Poll on Dice Rolling
Moderator: Community Team
Forum rules
Please read the community guidelines before posting.
Please read the community guidelines before posting.
-
meltinguras
- Posts: 34
- Joined: Sun Jan 29, 2006 3:49 pm
Poll on Dice Rolling
I know the dice are truly random, but it seems like the defensive dice seem more powerful than anything i have experienced while playing with real dice, i guess its just my bad luck
- madeinchinain85
- Posts: 79
- Joined: Mon Feb 06, 2006 7:08 pm
- Location: California, USA
- Contact:
-
meltinguras
- Posts: 34
- Joined: Sun Jan 29, 2006 3:49 pm
... If the guys who wrote this program know even the most basic fundamentals of Math functions - "Random functions" and what not, then they are completely (as far as we're concerned) random.
... And no doubt they know what they're doing.
... It gets weird sometimes - I threw six armies at ONE and failed to take it out. But real dice will do that to you sometimes, too, eh?
... And no doubt they know what they're doing.
... It gets weird sometimes - I threw six armies at ONE and failed to take it out. But real dice will do that to you sometimes, too, eh?
As I have said before the rolls are fine.
The reason it seems like your luck is suspiciously bad sometimes is that you don't see other peoples bad luck when they roll (since it doesn't show you other peoples failed attacks in the log). Having nothing to compare it to makes your own bad luck seem worse than it is.
If they made defense less powerful it would make the game all out attack all the time, no strategy, and very unfun.
The reason it seems like your luck is suspiciously bad sometimes is that you don't see other peoples bad luck when they roll (since it doesn't show you other peoples failed attacks in the log). Having nothing to compare it to makes your own bad luck seem worse than it is.
If they made defense less powerful it would make the game all out attack all the time, no strategy, and very unfun.
- madeinchinain85
- Posts: 79
- Joined: Mon Feb 06, 2006 7:08 pm
- Location: California, USA
- Contact:
I'd also like to point out that when the rolls favor you, you tend to just ignore it. For example once I had won about 4 or 5 rolls against 1 army countries in a row, but the ones that REALLY stick in my mind are the ones that I lose attacking 5 to 1, even the 5-1 attacking has a much higher chance of occurance.
- Crimson_Knight
- Posts: 30
- Joined: Fri Jan 20, 2006 6:28 pm
- Location: Charleston, SC
It all depends on the rolling. I just had a bad spate of rolling; if it hadn't been the endgame and I was simply mopping up with a massive army, that might have actually hurt me (4 territories of 1 each almost chewed up my 18 strong army). There's the flip side, as well: I can remember a recent game in which I had a streak of maybe ten victories with NO losses in a row. Certainly turned the tables for me as I managed to capture a bunch more than I originally planned on. It's all about luck... and some days you're hot and can do anything, and some days would should have been an easy win turns out impossible. *shrugs* They DO call the game Risk, do they not? 
"I can only express puzzlement, that borders on alarm..."
~Klump, Sin City
~Klump, Sin City
- Matteo_zelenko
- Posts: 14
- Joined: Mon Jan 09, 2006 1:13 am
- Location: Brampton, Ontario, Canada
Actually the defence does have a leg up. I noticed that a defending country with two armies is rolling two dice, when in the actual game of risk a defending country of two can only roll one dice at a time, twice. This gives the attacker the appropriate advantage since he'll be rolling 3 dice to 1 twice, rather than 3 dice to 2 once.
- madeinchinain85
- Posts: 79
- Joined: Mon Feb 06, 2006 7:08 pm
- Location: California, USA
- Contact:
hehe, one more and it would have been a postacular
anyways, I checkup on my rules book for Risk, and found no such rule (in the 1999 edition). Besides that rule makes no sense to me, if you roll twice with only two armies left, either a) you lose 1 and you keep the territory because there's still one army remaining or b) you lose both and the attacker claims the territory. I think he might have confused it with the attacking rule where you MUST leave 1 army behind (so if you have 2 armies on one country you can only attack with 1 army).
anyways, I checkup on my rules book for Risk, and found no such rule (in the 1999 edition). Besides that rule makes no sense to me, if you roll twice with only two armies left, either a) you lose 1 and you keep the territory because there's still one army remaining or b) you lose both and the attacker claims the territory. I think he might have confused it with the attacking rule where you MUST leave 1 army behind (so if you have 2 armies on one country you can only attack with 1 army).
- Matteo_zelenko
- Posts: 14
- Joined: Mon Jan 09, 2006 1:13 am
- Location: Brampton, Ontario, Canada
No there isn't any confusion. That's the way it's played. On the game board theoretically you're supposed to put your peices in a 'battle' section. The defender can choose one or two defenders but if he only has two defenders, just as it states for the attacking country, one army must always be occupying the country. In any case, this is the way it's played from my experiences, though there are variants. Perhaps it could be an option when starting a game.
- madeinchinain85
- Posts: 79
- Joined: Mon Feb 06, 2006 7:08 pm
- Location: California, USA
- Contact:
Matteo_zelenko wrote:No there isn't any confusion. That's the way it's played. On the game board theoretically you're supposed to put your peices in a 'battle' section. The defender can choose one or two defenders but if he only has two defenders, just as it states for the attacking country, one army must always be occupying the country. In any case, this is the way it's played from my experiences, though there are variants. Perhaps it could be an option when starting a game.
ahh, i see what you're saying now, but stil, I've never heard of a battle section nor is it mentioned in the rules
- thegrimsleeper
- Posts: 984
- Joined: Thu Jan 26, 2006 10:40 am
- Location: Seattle
- Contact:
- lackattack
- Posts: 6097
- Joined: Sun Jan 01, 2006 10:34 pm
- Location: Montreal, QC
just wanna mention that I have replaced the dice. here's the details.
-
meltinguras
- Posts: 34
- Joined: Sun Jan 29, 2006 3:49 pm
- mister_third
- Posts: 1
- Joined: Tue Feb 07, 2006 12:12 pm
- Location: Waukesha, WI
Nobunaga wrote:... If the guys who wrote this program know even the most basic fundamentals of Math functions - "Random functions" and what not, then they are completely (as far as we're concerned) random.
... And no doubt they know what they're doing.
... It gets weird sometimes - I threw six armies at ONE and failed to take it out. But real dice will do that to you sometimes, too, eh?
Actually, it is impossible to come up with a truely random number generator. The whole thing is based off of probablility of number patterns. Basically, it has a pattern of numbers, determined by another pattern of numbers, which is determined by yet another pattern of numbers (and so on depending on the quality of the generator). it uses these patterns and some simple math functions to pick one number to use. In order to have a truely random selection, the number of patterns used to select this number would have to be infinite, which is impossible. Somewhere along the line, someone has to put in a pattern for the machine to base itself off of. Thus, the number generator isn't random at all. If you could get your hands on the patterns it uses, you could also predict with a reasonable degree of accuracy what each dice roll will be.