The Texan Wars [Quenched]

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Elijah S
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Re: The Texan Wars [Quenched]

Post by Elijah S »

Congratulations on being quenched!
I know this one took awhile, but your patience and hard work finally paid off.
Looking forward to playing this one. WTG!
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laci_mae
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Re: THE TEXAN WARS [Gp,Gr,I,X] [Final Forge]

Post by laci_mae »

rgbubba wrote:
laci_mae wrote:Way to go RJ. It's a dandy!

LMR


Thanks laci_mae! My name is rgbubba but you can call me RG if you like. :lol:


No harm intended. Just hit the wrong key. #-o

Big time congrats on the Quench! I'm very excited to get a few games going.

Best,
LMR
bigdaddyslim2
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Re: The Texan Wars [Quenched]

Post by bigdaddyslim2 »

well im from Texas and i love the idea, but i have to say the city areas look out of place, im trying to say they don't line up half the areas are way off from where they should be. for one Waco is halfway between Fort Worth and Austin and its straight north of Austin, and Texas without the Alamo on it just ain't a map. and your dead zone is about where Texas won its independents in San Jacinto, so i thought that was funny, and i live by Austin, but if thats ok with y'all then hey good job
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rgbubba
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Re: THE TEXAN WARS [Gp,Gr,I,X] [Final Forge]

Post by rgbubba »

AndyDufresne wrote:
              Quenching

---The Final Forge period has concluded for the Texan Wars Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).

Conquer Club, enjoy!
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--Andy


When will we see it playable?
"ENJOY THE GAME"
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laci_mae
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Re: The Texan Wars [Quenched]

Post by laci_mae »

bigdaddyslim2 wrote:well im from Texas and i love the idea, but i have to say the city areas look out of place, im trying to say they don't line up half the areas are way off from where they should be. for one Waco is halfway between Fort Worth and Austin and its straight north of Austin, and Texas without the Alamo on it just ain't a map. and your dead zone is about where Texas won its independents in San Jacinto, so i thought that was funny, and i live by Austin, but if thats ok with y'all then hey good job


Quenched means that ship has sailed. This type of input would've been helpful and welcomed sometime during the 6 months the map was in development.

LMR
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AndyDufresne
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Re: The Texan Wars [Quenched]

Post by AndyDufresne »

But if there is enough outcry, changes can still be request after Quench. :) Always keep that in mind...nothing is necessarily Golden.


--Andy
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laci_mae
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Re: The Texan Wars [Quenched]

Post by laci_mae »

And that's what makes you a great CA. Keeping the peace and keeping it PC.

I'm very excited about this map, and I think RG promised me a game?!?!

LMR
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rgbubba
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Re: The Texan Wars [Quenched]

Post by rgbubba »

laci_mae wrote:
bigdaddyslim2 wrote:well im from Texas and i love the idea, but i have to say the city areas look out of place, im trying to say they don't line up half the areas are way off from where they should be. for one Waco is halfway between Fort Worth and Austin and its straight north of Austin, and Texas without the Alamo on it just ain't a map. and your dead zone is about where Texas won its independents in San Jacinto, so i thought that was funny, and i live by Austin, but if thats ok with y'all then hey good job


Quenched means that ship has sailed. This type of input would've been helpful and welcomed sometime during the 6 months the map was in development.

LMR



Thanks guys for addressing this area. I have looked over notes from the post added back in the design stage and found that we had address this and resolved the issues with great debate. With much thought I believe we are fine in this area. Thanks for the comments! :D
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AndyDufresne
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Re: The Texan Wars [Quenched]

Post by AndyDufresne »

One last snag:



This file isn't text based. It's some wierd MS Word xml.


--Andy
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edbeard
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Re: The Texan Wars [Quenched]

Post by edbeard »

rgbubba wrote:OK HERE YOU GO< XML >CODE:

http://www.sendspace.com/file/gvf31q


rgbubba wrote:Here is the code redone: With size change in the code for map.

http://www.sendspace.com/file/os9whk



I think the bottom one is the correct one. Though, RG would have to confirm that.
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rgbubba
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Re: The Texan Wars [Quenched]

Post by rgbubba »

edbeard wrote:
rgbubba wrote:OK HERE YOU GO< XML >CODE:

http://www.sendspace.com/file/gvf31q


rgbubba wrote:Here is the code redone: With size change in the code for map.

http://www.sendspace.com/file/os9whk



I think the bottom one is the correct one. Though, RG would have to confirm that.



Try the second one! TOM told me that we needed xml file so I sent the top one that was ( xml ) after the bottom one that is ( text ).
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yeti_c
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Re: The Texan Wars [Quenched]

Post by yeti_c »

yeti_c wrote:
There were 3 problems...

a) <component> tags are now replaced with <territory> tags!

Code: Select all

<continent>
  <name>njfnj</name>
  <bonus>3</bonus>
  <components>
    <component>WRONG</component>
  </components>
<continent>


Like so

Code: Select all

<continent>
  <name>njfnj</name>
  <bonus>3</bonus>
  <components>
    <territory>CORRECT</territory>
  </components>
<continent>


b) <continent> blocks were in the wrong place...

