Age of Realms: Mayhem [Quenched]

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DiM
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Re: Age of Realms: Mayhem [Quenched]

Post by DiM »

yeti_c wrote:Nice work Dad.


thanks son, couldn't have done it with out you.


Gilligan wrote:
yeti_c wrote:
t-o-m wrote: :o
i thought cairns was the only one with a family 'round here? (his map family)


No no - DiM's actually my father.

C.


Really?!


yeah, why do you think he does the xml for all my maps? ;)
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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gimil
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Re: Age of Realms: Mayhem [Quenched]

Post by gimil »

DiM wrote:yeah, why do you think he does the xml for all my maps? ;)


Because you'll take away his pocket money?
What do you know about map making, bitch?

natty_dread wrote:I was wrong


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rocky mountain
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Re: Age of Realms: Mayhem [Quenched]

Post by rocky mountain »

DiM wrote:yeah, why do you think he does the xml for all my maps? ;)


because he practically does the xml for all the maps... :D
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Re: Age of Realms: Mayhem [Quenched]

Post by bryguy »

rocky mountain wrote:
DiM wrote:yeah, why do you think he does the xml for all my maps? ;)


because he practically does the xml for all the maps... :D



actually now with edbeard gone for a while he basically DOES do the xml for all the maps.....


except conqueropoly :D



Congratz DiM!!
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yeti_c
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Re: Age of Realms: Mayhem [Quenched]

Post by yeti_c »

bryguy wrote:
rocky mountain wrote:
DiM wrote:yeah, why do you think he does the xml for all my maps? ;)


because he practically does the xml for all the maps... :D



actually now with edbeard gone for a while he basically DOES do the xml for all the maps.....


except conqueropoly :D



Congratz DiM!!


I assume you mean "Lanyards"?

C.
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t-o-m
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Re: Age of Realms: Mayhem [Quenched]

Post by t-o-m »

one thing i dont like about this map...

with fog on you would always be able to tell where people are anyway, you know the basic stratigy and each castle has different recognisable characteristics so you can tell by the game log where people are...
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Re: Age of Realms: Mayhem [Quenched]

Post by bryguy »

yeti_c wrote:
bryguy wrote:
rocky mountain wrote:because he practically does the xml for all the maps... :D



actually now with edbeard gone for a while he basically DOES do the xml for all the maps.....


except conqueropoly :D



Congratz DiM!!


I assume you mean "Lanyards"?

C.


yea that guy

t-o-m wrote:one thing i dont like about this map...

with fog on you would always be able to tell where people are anyway, you know the basic stratigy and each castle has different recognisable characteristics so you can tell by the game log where people are...


I myself dont really see the problem with that, i already know half the time where everybody is in AoR: Might just by their attack strategy
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Kaplowitz
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Re: Age of Realms: Mayhem [Quenched]

Post by Kaplowitz »

Congratulations!

Lookin' forward to the after-party! :P
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DiM
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Re: Age of Realms: Mayhem [Quenched]

Post by DiM »

actually for a player that has no idea what the map is about there will still be plenty of confusion as some bonuses are still the same. as for those that can read the log in fog it makes no difference. as bryguy said if you know how to look at the log you'll figure out all the locations.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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t-o-m
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Re: Age of Realms: Mayhem [Quenched]

Post by t-o-m »

gdgd cant wait til this is out :D
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Re: Age of Realms: Mayhem [Quenched]

Post by jarrett155 »

magic is already fairly easy to figure if you read bonuses in log. when does it come out anyway?
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t-o-m
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Re: Age of Realms: Mayhem [Quenched]

Post by t-o-m »

yes but this one even the complete n00bs will be ble to see.

it will come out when the rest do
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t-o-m
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Re: Age of Realms: Mayhem [Quenched]

Post by t-o-m »

for some reason bryguy thinks i dont like this map and says that it looks like a dis-like it.

well thats not the case DiM, sorry if i gave that impression - i was just saying what people playing might and magic thought about it

but i love the map DiM ;)
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rgbubba
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Re: Age of Realms: Mayhem [Quenched]

Post by rgbubba »

Congrads!!!
"ENJOY THE GAME"
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t-o-m
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Re: Age of Realms: Mayhem [Quenched]

Post by t-o-m »

rgbubba wrote:Congrads!!!

you mean congrats?
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Re: Age of Realms: Mayhem [Quenched]

Post by jwithington »

Finally! Woohoo!
Winner: Lurk's Roulette
Played on the Portland Trailblazers in the NBA 2010 Playoffs
Played as Northwestern in 2008-09, 2009-10, and 2010-11 College Hoops Tourneys.
Semifinalist: CCC Masters: Division 2.
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spaceghst44
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Re: Age of Realms: Mayhem [Quenched]

Post by spaceghst44 »

so when do we get to play this map
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DiM
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Re: Age of Realms: Mayhem [Quenched]

Post by DiM »

as soon as lack finds the necessary time to upload the maps.


PS: just a quick reminder to lack not to allow 8 player games for this map. 7 players max.
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sanosuke
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Re: Age of Realms: Mayhem [Quenched]

Post by sanosuke »

You're tha man, DiM ^_^
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BENJIKAT IS DEAD
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Re: Age of Realms: Mayhem [Quenched]

Post by BENJIKAT IS DEAD »

I thought "no automatic armies for number of territories held" meant that there was no territory bonus at all:

Game 2484902:
2008-05-21 17:05:17 - White Moose receives 3 armies for 2 territories


Please either correct me or the XML ;)
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Re: Age of Realms: Mayhem [Quenched]

Post by InkL0sed »

BENJIKAT IS DEAD wrote:I thought "no automatic armies for number of territories held" meant that there was no territory bonus at all:

Game 2484902:
2008-05-21 17:05:17 - White Moose receives 3 armies for 2 territories


Please either correct me or the XML ;)


I think it will say X receives 3 armies for Y territories, no matter how many territories you have... just a log thing I guess.
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DiM
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Re: Age of Realms: Mayhem [Quenched]

Post by DiM »

BENJIKAT IS DEAD wrote:I thought "no automatic armies for number of territories held" meant that there was no territory bonus at all:

Game 2484902:
2008-05-21 17:05:17 - White Moose receives 3 armies for 2 territories


Please either correct me or the XML ;)


you are correct. i would change it but i don't know how, yeti did this part. :(

god i can't believe all the maps got uploaded and i don't have the time to play any of them :(
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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yeti_c
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Re: Age of Realms: Mayhem [Quenched]

Post by yeti_c »

Try this...

Looks like I missed the S off of the minreinforcements tag...

http://www.fileden.com/files/2008/1/19/ ... alms_3.xml

C.
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Re: Age of Realms: Mayhem [Quenched]

Post by bryguy »

woohoo! playing my first game. Thing is, it looks more like might, plays more like magic



I like :twisted:
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Re: Age of Realms: Mayhem [Quenched]

Post by InkL0sed »

Why have the names changed from Might, Magic, and Mayhem to just 1,2,and 3?
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