Battle For Iraq! [Quenched]

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t-o-m
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Re: Battle for Iraq! - ...yawn... tumbleweeds... [Final Forge]

Post by t-o-m »

so is this XML Passed when andy comes round?
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yeti_c
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Re: Battle for Iraq! - ...yawn... tumbleweeds... [Final Forge]

Post by yeti_c »

t-o-m wrote:so is this XML Passed when andy comes round?


Yep

C.
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mibi
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Re: Battle for Iraq! - ...yawn... tumbleweeds... [Final Forge]

Post by mibi »

yeti_c wrote:
t-o-m wrote:so is this XML Passed when andy comes round?


Yep

C.



Already missed the 'A' train I'm afraid. Looks I will have to catch it next month. :|
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AndyDufresne
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Re: Battle for Iraq! - ...yawn... tumbleweeds... [Final Forge]

Post by AndyDufresne »

Thanks Forza!

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--Andy
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yeti_c
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Re: Battle for Iraq! - ...yawn... tumbleweeds... [Final Forge]

Post by yeti_c »

Woohoo - QUENCH!

C.
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Re: Battle for Iraq! - ...yawn... tumbleweeds... [Final Forge]

Post by AndyDufresne »

The Final XML is http://www.fileden.com/files/2008/1/19/ ... _fixed.xml correct?

Could you also post the final links to the large and small maps? I looked back a few pages, but didn't see them, and just want to make sure. :D


--Andy
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yeti_c
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Re: Battle for Iraq! - v11 P33 -looking for yei_c [Final Forge]

Post by yeti_c »

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DiM
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Re: Battle for Iraq! - ...yawn... tumbleweeds... [Final Forge]

Post by DiM »

quench =D>
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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t-o-m
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Re: Battle for Iraq! - ...yawn... tumbleweeds... [Final Forge]

Post by t-o-m »

DiM wrote:quench =D>

QFT!
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Re: Battle for Iraq! - ...yawn... tumbleweeds... [Final Forge]

Post by AndyDufresne »

              Quenching

---The Final Forge period has concluded for the Battle For Iraq! Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).

Conquer Club, enjoy!
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--Andy
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mibi
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Re: Battle For Iraq! [Quenched]

Post by mibi »

Zing!, thanks andy, thats bananas!
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DiM
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Re: Battle For Iraq! [Quenched]

Post by DiM »

congrats to Sgt. Coleman and Sheik Al-Mibi :mrgreen:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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t-o-m
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Re: Battle For Iraq! [Quenched]

Post by t-o-m »

CONTRATZZZZZZZZZZZ
cant wait to play =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D>
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yeti_c
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Re: Battle For Iraq! [Quenched]

Post by yeti_c »

DiM wrote:congrats to Sgt. Coleman and Sheik Al-Mibi :mrgreen:


Hey - don't forget the Yeti Abdullah!!?!

Nice work Mibi... another masterpiece finished - now lets get supermax over the line eh?

C.
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cairnswk
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Re: Battle For Iraq! [Quenched]

Post by cairnswk »

Congrats Mibi....you're going bunches at the mo!! =D> =D>
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Incandenza
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Re: Battle For Iraq! [Quenched]

Post by Incandenza »

=D> =D> =D>
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
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Re: Battle For Iraq! [Quenched]

Post by pepperonibread »

Woooo!
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brandoncfi
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Re: Battle For Iraq! [Quenched]

Post by brandoncfi »

Congrats Mibi this happened to be the first map I looked at way back when I first joined CC and I glad to see I can finally play it
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bryguy
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Re: Battle For Iraq! [Quenched]

Post by bryguy »

Congratz!
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RjBeals
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Re: Battle For Iraq! [Quenched]

Post by RjBeals »

Well done my friend.
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Re: Battle For Iraq! [Quenched]

Post by bigdaddyslim2 »

good job
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hulmey
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Re: Battle For Iraq! [Quenched]

Post by hulmey »

well done MIBI =D> =D> =D>
now lets go get saddam
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t-o-m
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Re: Battle For Iraq! [Quenched]

Post by t-o-m »

hulmey wrote:now lets go get saddam

:shock: havnt you heard?
saddam's dead!
PLAYER57832
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Re: Battle For Iraq! [Quenched]

Post by PLAYER57832 »

Like the map. Complicated, but fun.

However, having a hard time reading the penalties and bonuses on the far right. I truly cannot read the ones on the far right, bottom due to the shading.

Can you tweak it just a little? either lighten teh shadowing a notch OR, move the words a little so they are not quite so shaded?

Please.
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mibi
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Re: Battle For Iraq! [Quenched]

Post by mibi »

PLAYER57832 wrote:Like the map. Complicated, but fun.

However, having a hard time reading the penalties and bonuses on the far right. I truly cannot read the ones on the far right, bottom due to the shading.

Can you tweak it just a little? either lighten teh shadowing a notch OR, move the words a little so they are not quite so shaded?

Please.


I will see what I can do. In the mean time, you can manual calibrate your monitor and that should lighten it up. Your gamma may be too low.
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