The Mod Wars [Winner: James Vazquez]
Moderator: Tournament Directors
- Night Strike
- Posts: 8512
- Joined: Wed Apr 18, 2007 2:52 pm
- Gender: Male
Re: The Mod Wars [Round 1]
Only a couple more games in the MarVal division have finished since my last update. For those who have advanced, keep holding tight.
- Night Strike
- Posts: 8512
- Joined: Wed Apr 18, 2007 2:52 pm
- Gender: Male
Re:
In an extremely tight group, hiddendragon and sergentgforce are advancing from the MarVal division. They had 18 and 15 points, respectively, with 3 players tied with 14.
The other divisions are still being slow.
The other divisions are still being slow.
Night Strike wrote:Congrats to those who are advancing to Round 2:
lackattack: Juls and dexterdexter
Coleman: daydream and JeF
Steelhorse: jnd94 and CarrotKhan
clapper011: Timminz and InkLOsed
Fireside Poet: negoeien and Rumondo
wicked: wicked and Sven Hassel
Here's some more individuals advancing to Round 2:
rebelman: rebelman and littlebrother2k7
James Vazquez: James Vazquez and Lone.prophet
jennifermarie: Gypsys Kiss and Chaimpie
moz976: MrMoody and conquerAce
gimil: killmanic and acores2005
wacicha: banana_hammocks and the2lord
More advancers:
AndyDufresne: Rallyraider and freyme
Optimus Prime: Optimus Prime and brandoncfi
Here are some more advancers:
Twill: hwhrhett and Serbia
- Night Strike
- Posts: 8512
- Joined: Wed Apr 18, 2007 2:52 pm
- Gender: Male
Re: The Mod Wars [Round 1]
There have been a few more eliminations, but no more completed games. (I'm only recording scores for completed games.)
WidowMakers, make your division hurry up: no one's been eliminated.
WidowMakers, make your division hurry up: no one's been eliminated.
Re: The Mod Wars [Round 1]
Night Strike wrote:WidowMakers, make your division hurry up: no one's been eliminated.
I have a solution for WidowMakers' group:
Just send WidowMakers and me to next round of tournament
The lowest rank: Question Mark
The lowest score: 1000
The lowest place on the scoreboard: don't remember
The lowest score: 1000
The lowest place on the scoreboard: don't remember
Re: The Mod Wars [Round 1]
2 down, 6 to go
;


Tonight tonight the strip’s just right, I wanna blow `em off in my first heat
Summer’s here and the time is right, We’re goin’ racin’ in the street.....
Summer’s here and the time is right, We’re goin’ racin’ in the street.....
- Night Strike
- Posts: 8512
- Joined: Wed Apr 18, 2007 2:52 pm
- Gender: Male
Re: The Mod Wars [Round 1]
One more game completed since last check.
Also, finally 1 elimination in a WidowMakers game.
Also, finally 1 elimination in a WidowMakers game.
- Night Strike
- Posts: 8512
- Joined: Wed Apr 18, 2007 2:52 pm
- Gender: Male
Re: The Mod Wars [Round 1]
3 down, a few almost....
[bigimg]http://i22.photobucket.com/albums/b337/69Chevy/CC/ModWars3.jpg[/bigimg]
[bigimg]http://i22.photobucket.com/albums/b337/69Chevy/CC/ModWars3.jpg[/bigimg]
Tonight tonight the strip’s just right, I wanna blow `em off in my first heat
Summer’s here and the time is right, We’re goin’ racin’ in the street.....
Summer’s here and the time is right, We’re goin’ racin’ in the street.....
- Night Strike
- Posts: 8512
- Joined: Wed Apr 18, 2007 2:52 pm
- Gender: Male
Re: The Mod Wars [Round 1]
Hey chevy, use the bigimg tag when posting those. It makes the chart fit on the page a whole lot better. You'll just have to change the [Img] tags to say [BigImg]. I've demonstrated it by changing your previous post.
- sully800
- Posts: 4978
- Joined: Wed Jun 14, 2006 5:45 pm
- Gender: Male
- Location: Bethlehem, Pennsylvania
Re: The Mod Wars [Round 1]
The sully group is fighting on! Boo to all these mods who chose really quick settings. One more game just finished up, 4 still running.
1971091
1. ??
2. ??
3. ??
4. ??
