow players to hurry up their play. ;)
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sully800
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Re: The Mod Wars [Round 1]

Post by sully800 »

1 more win for me, but I lost my lead in one of the remaining two games! haha
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Night Strike
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Re: The Mod Wars [Round 1]

Post by Night Strike »

I got your win Sully. It looks like your games should be finishing up soon enough.

As for WidowMakers group, they have played for over 2 months and only played roughly 31 rounds.

ALL games will be recorded via BOB on Sunday, June 8, in the evening CDT.
The Round 2 games will be sent out at that time as well. Sorry for having to spring this, but the remaining games have stalled and I would prefer to have Round 2 started before I leave for 2 weeks.
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Night Strike
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Re: The Mod Wars [Round 1]

Post by Night Strike »

GEEZ!!! [player]sully800[/player] is about to sweep his division. :shock:

Remember, all games will recorded Sunday night according to BOB.
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sully800
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Re: The Mod Wars [Round 1]

Post by sully800 »

Consider the division swept! What better way to defend my map and settings? 8-) Thanks for the games everyone, and I suppose I might see KidWhisky in Round 2.

1971091
1. sully800
2. KidWhisky
3. mwcc
4. Splash_x
5. AtreidesHouse
6. risk it all

1971093
1. sully800
2. KidWhisky
3. AtreidesHouse
4. mwcc
5. splash_x
6. risk it all

1971095
1. sully800
2. KidWhisky
3. mwcc
4. Splash_x
5. AtreidesHouse
6. risk it all

1971101
1. sully800
2. KidWhisky
3. mwcc
4. risk it all
5. Splash_x
6. AtreidesHouse

1971102
1. sully800
2. mwcc
3. KidWhisky
4. AtreidesHouse
5. Splash_x
6. risk it all

1971104
1. sully800
2. Splash_x
3. KIdWhisky
4. AtreidesHouse
5. mwcc
6. risk it all[/quote]
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KidWhisky
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Re: The Mod Wars [Round 1 ENDS SUNDAY NIGHT (CDT)]

Post by KidWhisky »

lol Don't think I'll go easy on you next round either. Nice sweep by the way
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Night Strike
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Re: The Mod Wars [Round 1 ENDS SUNDAY NIGHT (CDT)]

Post by Night Strike »

Sully800 and KidWhisky have advanced from the Sully division.

For the WidowMakers group, I tallied up the scores using both the army count and the strength indicator. When there were discrepancies, I divided the points evenly between the affected players. This put WidowMakers and lord voldemort as the two who advance to Round 2.

Round 2 will be starting soon.
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Night Strike
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Re: The Mod Wars [Round 2 (FINALLY)]

Post by Night Strike »

Mod Wars have finally reached Round 2. This round is grouped together based on the Team CC moderator divisions. Each player will represent their respective moderators on the maps that were played on in Round 1. All games will be standard, so the scoring will follow the outline given in the tournament thread. The top finisher in each group will advance to the finals.

Please join the games that were PMed to you ASAP.

If you have any questions, please ask. Good luck.
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TheKidsTrumpet
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Re: The Mod Wars [Round 1 ENDS SUNDAY NIGHT (CDT)]

Post by TheKidsTrumpet »

Night Strike wrote:Sully800 and KidWhisky have advanced from the Sully division.

For the WidowMakers group, I tallied up the scores using both the army count and the strength indicator. When there were discrepancies, I divided the points evenly between the affected players. This put WidowMakers and lord voldemort as the two who advance to Round 2.

Round 2 will be starting soon.


Just wondering Night Strike but were all 5 games tallied? I find it hard to believe that they should be the 2 advancing when in all the games every other player is still active and they are the only 2 who have been eliminated from one game (game 2020868). I'm just looking for clarification if our armies/strength indicators were tallied into that 5 game total.
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Night Strike
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Re: The Mod Wars [Round 2 (FINALLY)]

Post by Night Strike »

LOL.......I didn't even realize they were the 2 who were eliminated in that game. They obviously took that last 2 spots in that game, but all the other spots for the 5 games were determined by both army count and BOB strength. Most of those places were the same, but when they were different (i.e. you placed 2nd in armies but 3rd in strength), I took the average of the points for both players (so you got 3.5 points instead of 3 or 4).
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Night Strike
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Re: The Mod Wars [Round 2 (FINALLY)]

Post by Night Strike »

A reminder PM has been sent to one player, and I had forgotten to PM a different player.

All the other games have started.
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Night Strike
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Re: The Mod Wars [Round 2] [Gone Until June 30th]

Post by Night Strike »

All the Round 2 games are underway. I will be out of town until June 30th, so there will not be any standings updates until then. Everything should go smoothly, but if there are any problems, please PM [player]Arcee[/player]. She'll have my spreadsheets if something needs evaluated and will answer any questions, but please only contact her if absolutely necessary.

Good luck to all of you, and hopefully we'll be starting the finals when I return. ;)
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James Vazquez
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Re: The Mod Wars [Round 2] [Gone Until June 30th]

Post by James Vazquez »

first if the second round games in over

http://www.conquerclub.com/game.php?game=2612819

i won.....

http://www.conquerclub.com/game.php?game=2612823

Second game in round 2 chat group 2

i won.....

http://www.conquerclub.com/game.php?game=2612814

Third game in round 2 chat group 2

i won....
Last edited by James Vazquez on Sat Jun 28, 2008 7:57 pm, edited 2 times in total.
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CarrotKhan
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Re: The Mod Wars [Round 2] [Gone Until June 30th]

Post by CarrotKhan »

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killmanic
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Re: The Mod Wars [Round 2] [Gone Until June 30th]

Post by killmanic »

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oaktown
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Re: The Mod Wars [Round 2] [Gone Until June 30th]

Post by oaktown »

Cartos division scoring update, as I assume round two is on the same scoring system as round 1

points for game 2612762: acores2005 = 1; MrBenn = 2; killmanic = 3; daydream = 4; JeF = 5; oaktown = 8

points for game 2612760: daydream = 1; JeF = 2, acores2005 = 3; MrBenn = 4; oaktown = 5; killmanic = 8

points for game 2612763: daydream = 1; JeF = 2; acores2005 = 3; MrBenn = 4; killmanic = 5; oaktown = 8

points for game 2612761: daydream = 1; JeF = 2; MrBenn = 3; acores = 4; oaktown = 5; killmanic = 8

two more to go!
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KidWhisky
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Re: The Mod Wars [Round 2] [Gone Until June 30th]

Post by KidWhisky »

Game 2612777 of Hunters is done

1 KidWhisky
2 conquerAce
3 insomniacdude
4 sully800
5 MrMoody
6 69Chevy
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Night Strike
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Re: The Mod Wars [Round 2]

Post by Night Strike »

Looks like about half the games are finished (but none in Moderators).

Congrats to [player]Optimus Prime[/player], [player]Lone.prophet[/player], and [player]James Vazquez[/player] for advancing to the finals. At least 2 of the 7 in the finals will be mods.
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Optimus Prime
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Re: The Mod Wars [Round 2]

Post by Optimus Prime »

Night Strike wrote:Looks like about half the games are finished (but none in Moderators).

Congrats to [player]Optimus Prime[/player], [player]Lone.prophet[/player], and [player]James Vazquez[/player] for advancing to the finals. At least 2 of the 7 in the finals will be mods.

Are you kidding me? I actually advanced? Well, crap... now I have to keep joining tournament games. :P
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Night Strike
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Re: The Mod Wars [Round 2]

Post by Night Strike »

No more completed games for today.
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