High Seas [Quenched]

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gimil
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Re: High Seas, code and counts pg 16 [I, GP, Gr]

Post by gimil »

oaktown wrote:Any more jokes about my drawings and I'll tell you all what you can stick up your krakens...


Now I see a camel :)
What do you know about map making, bitch?

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yeti_c
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Re: High Seas, code and counts pg 16 [I, GP, Gr]

Post by yeti_c »

gimil wrote:
oaktown wrote:Any more jokes about my drawings and I'll tell you all what you can stick up your krakens...


Now I see a camel :)


I like the seahorse - it did take me a while to see that it was a horse in the sea... (With a mermaid style tail)... I was looking at it thinking - that looks nothing like a seahorse!!

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jiminski
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Re: High Seas, code and counts pg 16 [I, GP, Gr]

Post by jiminski »

just scanning through and caught a glimpse!.. sorry, i am sure you have very constructive comments from others, so i will add something more superficial: i love the map, it looks terrific!!
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oaktown
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Re: High Seas, code and counts pg 16 [I, GP, Gr]

Post by oaktown »

since we seem to be at about that point...

large map: http://i141.photobucket.com/albums/r76/ ... seas31.jpg
small map: http://i141.photobucket.com/albums/r76/ ... 1small.jpg
xml: http://h1.ripway.com/rparodi/highseas.xml

thanks for the XML check, Forza.
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t-o-m
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Re: High Seas, code and counts pg 16 [I, GP, Gr]

Post by t-o-m »

quench time?
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Re: High Seas, code and counts pg 16 [I, GP, Gr]

Post by fireedud »

t-o-m wrote:quench time?
me have no sig
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ZeakCytho
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Re: High Seas, code and counts pg 16 [I, GP, Gr]

Post by ZeakCytho »

QUENCH!
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Re: High Seas, code and counts pg 16 [I, GP, Gr]

Post by yeti_c »

ZeakCytho wrote:QUENCH!


Agreed!

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mibi
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Re: High Seas, code and counts pg 16 [I, GP, Gr]

Post by mibi »

should the title text and bottom text curve around the globe? seems a bit more natural to me, as you have a visual tangent going on currently and its not so hot.
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t-o-m
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Re: High Seas, code and counts pg 16 [I, GP, Gr]

Post by t-o-m »

fireedud wrote:
t-o-m wrote:quench time?
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oaktown
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Re: High Seas, code and counts pg 16 [I, GP, Gr]

Post by oaktown »

mibi wrote:should the title text and bottom text curve around the globe? seems a bit more natural to me, as you have a visual tangent going on currently and its not so hot.

Hmm... I actually like how this looks better than I thought I would. Both lines of text now bump the graphics, but a light glow the same color as the background makes it quite readable. What are your thoughts, everybody?

Curved text:
[bigimg]http://i141.photobucket.com/albums/r76/ron_parodi/highseas31b.jpg[/bigimg]

Straight text:
[bigimg]http://i141.photobucket.com/albums/r76/ron_parodi/highseas31.jpg[/bigimg]
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Post by RjBeals »

Ohh.. I like it curved.. but only slightly more than straight.
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Kaplowitz
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Post by Kaplowitz »

I think i like the curved better, but i like them both
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Re: High Seas, code and counts pg 16 [I, GP, Gr]

Post by Sir. Ricco »

ZeakCytho wrote:QUENCH!
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yeti_c
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Post by yeti_c »

Loving that last tweak Oak - I reckon that's the icing on the pudding - great suggestion Mibi.

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Ruben Cassar
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Post by Ruben Cassar »

The curved one is better but I don't like the text bumping with the graphics.
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Post by Incandenza »

The curved does look pretty damn sweet.
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oaktown
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Post by oaktown »

Ruben Cassar wrote:The curved one is better but I don't like the text bumping with the graphics.

Agreed... here's a fix on the lower text, not much I can do about the top. I think I like this better because it gets the inset map off the borders.

[bigimg]http://i141.photobucket.com/albums/r76/ron_parodi/highseas32.jpg[/bigimg]
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t-o-m
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Re: High Seas, code and counts pg 16 [I, GP, Gr]

Post by t-o-m »

Sir. Ricco wrote:
ZeakCytho wrote:QUENCH!
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ZeakCytho
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Post by ZeakCytho »

Actually, I have one more nitpick. In the 16th century, the coast of Europe was pretty well documented in maps. Could you change the shape of the coasts of western Europe to be a bit more accurate?
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oaktown
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Post by oaktown »

ZeakCytho wrote:Actually, I have one more nitpick. In the 16th century, the coast of Europe was pretty well documented in maps. Could you change the shape of the coasts of western Europe to be a bit more accurate?

I'm aware that the one area that should be represented most accurately - Europe - has as many if not more inaccuracies as any other region. However, many of the liberties I've taken with the European coastline (Italy is cocked too far south, the Adriatic is way too big, Denmark is cut off, the Bosporus is out of proportion, Spain is too far from Africa, etc.) came about as a result of gameplay necessities. Openings to the many seas around Europe had to be widened significantly to allow visible borders, and seas were increased in size to fit army counts.

When this map started out Europe was pretty accurately portrayed, but gameplay needs have trumped history/geography in many respects.
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mibi
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Post by mibi »

Bosporus is out of proportion. [-X
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oaktown
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Post by oaktown »

mibi wrote:Bosporus is out of proportion. [-X

considering the post immediately prior to this one, you're joking, right mibi? :-s
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Post by Qwert »

Hmm,i think that you dont need these + in Bonus legend. If i know all maps dont have these addition to bonus number. Just left Numbers without +.
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yeti_c
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Re: High Seas, make a choice! pg 18 [I, GP, Gr]

Post by yeti_c »

qwert wrote:Hmm,i think that you dont need these + in Bonus legend. If i know all maps dont have these addition to bonus number. Just left Numbers without +.


I disagree with this actually...

In this instance it might look like the continents are numbered 1-6 - and people would ask - why have you numbered 2 continents 4?

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