5. AtreidesHouse
6. risk it all
1971093
1. sully800
2. KidWhisky
3. AtreidesHouse
4. mwcc
5. splash_x
6. risk it all
1971095
1. ??
2. ??
3. ??
4. ??
5. AtreidesHouse
6. risk it all
1971101
1. ??
2. ??
3. ??
4. risk it all
5. Splash_x
6. AtreidesHouse
1971102
1. sully800
2. mwcc
3. KidWhisky
4. AtreidesHouse
5. Splash_x
6. risk it all
1971104
1. ??
2. ??
3. ??
4. AtreidesHouse
5. mwcc
6. risk it all
1971091
1. ??
2. ??
3. ??
4. ??
5. AtreidesHouse
6. risk it all
1971093
1. sully800
2. KidWhisky
3. AtreidesHouse
4. mwcc
5. splash_x
6. risk it all
1971095
1. ??
2. ??
3. ??
4. ??
5. AtreidesHouse
6. risk it all
1971101
1. ??
2. ??
3. ??
4. risk it all
5. Splash_x
6. AtreidesHouse
1971102
1. sully800
2. mwcc
3. KidWhisky
4. AtreidesHouse
5. Splash_x
6. risk it all
1971104
1. ??
2. ??
3. ??
4. AtreidesHouse
5. mwcc
6. risk it all
- sully800
- Posts: 4978
- Joined: Wed Jun 14, 2006 5:45 pm
- Gender: Male
- Location: Bethlehem, Pennsylvania
Re: The Mod Wars [Round 1]
I also took the liberty of creating my own spreadsheet to see who can and who cannot advance.

since risk it all, atreidshouse, and Splash_x all have a max possible score below the minimum of myself and KidWhisky, they cannot advance to the second round. It is possible for Splash_X to secure third place if he wins his remaining games and mwcc is the next person eliminated in most games.
Between myself, mwcc and KidWhisky it is not yet possible to tell who will advance. No one is guaranteed a spot, and any of the three of us can get one.

since risk it all, atreidshouse, and Splash_x all have a max possible score below the minimum of myself and KidWhisky, they cannot advance to the second round. It is possible for Splash_X to secure third place if he wins his remaining games and mwcc is the next person eliminated in most games.
Between myself, mwcc and KidWhisky it is not yet possible to tell who will advance. No one is guaranteed a spot, and any of the three of us can get one.
- sully800
- Posts: 4978
- Joined: Wed Jun 14, 2006 5:45 pm
- Gender: Male
- Location: Bethlehem, Pennsylvania
Re: The Mod Wars [Round 1]
Oh sorry, found a mistake already. Splash_x can get a maximum of 30 points, not 22 and is therefore still eligible to advance to round 2.
Re: The Mod Wars [Round 1]
Night Strike wrote:Hey chevy, use the bigimg tag when posting those. It makes the chart fit on the page a whole lot better. You'll just have to change the [Img] tags to say [BigImg]. I've demonstrated it by changing your previous post.
ok, thanks for advise, I'll try next time
Tonight tonight the strip’s just right, I wanna blow `em off in my first heat
Summer’s here and the time is right, We’re goin’ racin’ in the street.....
Summer’s here and the time is right, We’re goin’ racin’ in the street.....
