[Official] British Isles REVAMP [Quenched]

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Ruben Cassar
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Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]

Post by Ruben Cassar »

cena-rules wrote:you are right t-o-m it didnt border on the original


So is the border going to be changed to be like the original because I did not understand what's going to happen exactly?

I think the border should be like the original map.
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Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]

Post by DiM »

the border should be like the original map. no gameplay changes are allowed for revamps.
it screws the ongoing games if you change the gameplay.
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gimil
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Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]

Post by gimil »

DiM wrote:the border should be like the original map. no gameplay changes are allowed for revamps.
it screws the ongoing games if you change the gameplay.


weve always changed 4 way borders in revamps . . .
What do you know about map making, bitch?

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Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]

Post by WidowMakers »

gimil wrote:
DiM wrote:the border should be like the original map. no gameplay changes are allowed for revamps.
it screws the ongoing games if you change the gameplay.


weve always changed 4 way borders in revamps . . .
Actually Canada had a 4 way I I put a lake at teh connectino so it visually went away. Indochina had a 4 way, I changed it an no one ever noticed. :D

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Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]

Post by DiM »

if the borders are the same as the old xml then it's ok.
meaning northumberland must not connect to galloway and cumberland must not connect to lothian.
in the revamp cumberland does connect to lothian and that is bad because it screws the gameplay. in the original version you needed to hold northumberland and cumberland to attack both terits over the bridge. now you can leave northumberland with no troops and put a big stack on cumberland. a player used to the old gameplay will naturally leave lothian defenceless as he will be sure it can't be attacked.

so do what wm did on canada or what keyogi did on middle east and find a solution to keep the 4 way but mask it. otherwise there will be problems. a lot of them.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Ruben Cassar
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Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]

Post by Ruben Cassar »

DiM wrote:if the borders are the same as the old xml then it's ok.
meaning northumberland must not connect to galloway and cumberland must not connect to lothian.
in the revamp cumberland does connect to lothian and that is bad because it screws the gameplay. in the original version you needed to hold northumberland and cumberland to attack both terits over the bridge. now you can leave northumberland with no troops and put a big stack on cumberland. a player used to the old gameplay will naturally leave lothian defenceless as he will be sure it can't be attacked.

so do what wm did on canada or what keyogi did on middle east and find a solution to keep the 4 way but mask it. otherwise there will be problems. a lot of them.


I agree with DiM on this one. I don't think it should be a problem to keep the gameplay like the original.
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Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]

Post by WidowMakers »

Ruben Cassar wrote:
DiM wrote:if the borders are the same as the old xml then it's ok.
meaning northumberland must not connect to galloway and cumberland must not connect to lothian.
in the revamp cumberland does connect to lothian and that is bad because it screws the gameplay. in the original version you needed to hold northumberland and cumberland to attack both terits over the bridge. now you can leave northumberland with no troops and put a big stack on cumberland. a player used to the old gameplay will naturally leave lothian defenceless as he will be sure it can't be attacked.

so do what wm did on canada or what keyogi did on middle east and find a solution to keep the 4 way but mask it. otherwise there will be problems. a lot of them.


I agree with DiM on this one. I don't think it should be a problem to keep the gameplay like the original.

I think this was suggested but take on of the end pillars of teh wall and put it in the middle. Then move the borders on both sides to meet there. Woudl that work?

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Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]

Post by keiths31 »

The British Isles are probably my favourite map...the new one looks sharp.
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Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]

Post by yeti_c »

gimil wrote:
iancanton wrote:in the map, it appears that cumberland can attack lothian & borders. the xml confirms this. this is a change in gameplay from the original british isles map, so i think it isn't intentional. perhaps u can redraw the cumberland-northumberland border to meet the one between dumfries & galloway and lothian & borders as a four-way, then plant a watchtower in hadrian's wall in the middle of the four-way (to block the diagonal attacks) – maybe something that looks like a chess rook.

http://en.wikipedia.org/wiki/Chess

in the key and the xml, change gloucester to gloucestershire.

ian. :)


Ian I beleive changing the border is the simpliest option so I think ill be sticking with it. Ill do the gloc change right now before I forget again :)


Still disagree with this Gimil...

