Charleston, SC [Quenched]

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Optimus Prime
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Re: Charleston, SC (Even Newer Colors Update, Pg-8) [I]

Post by Optimus Prime »

gimil wrote:Im just saying I would like to see those little discret roads all over the map.

Oooooohh....right.
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TaCktiX
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Re: Charleston, SC (Even Newer Colors Update, Pg-8) [I]

Post by TaCktiX »

Rj, if you really want to be accurate on the historic district, I'd suggest pulling out a Google map of the downtown area and copying things from there. Right now you're missing one of the best downtown vistas: the Battery (it encircles the tip of the peninsula). As for roads everywhere, I concur on not doing that for the same reasons stated before.

New colors, word. Good job on getting a good compromise on things.
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RjBeals
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Re: Charleston, SC (Even Newer Colors Update, Pg-8) [I]

Post by RjBeals »

TaCktiX wrote:Right now you're missing one of the best downtown vistas: the Battery (it encircles the tip of the peninsula)
I don't want to be that accurate. This is not a road map, the grid was simply for visual appeal. Thanks for the comments though.
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pepperonibread
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Re: Charleston, SC (Even Newer Colors Update, Pg-8) [I]

Post by pepperonibread »

The new colors are a great compromise, I think.
Also, I disagree with gimil about the roads. Like someone said before, they look a bit like a circuit board, but I think it looks okay on just that one continent. If they're all over the map, though, I think it'd be too much.
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Re: Charleston, SC (Even Newer Colors Update, Pg-8) [I]

Post by RjBeals »

[bigimg]http://www.rjbeals.com/charleston/Charleston_Rev9.jpg[/bigimg]

So these colors are looking okay then? Howabout the legend?
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gimil
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Re: Charleston, SC (Newest Update, Pg-9) [I]

Post by gimil »

I don't like the yellow army circles on the sea or the lines around the sea.

However everything else is wonderful =D>
What do you know about map making, bitch?

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RjBeals
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Re: Charleston, SC (Newest Update, Pg-9) [I]

Post by RjBeals »

gimil wrote:I don't like the yellow army circles on the sea or the lines around the sea.

However everything else is wonderful =D>


Hmm.. Fort Sumter & Folly Island? I don't know how to remedy that. Those islands are small, in fact I've enlarged them a bit just to be able to see well on this map. Any suggestions? And I really like the waves (lines) around the outer land. I think it gives the map a unique look. But if others are unhappy with this, it's a simple delete.

[bigimg]http://www.rjbeals.com/charleston/Orignal_googlemap.jpg[/bigimg]

http://maps.google.com/maps?f=q&hl=en&g ... 8&t=h&z=14

Also, I'm concerned about the gray armies on the dark colors, on certain monitors - so please comment if you can't see the gray armies. I think all other colors will be fine.
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RjBeals
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Re: Charleston, SC (Newest Update, Pg-9) [I]

Post by RjBeals »

I think I need to work the legend into the map somehow. Now it's kinda just sitting there and looks out of place. Like a card.
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seamusk
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Re: Charleston, SC (Newest Update, Pg-9) [I]

Post by seamusk »

the map looks good. Maybe for the islands overlap the army circles onto the land partially? I don't like when there isn't a physical connection.

And my comment before on the ocean. I basically think it looks too fake. I thought maybe lessening the opacity would help. It isn't the kind of thing that bothers me much. The nice colors on the map and what not will make it playable.

EDITED TO ADD. the grays look fine on my laptop monitor which is a good sign. Sitting back too. As for the legend, I recommend removing the text and using the colored map in there and working it in like, I think it is the madagascar map? Or am I just thinking about that map because of incessant signature ads? :lol:
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RjBeals
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Re: Charleston, SC (Newest Update, Pg-9) [I]

Post by RjBeals »

seamusk wrote: As for the legend, I recommend removing the text and using the colored map in there and working it in like, I think it is the madagascar map?


