Golfe du St. Laurent[FD,G,GP,FF]

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Unit_2
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Re: Gulf Of St. Lawrence [I,Gp,Gr](Update p. 22 & 1)

Post by Unit_2 »

L.P knew that needed fixed but the couldn't find anything better, I think thats what is taking so long.
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Re: Gulf Of St. Lawrence [I,Gp,Gr](Update p. 22 & 1)

Post by Lone.prophet »

i will make a nice title thingy when i am in the mood
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Re: Gulf Of St. Lawrence [I,Gp,Gr](Update p. 22 & 1)

Post by pepperonibread »

Yep, and look at some of the other maps while you're working on it. Might give you some good ideas :)
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Re: Gulf Of St. Lawrence [I,Gp,Gr](Update p. 22 & 1)

Post by Lone.prophet »

ok guys i am gone for the weekend so no updates than
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Re: Gulf Of St. Lawrence [I,Gp,Gr](Update p. 22 & 1)

Post by Lone.prophet »

so nobody has any suggestions or sees some flaws?
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gimil
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Re: Gulf Of St. Lawrence [I,Gp,Gr](Update p. 22 & 1)

Post by gimil »

Lone.prophet wrote:so nobody has any suggestions or sees some flaws?


A better title?
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Re: Gulf Of St. Lawrence [I,Gp,Gr](Update p. 22 & 1)

Post by Gilles#1 »

Could you use "Golfe du St-Laurent" for title.
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Re: Gulf Of St. Lawrence [I,Gp,Gr](Update p. 22 & 1)

Post by Lone.prophet »

sure
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t-o-m
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Re: Gulf Of St. Lawrence [I,Gp,Gr](Update p. 22 & 1)

Post by t-o-m »

this is a little 'out of it' but:

why, on your 1st post, do you have the versions if half of them are just not there!
(i.e. you've deleted them)
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Re: Gulf Of St. Lawrence [I,Gp,Gr](Update p. 22 & 1)

Post by Lone.prophet »

is that bad?
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Re: Gulf Of St. Lawrence [I,Gp,Gr](Update p. 22 & 1)

Post by AndyDufresne »

              Final Forge

---The Gulf of St. Lawrence Map has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry Furnace (okay, maybe not) and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.

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--Andy
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Kaplowitz
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Re: Gulf Of St. Lawrence [I,Gp,Gr](Update p. 22 & 1)

Post by Kaplowitz »

AndyDufresne wrote:
              Final Forge

---The Gulf of St. Lawrence Map has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry Furnace (okay, maybe not) and have examined the contents.

--Andy


Haha! :lol:
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Re: Gulf Of St. Lawrence (Update p. 22 & 1) [Final Forge]

Post by Gilles#1 »

I ask previously to change the title for "Golfe du St-Laurent"
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Re: Gulf Of St. Lawrence (Update p. 22 & 1) [Final Forge]

Post by Unit_2 »

Ok, he is working hard on the title to try to find a better one, there should be a update soon, I am also working on the XML so that will be up sono too.
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Re: Golfe du St-Laurent (Update soon) [Final Forge]

Post by Lone.prophet »

w00t final forge now ill try to do title this week
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Re: Golfe du St-Laurent (Update soon) [Final Forge]

Post by Gilles#1 »

Ok, thanks ;)
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BrendanGillis
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Re: Golfe du St-Laurent (Update soon) [Final Forge]

Post by BrendanGillis »

Hi, first time poster, long time listener... I am a friend of Valeria's and a fellow Cape Bretoner/Maritimer and I think it's fair to say that all of our crew of local CC players will love this map. Best way to find out in my opinion is to quench this puppy and get some east coast flavour up in this joint... I must also say though that i agree with valeria's much earlier post about having the border going from cape breton to nfld. instead of from ile de las madeleine. although at this stage of the game, its probably too late to change... aw well. good work nonetheless, now gitter done!
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t-o-m
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Re: Golfe du St-Laurent (Update soon) [Final Forge]

Post by t-o-m »

just one question...how many people has it actually taken to get this map to FF?! :lol:
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Re: Golfe du St-Laurent (Update soon) [Final Forge]

Post by Lone.prophet »

how do you mean?
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Re: Golfe du St-Laurent (Update soon) [Final Forge]

Post by AndyDufresne »

Looking over this again. Perhaps consider justifying all the names in the legend to the left, and all the bonuses to the right.

Maybe a touch to the water to make it a little lighter... (but not too much of course!).


--Andy
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Re: Golfe du St-Laurent (Update soon) [Final Forge]

Post by cairnswk »

t-o-m wrote:just one question...how many people has it actually taken to get this map to FF?! :lol:


it really doesn't matter t-o-m...it made it and that's what counts. ;)
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Re: Golfe du St-Laurent (Update soon) [Final Forge]

Post by iancanton »

some previously-mentioned points are still unaddressed.
iancanton wrote:working from lone.prophet's page 21 update, here's another draft to consider. there are lots of little changes, plus one big change.

http://farm4.static.flickr.com/3207/246 ... 25.jpg?v=0

unit_2, the big change that i propose is merging port cartier with manicouagan and renaming duplessis territory as côte-nord. when combined with anticosti, the two turquoise territories on the north shore of the gulf will now have the same distinctive shape as the côte-nord administrative region, which has a long straight western border. the name change from duplessis to côte-nord is so that we don't have a territory and a continent with exactly the same name. are u happy with this?

http://www.quebecweb.com/tourisme-heber ... rteang.htm

magdelen island is now îles de la madeleine. lone.prophet, can u see if it fits the map? if not, then we'll have to change it to magdalen islands (islands, not island). it's not magdalen island because none of the islands has this name.

http://www.tourismeilesdelamadeleine.co ... es_ang.cfm

the islands are part of the same administrative region as gaspésie, so i've moved them from nova scotia to duplessis continent and drawn a sea route to gaspésie.

http://www.mdeie.gouv.qc.ca/index.php?id=3920

i've removed the sea route to anticosti, which is now not a border territory. the effect is to make the gulf of st lawrence more difficult to cross.

Unit_2 wrote:Also Lone, just change Grand Falls to GF-Windsor.
grand falls is now gf-windsor.

valeria wrote:Eliminate border from Magdelan Islands to Cape Breton. Also eliminate border from Madelan Island to Newfoundland. Add a border from Cape Breton to Newfoundland. Newfoundland should be hard to get to but easy to hold, like in real life.
the gf-windsor sea route now goes to cape breton instead of îles de la madeleine.

lone.prophet, i mentioned previously that the sea routes look a bit untidy. can u try using smaller dots that are closer together?

baie-james now borders mauricie.

http://www.inforoutiere.qc.ca/fr/carte_ ... /index.asp

iancanton wrote:saint laurent is now bas st-laurent.

http://www.bas-saint-laurent.org/English/p_contact.asp

the nova scotia continent is now nova scotia & PEI, to acknowledge that PEI is a separate province without changing the gameplay.

ian. :)


ian. :)
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gimil
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Re: Golfe du St-Laurent (Update soon) [Final Forge]

Post by gimil »

Can we have the page number of the latest update please?

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Re: Golfe du St-Laurent (Lastest update p.1) [Final Forge]

Post by yeti_c »

Holy shit - Unit 2's got a map in FF...

I was only away for a week!!!

C.
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Re: Golfe du St-Laurent (Lastest update p.1) [Final Forge]

Post by Lone.prophet »

mhh thats the spirit yeti
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