Luxembourg [Quenched]

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Ruben Cassar
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Re: Luxembourg - VOTE IN POLL on page 1 & 12 [I,Gp,Gr]

Post by Ruben Cassar »

ZeakCytho wrote:I like the style of 1.11e the best, so I voted for it, but I'd prefer it if the texture were a bit more subtle - make the texture layer less opaque.


Point noted. If 1.11e wins the poll I will make that change.
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Re: Luxembourg - VOTE IN POLL on page 1 & 12 [I,Gp,Gr]

Post by pamoa »

If you want to add texture try to use google earth image as grey trasparent shade but for christ sake do use those plaster effects they are just awful #-o
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Re: Luxembourg - VOTE IN POLL on page 1 & 12 [I,Gp,Gr]

Post by Ruben Cassar »

pamoa wrote:If you want to add texture try to use google earth image as grey trasparent shade but for christ sake do use those plaster effects they are just awful #-o


No, I don't think that's the way to go. We are not talking about the main country here but the surrounding areas which honestly are not important in my opinion.

Besides why should I use google earth if the style of the map is not oriented that way? It would contrast with the style used for Luxembourg itself.
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Re: Luxembourg - VOTE IN POLL on page 1 & 12 [I,Gp,Gr]

Post by gimil »

1.11d is the one I voted for but any of the textures need to be a little less intense to work.
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Re: Luxembourg - VOTE IN POLL on page 1 & 12 [I,Gp,Gr]

Post by Ruben Cassar »

gimil wrote:1.11d is the one I voted for but any of the textures need to be a little less intense to work.


Define intense. :)

Does that mean subtle like Zeak said?
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Re: Luxembourg - VOTE IN POLL on page 1 & 12 [I,Gp,Gr]

Post by gimil »

Ruben Cassar wrote:
gimil wrote:1.11d is the one I voted for but any of the textures need to be a little less intense to work.


Define intense. :)

Does that mean subtle like Zeak said?


Yeah, make hte texture more subtle :)
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Re: Luxembourg - VOTE IN POLL on page 1 & 12 [I,Gp,Gr]

Post by MrBenn »

Ruben,

I've gone for 11e - I think it is the most understated of the options - and the texture should be exactly that, understated and subtle.

On another note, the border of Lux. City is in a different style from the other regions, and should probably be amended.

I'm not convinced that Ardennes and Letzeberg are both worth +3 - Letzeberg is pretty impossible to hold, and I'd be tempted to up it to +4.

The whole map is going to be pretty open, although I think the strongest area is going to be Ardennes... it has +3, and can be defended by two terrs. If you get a drop there with Troisvierges, then without crappy dice, I'd imagine you're going to be hard to beat.

How many neutrals do you envisage starting on Lux. City - I'm imagining a standard 3?
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Re: Luxembourg - VOTE IN POLL on page 1 & 12 [I,Gp,Gr]

Post by Ruben Cassar »

MrBenn wrote:Ruben,

I've gone for 11e - I think it is the most understated of the options - and the texture should be exactly that, understated and subtle.

On another note, the border of Lux. City is in a different style from the other regions, and should probably be amended.

I'm not convinced that Ardennes and Letzeberg are both worth +3 - Letzeberg is pretty impossible to hold, and I'd be tempted to up it to +4.

The whole map is going to be pretty open, although I think the strongest area is going to be Ardennes... it has +3, and can be defended by two terrs. If you get a drop there with Troisvierges, then without crappy dice, I'd imagine you're going to be hard to beat.

How many neutrals do you envisage starting on Lux. City - I'm imagining a standard 3?


Ben all these points have been addressed in previous posts. Check them out mate.

As a small recap the bonus for Letzebuerg was 4 before but got reduced to 3 after much debate. Lux City gets 3 neutrals, there was a poll on this as well.
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Re: Luxembourg - VOTE IN POLL on page 1 & 12 [I,Gp,Gr]

Post by rocky mountain »

MrBenn wrote:...then without crappy dice, I'd imagine you're going to be hard to beat.

on any map with good dice you're going to be hard to beat...
And i voted for 11.d
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Re: Luxembourg - VOTE IN POLL on page 1 & 12 [I,Gp,Gr]

Post by gimil »

Which texture do you prefer for the bordering states? (see page 1 or 12)

Poll ended at Wed Jun 04, 2008 7:18 pm

1.11a (No Texture)
7
35%

1.11b
0
No votes

1.11c
2
10%

1.11d
6
30%

1.11e
5
25%


Total votes : 20
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Re: Luxembourg - VOTE IN POLL on page 1 & 12 [I,Gp,Gr]

Post by Ruben Cassar »

Since the poll was so close I decided to go a way in between 1.11a and 1.11d. I made the texture of 1.11d more subtle.

Version 1.12
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Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

Post by t-o-m »

now that looks good ;)

EDIT:
i would quite like to see something like this on the mini-map area:

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thats just me though.
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Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

Post by Ruben Cassar »

t-o-m wrote:now that looks good ;)

EDIT:
i would quite like to see something like this on the mini-map area:

thats just me though.


Yes, it's a nice alternative. But I think I'm going to stick with the original.
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Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

Post by onbekende »

nice map mate!

small advice: why not make Lëtzebuerg +4, its central, 4 terr to defend, the person who actually gets it and can cash in with it next turn should be in a win situation already.
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Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

Post by rocky mountain »

i beleive there haqs been discussion on that and they resolved to keep it at +3.i think its fine.
i like the texture now. its looking better all the time! :)
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Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

Post by edbeard »

texture is good and I like Unit_2's idea


I still say that border makes no sense (you know which one). But, at the least a 'Luxembourg City is not part of the Letzebuerg bonus' line is needed if you don't change the border.
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Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

Post by MrBenn »

Why not change the Luxembourg flag on the legend to be the same stlye as those on the non-playable regions of the actual map??
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Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

Post by sam_levi_11 »

wow what a change in this map! okay i have to say this is great but maybe luxembourg city should be a 6 neutral, so that you cant take it straight away?
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Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

Post by Ruben Cassar »

sam_levi_11 wrote:wow what a change in this map! okay i have to say this is great but maybe luxembourg city should be a 6 neutral, so that you cant take it straight away?


There was a poll about the neutral units on Luxembourg City and it was decided that they should be 3.

I don't want to change the Luxembourg flag cause I like it as it is using a different style from the rest.
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Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

Post by RjBeals »

I think we're ready for Final Forge Ruben. I love the map as is.
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Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

Post by Ruben Cassar »

RjBeals wrote:I think we're ready for Final Forge Ruben. I love the map as is.


Thanks RJ.

I am waiting for Andy to pop by and check it out.

Today I finished my exams so hopefully I will have more time to focus on maps in the coming days.
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Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

Post by t-o-m »

Ruben Cassar wrote:
RjBeals wrote:I think we're ready for Final Forge Ruben. I love the map as is.


Thanks RJ.

I am waiting for Andy to pop by and check it out.

Today I finished my exams so hopefully I will have more time to focus on maps in the coming days.

yes it does look great :)
congrats ruben,
hope you did well in your exams ;)
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Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

Post by gimil »

SO rubby, is your plan to make a map of every european country?
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Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

Post by max is gr8 »

I have one small question, why didn't you take advantage of the possibilities of adding banks, to add a new bonus. (Also Luxembourg city should be neutral at start.)
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Ruben Cassar
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Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

Post by Ruben Cassar »

gimil wrote:SO rubby, is your plan to make a map of every european country?


No not every country because someone has already done Scotland, Portugal, Italy, etc! :p
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