Not sure I follow that. So you think I should scrap the text bonus lines (bars) under the mini-map? I think people prefer to be able to call a bonus region by a name, not a color. There's no way I could work it into the regions background, like I did on Dustbowl, or like New World. I thought about removing the mini-map, but I think it's needed here. There's just too many bonus regions and colors to not have a visual representation.

Thanks for the feedback - I understand what you're saying about the waves. I can tone them a down a bit so they aren't so bold.
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seamusk
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Re: Charleston, SC (Newest Update, Pg-9) [I]

Post by seamusk »

RjBeals wrote:Not sure I follow that. So you think I should scrap the text bonus lines (bars) under the mini-map? I think people prefer to be able to call a bonus region by a name, not a color. There's no way I could work it into the regions background, like I did on Dustbowl, or like New World. I thought about removing the mini-map, but I think it's needed here. There's just too many bonus regions and colors to not have a visual representation.


Yes, that was what I was thinking. And I agree with you about the names thing. I don't think it looks that bad though either. Sorry can't think of any other suggestions right now. But I think you are right to want to keep the text.
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oaktown
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Re: Charleston, SC (Newest Update, Pg-9) [I]

Post by oaktown »

Hey Rj, as you already know Ruben Cassar will be in charge of the gameplay stamp on this map... I'm still available if you have any specific concerns or questions, but he'll be following the discussion more closely than I.
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Re: Charleston, SC (Newest Update, Pg-9) [I]

Post by RjBeals »

Yep. I'm aware of that, but don't abandoned the thread on me. ;)
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MrBenn
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Re: Charleston, SC (Newest Update, Pg-9) [I]

Post by MrBenn »

RjBeals wrote:
seamusk wrote: As for the legend, I recommend removing the text and using the colored map in there and working it in like, I think it is the madagascar map?


Not sure I follow that. So you think I should scrap the text bonus lines (bars) under the mini-map? I think people prefer to be able to call a bonus region by a name, not a color.


I'm with RJ on this. The minimap helps show where the bonusses are, and the labels help interpret the game log. On the Madagascar map, I dislike how the region names are on the opposite side of the map to the legend... I think it is good to keep the two things togeher wherever possible, as it aids understanding.
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RjBeals
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Re: Charleston, SC (Newest Update, Pg-9) [I]

Post by RjBeals »

My wifey looked at the map (finally) last night and said the water looks too gray - like a storm's rolling in. She said to make the water more blue. Anyone agree? If needed, I could post a visual (but only if a real CC member requests it)

[bigimg]http://www.rjbeals.com/charleston/Charleston_Rev9.jpg[/bigimg]
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MrBenn
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Re: Charleston, SC (Newest Update, Pg-9) [I]

Post by MrBenn »

I think your wife is right... you should listen to her more often (at least, that's what mine says ;-))
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RjBeals
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Re: Charleston, SC (Newest Update, Pg-9) [I]

Post by RjBeals »

MrBenn wrote:I think your wife is right... you should listen to her more often (at least, that's what mine says ;-))


Your's wasn't standing right behind you when you typed that was she Mr.Benn? Ha... I dunno though, I'll try a more blue water, but the grey is kinda gloomy and cool.
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MrBenn
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Re: Charleston, SC (Newest Update, Pg-9) [I]

Post by MrBenn »

RjBeals wrote:I ran my map trough as well. I can tell the regions apart, except for the yellow/green colorblind version at the bottom (Tritanope). But it sure doesn't look pretty. I guress there's no way to check the validity of the conversion though - as nobody can turn colorblindness on and off when they want :?