Re: The Mod Wars [Round 1]
The final Oaktown game has just finished.... Here are the scores:
Game 2020848 completed:
1. Oaktown, 7 pts
2. MrBenn, 4 pts
3. fireedud, 3 pts
4. yeti_c, 2 pts
5. militant, 1 pt
Game 2020852 completed:
1. Oaktown, 7 points
2. yeti_c, 4 points
3. fireedud, 3 points
4. militant, 2 points
5. MrBenn, 1 point
Game 2020853 completed:
1. MrBenn, 7 points
2. yeti_c, 4 points
3. fireedud, 3 points
4. Oaktown, 2 points
5. militant, 1 point
Game 2020854 completed:
1. militant, 7 points
2. yeti_c, 4 points
3. fireedud, 3 points
4. Oaktown, 2 points
5. MrBenn, 1 point
Game 2020849 completed:
1. MrBenn, 7 points
2. Oaktown, 4 points
3. militant, 3 points
4. fireedud, 2 points
5. yeti_c, 1 point
And the final standings:
1st - Oaktown (22 pts)
2nd - Mr Benn (20 pts)
3rd - yeti_c (15 pts)
=4th - militant (14 pts)
=4th - fireedud (14 pts)
Game 2020848 completed:
1. Oaktown, 7 pts
2. MrBenn, 4 pts
3. fireedud, 3 pts
4. yeti_c, 2 pts
5. militant, 1 pt
Game 2020852 completed:
1. Oaktown, 7 points
2. yeti_c, 4 points
3. fireedud, 3 points
4. militant, 2 points
5. MrBenn, 1 point
Game 2020853 completed:
1. MrBenn, 7 points
2. yeti_c, 4 points
3. fireedud, 3 points
4. Oaktown, 2 points
5. militant, 1 point
Game 2020854 completed:
1. militant, 7 points
2. yeti_c, 4 points
3. fireedud, 3 points
4. Oaktown, 2 points
5. MrBenn, 1 point
Game 2020849 completed:
1. MrBenn, 7 points
2. Oaktown, 4 points
3. militant, 3 points
4. fireedud, 2 points
5. yeti_c, 1 point
And the final standings:
1st - Oaktown (22 pts)
2nd - Mr Benn (20 pts)
3rd - yeti_c (15 pts)
=4th - militant (14 pts)
=4th - fireedud (14 pts)
Re: The Mod Wars [Round 1]
Night Strike wrote:Players who advance from Round 1 will be divided based on their character’s role on Conquer Club. Divisions will be as follows:
Admins: AndyDufresne, lackattack, Twill
Cartos: Coleman, gimil, Oaktown
Tournament Directors: Optimus Prime, Steelhorse
Hunters: moz976, king achilles, sully800
Chat Officers: clapper011, Fireside Poet, rebelman, James Vazquez, wicked
Moderation/Shop: jennifermarie, WidowMakers, wacicha, MarVal
All the players from a given division will play in the same games together, except for the Chat Officers, which will be divided into two 5-player sub-divisions. The same settings (except for the number of players) from Round 1 will be used, as well as the same scoring methods. The top finisher from each division (including 2 from the Chat Officers) will advance to the finals.
So what maps are used in round 2? It can't be the same ones from round 1, as we've all been on different maps...
- Night Strike
- Posts: 8512
- Joined: Wed Apr 18, 2007 2:52 pm
- Gender: Male
Re: The Mod Wars [Round 1]
MrBenn wrote:Night Strike wrote:Players who advance from Round 1 will be divided based on their character’s role on Conquer Club. Divisions will be as follows:
Admins: AndyDufresne, lackattack, Twill
Cartos: Coleman, gimil, Oaktown
Tournament Directors: Optimus Prime, Steelhorse
Hunters: moz976, king achilles, sully800
Chat Officers: clapper011, Fireside Poet, rebelman, James Vazquez, wicked
Moderation/Shop: jennifermarie, WidowMakers, wacicha, MarVal
All the players from a given division will play in the same games together, except for the Chat Officers, which will be divided into two 5-player sub-divisions. The same settings (except for the number of players) from Round 1 will be used, as well as the same scoring methods. The top finisher from each division (including 2 from the Chat Officers) will advance to the finals.
So what maps are used in round 2? It can't be the same ones from round 1, as we've all been on different maps...
I suppose I should have been more clear. Every player will be representing their respective mods, so they will be playing on that home map. So instead of every division playing on the same map, there will be 1 "home" map for each player.
Re: The Mod Wars [Round 1]
Night Strike wrote:I suppose I should have been more clear. Every player will be representing their respective mods, so they will be playing on that home map. So instead of every division playing on the same map, there will be 1 "home" map for each player.
OMG!! So whoever started in WidowMakers' group has to play King of the Mountain to the end?
Then my premium is going to expire before second round finishes...
The lowest rank: Question Mark
The lowest score: 1000
The lowest place on the scoreboard: don't remember
The lowest score: 1000
The lowest place on the scoreboard: don't remember
Re: The Mod Wars [Round 1]
4 down, 4 to go
[bigimg]http://i22.photobucket.com/albums/b337/69Chevy/CC/ModWars4-1.jpg[/bigimg]
[bigimg]http://i22.photobucket.com/albums/b337/69Chevy/CC/ModWars4-1.jpg[/bigimg]
Tonight tonight the strip’s just right, I wanna blow `em off in my first heat
Summer’s here and the time is right, We’re goin’ racin’ in the street.....