The file needs to be in the following order...

Code: Select all

    <map>
      <size etc/>
      <minreinforcements/>
      <reinforcements/>
      <positions/>
      <objectives/>
      <continents/>
      <territories/>
    </map>


c) Leaky had a typo in (should've been leakey)

So this is the fixed XML...

http://www.fileden.com/files/2008/1/19/1707364/texanwars.xml

Which provides the following Results...

Warning: Territory Leakey has border Cannon 3, but not vice versa

Warning: Territory Zapata has border Cannon 5, but not vice versa

Warning: Territory Cannon 1 has border El Paso, but not vice versa

Warning: Territory Cannon 3 has border Del Rio, but not vice versa

Warning: Territory Cannon 4 has border Eagle Pass, but not vice versa

Warning: Territory Cannon 5 has border Brownsville, but not vice versa

Summary: 0 errors and 6 warnings detected in 5-14-08 code ttw.txt (13 continents, 57 territories)


C.


Please note - that I haven't checked co-ordinates,connections or contents of the Continents...

C.
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Incandenza
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Re: The Texan Wars [Quenched]

Post by Incandenza »

Not to sound like a dick or anything, but with all the xml errors for this map, how on earth did it receive an xml stamp? Isn't the xml vetted and tested and what not before that step happens?
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AndyDufresne
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Re: The Texan Wars [Quenched]

Post by AndyDufresne »

XML is a tough job, many cartographers that write it can attest to that. Checking it is a whole different bargain, one that few (unfortunately!) can grapple with. I encourage more people to help us look into the XML, this is a community! :D


--Andy
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DiM
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Re: The Texan Wars [Quenched]

Post by DiM »

actually xml isn't hard to code but it's hard to debug.
after you write hundreds or thousands of line of code it is fairly common to go over the same mistake a few times and not notice it. that's why it is better to have as many people checking it as possible.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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yeti_c
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Re: The Texan Wars [Quenched]

Post by yeti_c »

DiM wrote:actually xml isn't hard to code but it's hard to debug.
after you write hundreds or thousands of line of code it is fairly common to go over the same mistake a few times and not notice it. that's why it is better to have as many people checking it as possible.


Agreed.

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bryguy
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Re: The Texan Wars [Quenched]

Post by bryguy »

DiM wrote:actually xml isn't hard to code but it's hard to debug.
after you write hundreds or thousands of line of code it is fairly common to go over the same mistake a few times and not notice it. that's why it is better to have as many people checking it as possible.


eh thats why i use an application called smultron, it numbers each line, that way, when i use the xml tester on cc, ill know what line its on :D
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yeti_c
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Re: The Texan Wars [Quenched]

Post by yeti_c »

bryguy wrote:
DiM wrote:actually xml isn't hard to code but it's hard to debug.
after you write hundreds or thousands of line of code it is fairly common to go over the same mistake a few times and not notice it. that's why it is better to have as many people checking it as possible.


eh thats why i use an application called smultron, it numbers each line, that way, when i use the xml tester on cc, ill know what line its on :D


Just use CTRL G

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Re: The Texan Wars [Quenched]

Post by bryguy »

yeti_c wrote:
bryguy wrote:
DiM wrote:actually xml isn't hard to code but it's hard to debug.
after you write hundreds or thousands of line of code it is fairly common to go over the same mistake a few times and not notice it. that's why it is better to have as many people checking it as possible.


eh thats why i use an application called smultron, it numbers each line, that way, when i use the xml tester on cc, ill know what line its on :D


Just use CTRL G

C.


what app do u use yeti? cause the only one that ive known of that will work for me is smultron

AndyDufresne wrote:XML is a tough job, many cartographers that write it can attest to that. Checking it is a whole different bargain, one that few (unfortunately!) can grapple with. I encourage more people to help us look into the XML, this is a community! :D


--Andy


do u mean with peoples xml for any map, or for this map? either way i might be able to help :D
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yeti_c
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Re: The Texan Wars [Quenched]

Post by yeti_c »

bryguy wrote:what app do u use yeti? cause the only one that ive known of that will work for me is smultron


Notepad and Textpad both have CTRL G functions that allow you to type in a line number.

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RjBeals
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Re: The Texan Wars [Quenched]

Post by RjBeals »

Greaskmonkey, Map Inspect doesn't show the indian territ Towakwa connected to Lubock. Is that xml correct?
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yeti_c
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Re: The Texan Wars [Quenched]

Post by yeti_c »

I don't know RJ...

yeti_c wrote:Please note - that I haven't checked co-ordinates,connections or contents of the Continents...


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bryguy
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Re: The Texan Wars [Quenched]

Post by bryguy »

yeti_c wrote:
bryguy wrote:what app do u use yeti? cause the only one that ive known of that will work for me is smultron


Notepad and Textpad both have CTRL G functions that allow you to type in a line number.

C.


eh i cant use either with my mac
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AndyDufresne
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Re: The Texan Wars [Quenched]

Post by AndyDufresne »

Forza gave the go ahead on the connections and territories...but perhaps he missed something.


--Andy
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Re: The Texan Wars [Quenched]

Post by pissedoffsol »

15k Games and counting!
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