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I can tell the difference on all those images, so perhaps you've just discovered that you're colourblind! :shock:

I think there's a disclaimer on the site about the validity of the conversion... It depends on monitor settings as well as the whole psychological debate about whether my green is the same as your green... :roll:

I anything, I'd make the grey region very slightly lighter, and I think you shold be allright colourblindwise (after you're visit to the optician! :lol:)
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Re: Charleston, SC (Newest Update, Pg-9) [I]

Post by RjBeals »

The 2nd and 3rd images look identical to me. You see a difference in them?
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MrBenn
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Re: Charleston, SC (Newest Update, Pg-9) [I]

Post by MrBenn »

No - they're virtually identical... Isle of plams looks slightly bluer in the 2nd version, and East Cooper slightly lighter on the 3rd, but other than that, they're the same.

On another note, I think East Cooper and Mt Pleasant could be swapped around in the legend (by that I mean the text for each region). It would help the top-bottom balance (that sounds like me inventing some pseudo-waffle!)
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t-o-m
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Re: Charleston, SC (Newest Update, Pg-9) [I]

Post by t-o-m »

RjBeals wrote:The 2nd and 3rd images look identical to me. You see a difference in them?

identical to me aswel...you're not going crazy ;) (or colourblind)
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Re: Charleston, SC (Newest Update, Pg-9) [I]

Post by TaCktiX »

You didn't notice that St. John's Island has a slightly different shade in the 2nd and 3rd images. In general, deuteranope shades are slightly darker than protanope ones.

Looking at the map from a colorblind view, I have to appreciate even more your color choices between regions. There is no mistaking a single one for being mixed with another, even across the map.
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Re: Charleston, SC (Newest Update, Pg-9) [I]

Post by AndyDufresne »

I knew I liked the Pastels from the earlier drafts...but I must say I like the latest posted version as well! Regarding the water...I kind of like the foreboding feel it has...:) They get frequent storms in the area, don't they?


--Andy
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RjBeals
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Re: Charleston, SC (Newest Update, Pg-9) [I]

Post by RjBeals »

  • Made the water a little bluer
  • Added the swirls & some texture around the legend. Kind of looks like iron work now. Tried to blend into the map a little more.
  • Adjusted names & army circles of places in Northern Charleston (Riverview, Dorchester and N.Charleston)
  • Made Folly Island and Fort Sumter (Yellow Islands) Much Bigger so the army is on the island. Not true to real life, but it seemed to bother a lot of people that the army circles were on the water and not on the land. I think the City of Charleston will forgive me from resizing, for the good of the game ;)
  • Swapped the Mt.Pleasant / East Cooper text legend bars so they are listed from the top down now.

QUESTION:
Do you like the waves around the coastal lands, or no waves?

WAVES
[bigimg]http://www.rjbeals.com/charleston/Charleston_Rev10a.jpg[/bigimg]

NO WAVES
[bigimg]http://www.rjbeals.com/charleston/Charleston_Rev10b.jpg[/bigimg]
Last edited by RjBeals on Thu Jun 05, 2008 6:10 pm, edited 1 time in total.
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TaCktiX
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Re: Charleston, SC (Legend Flare, Pg-10) [I]

Post by TaCktiX »

* Made the water a little bluer
Looks a bit more Charleston. Yes, we get storms, but Hugo hasn't been matched in over 24 years.
* Added the swirls & some texture around the legend. Kind of looks like iron work now. Tried to blend into the map a little more.
Not Charleston iron. It needs to be much closer to black to seem like ironwork you'd find on something South of Broad (the ultra-ritzy, ultra-expensive, ultra-historic section of downtown, for the unknowing).
* Adjusted names & army circles of places in Northern Charleston (Riverview, Dorchester and N.Charleston)
Looks good.
* Made Folly Island and Fort Sumter (Yellow Islands) Much Bigger so the army is on the island. Not true to real life, but it seemed to bother a lot of people that the army circles were on the water and not on the land. I think the City of Charleston will forgive me from resizing, for the good of the game ;)
You are so getting sued. ;)
Do you like the waves around the coastal lands, or no waves?
Waves, keep them. Without, the coast loses a lot of the life to it.
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