Summer’s here and the time is right, We’re goin’ racin’ in the street.....
- Night Strike
- Posts: 8512
- Joined: Wed Apr 18, 2007 2:52 pm
- Gender: Male
Re: The Mod Wars [Round 1]
Congratulations to Oaktown and MrBenn for advancing from the Oaktown division.
A few other games finished as well.
Please try to get your games finished before June 1st. I'm leaving town for 2 weeks in the middle of June, so I want to get Round 2 going before I leave.
Sorry to all of you who have been waiting patiently. Blame those other mods for your troubles.
A few other games finished as well.
Please try to get your games finished before June 1st. I'm leaving town for 2 weeks in the middle of June, so I want to get Round 2 going before I leave.
Sorry to all of you who have been waiting patiently. Blame those other mods for your troubles.
Re: The Mod Wars [Round 1]
the end is near, 5 finished
[bigimg]http://i22.photobucket.com/albums/b337/69Chevy/CC/ModWars5.jpg[/bigimg]
[bigimg]http://i22.photobucket.com/albums/b337/69Chevy/CC/ModWars5.jpg[/bigimg]
Tonight tonight the strip’s just right, I wanna blow `em off in my first heat
Summer’s here and the time is right, We’re goin’ racin’ in the street.....
Summer’s here and the time is right, We’re goin’ racin’ in the street.....
- sully800
- Posts: 4978
- Joined: Wed Jun 14, 2006 5:45 pm
- Gender: Male
- Location: Bethlehem, Pennsylvania
Re: The Mod Wars [Round 1]
NightStrike, our games are not going to be finished by June 1st. We MIGHT be able to declare winners by then but I highly doubt it; The games started 2 months ago, and are at the point where they won't just end in 2 weeks. If you really want them to end, we can institute a rule that you need to end each round with less armies than you started with...it forces attacks and really gets the action going, but it also disrupts the normal flow of the games. If everyone else agrees to it, I'd be willing, but I'm not sure how the other players feel.
- Night Strike
- Posts: 8512
- Joined: Wed Apr 18, 2007 2:52 pm
- Gender: Male
Re: The Mod Wars [Round 1]
sully800 wrote:NightStrike, our games are not going to be finished by June 1st. We MIGHT be able to declare winners by then but I highly doubt it; The games started 2 months ago, and are at the point where they won't just end in 2 weeks. If you really want them to end, we can institute a rule that you need to end each round with less armies than you started with...it forces attacks and really gets the action going, but it also disrupts the normal flow of the games. If everyone else agrees to it, I'd be willing, but I'm not sure how the other players feel.
Yeah, I figured that would be the case. Actually, your division is much closer than others (WidowMakers). This week I have finals, but next week I'll look into everything and make a determination about when to "call" the games.
Re: The Mod Wars [Round 1]
6 Down, 2 still to finish.
But enough is enough
[bigimg]http://i22.photobucket.com/albums/b337/69Chevy/CC/ModWars61.jpg[/bigimg]
Insomniacdude and 69Chevy will go on to second round
But enough is enough
[bigimg]http://i22.photobucket.com/albums/b337/69Chevy/CC/ModWars61.jpg[/bigimg]
Insomniacdude and 69Chevy will go on to second round
Tonight tonight the strip’s just right, I wanna blow `em off in my first heat
Summer’s here and the time is right, We’re goin’ racin’ in the street.....
Summer’s here and the time is right, We’re goin’ racin’ in the street.....
- insomniacdude
- Posts: 634
- Joined: Thu Nov 23, 2006 1:14 am
Re: The Mod Wars [Round 1]
69Chevy wrote:6 Down, 2 still to finish.
But enough is enough![]()
[bigimg]http://i22.photobucket.com/albums/b337/69Chevy/CC/ModWars61.jpg[/bigimg]
Insomniacdude and 69Chevy will go on to second round
::heavy exhale:: Some of the best batch of games I've had the fortune of playing on CC. Good job all.
Now moving on to my next targets
- Night Strike
- Posts: 8512
- Joined: Wed Apr 18, 2007 2:52 pm
- Gender: Male
Re: The Mod Wars [Round 1]
The king achilles group is almost finished, but sully800 and WidowMakers are still being slow. 
