Battle For Iraq! [Quenched]
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Re: Battle for Iraq! - ...yawn... tumbleweeds... [Final Forge]
so is this XML Passed when andy comes round?
Re: Battle for Iraq! - ...yawn... tumbleweeds... [Final Forge]
t-o-m wrote:so is this XML Passed when andy comes round?
Yep
C.

Highest score : 2297
Re: Battle for Iraq! - ...yawn... tumbleweeds... [Final Forge]
yeti_c wrote:t-o-m wrote:so is this XML Passed when andy comes round?
Yep
C.
Already missed the 'A' train I'm afraid. Looks I will have to catch it next month.
- AndyDufresne
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Re: Battle for Iraq! - ...yawn... tumbleweeds... [Final Forge]
Thanks Forza!

--Andy

--Andy
Re: Battle for Iraq! - ...yawn... tumbleweeds... [Final Forge]
Woohoo - QUENCH!
C.
C.

Highest score : 2297
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Re: Battle for Iraq! - ...yawn... tumbleweeds... [Final Forge]
The Final XML is http://www.fileden.com/files/2008/1/19/ ... _fixed.xml correct?
Could you also post the final links to the large and small maps? I looked back a few pages, but didn't see them, and just want to make sure.
--Andy
Could you also post the final links to the large and small maps? I looked back a few pages, but didn't see them, and just want to make sure.
--Andy
Re: Battle for Iraq! - v11 P33 -looking for yei_c [Final Forge]
Here ya go Andy... XML link is correct...
Large - http://img242.imageshack.us/img242/6044/iraqlva5.jpg
small - http://img177.imageshack.us/img177/3817/iraqsoo4.jpg
C.
Large - http://img242.imageshack.us/img242/6044/iraqlva5.jpg
small - http://img177.imageshack.us/img177/3817/iraqsoo4.jpg
C.

Highest score : 2297
- DiM
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Re: Battle for Iraq! - ...yawn... tumbleweeds... [Final Forge]
quench 
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Re: Battle for Iraq! - ...yawn... tumbleweeds... [Final Forge]
DiM wrote:quench
QFT!
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Re: Battle for Iraq! - ...yawn... tumbleweeds... [Final Forge]
- Quenching
---The Final Forge period has concluded for the Battle For Iraq! Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).
Conquer Club, enjoy!

--Andy
Re: Battle For Iraq! [Quenched]
Zing!, thanks andy, thats bananas!
- DiM
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Re: Battle For Iraq! [Quenched]
congrats to Sgt. Coleman and Sheik Al-Mibi 
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Re: Battle For Iraq! [Quenched]
CONTRATZZZZZZZZZZZ
cant wait to play

cant wait to play
Re: Battle For Iraq! [Quenched]
DiM wrote:congrats to Sgt. Coleman and Sheik Al-Mibi
Hey - don't forget the Yeti Abdullah!!?!
Nice work Mibi... another masterpiece finished - now lets get supermax over the line eh?
C.

Highest score : 2297
Re: Battle For Iraq! [Quenched]
Congrats Mibi....you're going bunches at the mo!!


* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
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Re: Battle For Iraq! [Quenched]
THOTA: dingdingdingdingdingdingBOOM
Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
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Re: Battle For Iraq! [Quenched]
Congrats Mibi this happened to be the first map I looked at way back when I first joined CC and I glad to see I can finally play it
Highest point total 2774 and a rank of Colonel.
OSA of You
OSA Obsructing Your Sleep
GO STEELERS !!!
OSA of You
OSA Obsructing Your Sleep
GO STEELERS !!!
Re: Battle For Iraq! [Quenched]
Congratz!
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bigdaddyslim2
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Re: Battle For Iraq! [Quenched]
good job
Re: Battle For Iraq! [Quenched]
well done MIBI
now lets go get saddam
now lets go get saddam
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
Re: Battle For Iraq! [Quenched]
hulmey wrote:now lets go get saddam
saddam's dead!
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PLAYER57832
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Re: Battle For Iraq! [Quenched]
Like the map. Complicated, but fun.
However, having a hard time reading the penalties and bonuses on the far right. I truly cannot read the ones on the far right, bottom due to the shading.
Can you tweak it just a little? either lighten teh shadowing a notch OR, move the words a little so they are not quite so shaded?
Please.
However, having a hard time reading the penalties and bonuses on the far right. I truly cannot read the ones on the far right, bottom due to the shading.
Can you tweak it just a little? either lighten teh shadowing a notch OR, move the words a little so they are not quite so shaded?
Please.
Re: Battle For Iraq! [Quenched]
PLAYER57832 wrote:Like the map. Complicated, but fun.
However, having a hard time reading the penalties and bonuses on the far right. I truly cannot read the ones on the far right, bottom due to the shading.
Can you tweak it just a little? either lighten teh shadowing a notch OR, move the words a little so they are not quite so shaded?
Please.
I will see what I can do. In the mean time, you can manual calibrate your monitor and that should lighten it up. Your gamma may be too low.