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Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]

Post by AndyDufresne »

I like Iancanton's idea. I think it's in the spirit of the old map.


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wicked
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Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]

Post by wicked »

Agree. Don't change the gameplay please. Adding that extra border to Cumberland makes it easier to break that northern bonus.
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Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]

Post by jarrett155 »

leave it the same please:P Ive never lost on the original :D
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Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]

Post by Thezzaruz »

Just to make sure... The proposed map is the one without the flags in the background right? That's too bad as I think it looked better with the flags.

And I agree with DiM and the rest, make the borders /intersects be the same as on the old one.
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Snowman
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Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]

Post by Snowman »

I know I'm coming to this discussion late and one of these points will probably have been discussed to death but I'm going to make them anyway and then don my hard hat.

1) In the key Glouchester should read Gloucestershire (or at the very least Gloucester). There is no h in it

2) The area marked as Dorset should really be Somerset & Dorset. And if people don't want both names then it should really be Somerset as that is the larger of the two counties.

Right, now where's my hat...
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Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]

Post by Serbia »

wicked wrote:Agree. Don't change the gameplay please. Adding that extra border to Cumberland makes it easier to break that northern bonus.


Ditto that. One of my favorite maps, messing with the gameplay would not be cool. The revamp looks great though! =D>
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Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]

Post by oddballthesecond »

Hi guys - not sure if this is the right place - but the spelling of the isle of white should be isle of wight. Small point i know, but if you live in the isle of wight (i dont) I am sure they would like it right!
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Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]

Post by MrBenn »

Gimil, perhaps it's worth removing your 1st draft from the 1st post, and leaving it there as a url instead, so that people don't comment on it thinking it's your final draft ;-)
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Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]

Post by MrBenn »

oddballthesecond wrote:Hi guys - not sure if this is the right place - but the spelling of the isle of white should be isle of wight. Small point i know, but if you live in the isle of wight (i dont) I am sure they would like it right!

Thanks for picking that up; and welcome to the forums/foundry ;-)
As my post above ^^ indicates, I think you've replied to the earliest image of this development. Don't worry about it though - these map developmnet threads can be confusing and bewildering at first.... you'll get used to it ;-)
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Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]

Post by Ruben Cassar »

Gimil stop wasting time and finish this revamp! :p
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ZeakCytho
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Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]

Post by ZeakCytho »

Ruben Cassar wrote:Gimil stop wasting time and finish this revamp! :p


QFT! I've been waiting to play this revamp for so long now.
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Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]

Post by Snowman »

MrBenn wrote:Gimil, perhaps it's worth removing your 1st draft from the 1st post, and leaving it there as a url instead, so that people don't comment on it thinking it's your final draft ;-)


As far as I can see, the latest version still has an "h" in Gloucester in the key.
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Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]

Post by yeti_c »

Snowman wrote:
MrBenn wrote:Gimil, perhaps it's worth removing your 1st draft from the 1st post, and leaving it there as a url instead, so that people don't comment on it thinking it's your final draft ;-)


As far as I can see, the latest version still has an "h" in Gloucester in the key.


He's right ya know...

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Re: [Official] British Isles P40[I, GP, Gr, X] [Final Forge]

Post by drake_259 »

lol cant help noticing london is too low down to the thames
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British Isles

Post by lordhaha »

The name of this map should be changed to Great Britain & Ireland or Ireland & Great Britain.

Ireland is a republic and many people spent many years fighting and have given their lives to be recognized as such.
It still gives a lot of us Irish the needle to be called under the "British Isles" name.

Would just like to point out that I have nothing against Great Britain personally, I lived there for 10 years and enjoyed my time there but would just like my country recognized for what it is and that is a separate state. Thanks.
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Re: British Isles

Post by FabledIntegral »

Ahaha it's separate - oh god my historical/geographical knowledge could use a refresher, I wasn't aware it was a sovereign entity yet :S.
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