MÉXICO [BETA] p1/18 --Sep 11th--

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
whitestazn88
Posts: 3128
Joined: Mon Feb 05, 2007 2:59 pm
Gender: Male
Location: behind you
Contact:

Post by whitestazn88 »

it looks very goood, but i think theres too much red

make it 2 green areas, 2 white areas and 2 red areas, i don't like the pink at all
User avatar
edbeard
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Post by edbeard »

whitestazn88 wrote:it looks very goood, but i think theres too much red

make it 2 green areas, 2 white areas and 2 red areas, i don't like the pink at all


if you look at the mexican flag, the colour scheme used on the map makes perfect sense.

Image



as for the map itself, I have no complaints.
User avatar
Gozar
Posts: 2534
Joined: Wed Jan 31, 2007 3:15 pm
Gender: Male
Location: Nova Scotia (G1)
Contact:

Post by Gozar »

I think it should read:

"Ports don't form part of any continent."

Anyone care to confirm my grammar?
Image
User avatar
fumandomuerte
Posts: 620
Joined: Sat Dec 29, 2007 1:27 am
Gender: Male
Location: The Cinderella of the Pacific

Post by fumandomuerte »

edbeard wrote:
whitestazn88 wrote:it looks very goood, but i think theres too much red
make it 2 green areas, 2 white areas and 2 red areas, i don't like the pink at all

if you look at the mexican flag, the colour scheme used on the map makes perfect sense.
Image
as for the map itself, I have no complaints.

Neither Do I 8) . I Think the size of Noroeste is almost the area of all the red-ish regions, that makes some balance with the flag colors.
Gozar wrote:I think it should read:
"Ports don't form part of any continent."
Anyone care to confirm my grammar?

You are so damn right :shock: .
Let me change it right now.
Image
Thanks to the CC staff for the perma-ban on [player]۩░▒▓₪№™℮₪▓▒░۩[/player]!
User avatar
AndyDufresne
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Post by AndyDufresne »

You could also say: "Ports aren't a part of any..."


--Andy
User avatar
yeti_c
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am
Gender: Male

Post by yeti_c »

Could you shunt Tampico Port up a couple of pixels - to make it 100% certain it's attached to Tamaluipas?

C.
Image
Highest score : 2297
User avatar
oaktown
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Post by oaktown »

AndyDufresne wrote:You could also say: "Ports aren't a part of any..."

I'm having trouble with the same block of text. I think I'd lose the word "form" and break it up a bit...

"Ports are not included in continent bonuses; they can attack other ports in the same sea."

I'd like to see the borders in the inset map pop out a little bit more - something about the inset makes it hard to look at. Maybe the red is too radioactive looking?
theMexican
Posts: 4
Joined: Wed Mar 12, 2008 8:51 pm

Post by theMexican »

looking forward to playing this map! muy bueno senor
User avatar
Ruben Cassar
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Gender: Male
Location: Civitas Invicta, Melita, Evropa

Re: MEXICO V5 (P1&5-17MAR08) [I]

Post by Ruben Cassar »

Hmm I don't like that blown up Anillo Central region. I think it will be confusing for many players.

Can't that region be modified to fit in the main page?

Also the colours of the regions don't look very good either. I know you're trying to replicated the Mexican flag but I think they could be improved by adding better looking shades of the same colours.
ImageImageImageImageImage
Ogrecrusher
Posts: 250
Joined: Thu Aug 16, 2007 2:55 pm

Re: MEXICO V5 (P1&5-17MAR08) [I]

Post by Ogrecrusher »

Ruben Cassar wrote:Hmm I don't like that blown up Anillo Central region. I think it will be confusing for many players.


I don't really agree with this. Bamboo Jack uses a similar feature, and that is far more awkward to work out what goes where.
User avatar
Ruben Cassar
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Gender: Male
Location: Civitas Invicta, Melita, Evropa

Re: MEXICO V5 (P1&5-17MAR08) [I]

Post by Ruben Cassar »

Ogrecrusher wrote:
Ruben Cassar wrote:Hmm I don't like that blown up Anillo Central region. I think it will be confusing for many players.


I don't really agree with this. Bamboo Jack uses a similar feature, and that is far more awkward to work out what goes where.


In fact I never play Bamboo Jack. :)

P.S. - There was a post after my previous one that got deleted. How come?
ImageImageImageImageImage
bryguy
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Re: MEXICO V5 (P1&5-17MAR08) [I]

Post by bryguy »

Ruben Cassar wrote:
Ogrecrusher wrote:
Ruben Cassar wrote:Hmm I don't like that blown up Anillo Central region. I think it will be confusing for many players.


I don't really agree with this. Bamboo Jack uses a similar feature, and that is far more awkward to work out what goes where.


In fact I never play Bamboo Jack. :)

P.S. - There was a post after my previous one that got deleted. How come?



that would be mine =; i deleted it cause gimil was getting after me for spamming, and i saw that u had basically said everything i had said in your last post so i deleted it.

btw the mountains need alot of work
User avatar
Ruben Cassar
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Gender: Male
Location: Civitas Invicta, Melita, Evropa

Re: MEXICO V5 (P1&5-17MAR08) [I]

Post by Ruben Cassar »

Cool didn't know that now we have the option to delete our own message. Yes...each day we learn something new...
ImageImageImageImageImage
bryguy
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Re: MEXICO V5 (P1&5-17MAR08) [I]

Post by bryguy »

Ruben Cassar wrote:Cool didn't know that now we have the option to delete our own message. Yes...each day we learn something new...


u can delete it at any time as long as there is no post after it

so say if i deleted this post then u could delete your last post, then i could delete my last post, and so on and so forth
User avatar
laci_mae
Posts: 404
Joined: Tue Jan 08, 2008 6:08 pm
Gender: Female
Location: Arkansas

Re: MEXICO V5 (P1&5-17MAR08) [I]

Post by laci_mae »

I wanted to carry on the discussion about the bonuses, particularly for the Sur and Golfo regions. I try to get bonuses based on how many territories you need to defend to hold them. The Sur region, currently worth +2, requires you defend all 3 territories to hold it. The Golfo region, currently worth +3, only requires defense of 2 territories to hold the bonus.

Is this consistent with other maps? I personally would make a strategic decision to set-up somewhere besides Sur.

This is just a point that merits discussion. I really like the map, and I think the blow-up of the central region is an interesting feature.

Best,
Laci
User avatar
ritzhi
Posts: 7
Joined: Mon Apr 28, 2008 12:25 am

Re: MEXICO V5 (P1&5-17MAR08) [I]

Post by ritzhi »

nice map :D ......eres mexicano? :P ............te dejo el reply en español o ingles?
Ogrecrusher
Posts: 250
Joined: Thu Aug 16, 2007 2:55 pm

Re: MEXICO V5 (P1&5-17MAR08) [I]

Post by Ogrecrusher »

laci_mae wrote:I wanted to carry on the discussion about the bonuses, particularly for the Sur and Golfo regions. I try to get bonuses based on how many territories you need to defend to hold them. The Sur region, currently worth +2, requires you defend all 3 territories to hold it. The Golfo region, currently worth +3, only requires defense of 2 territories to hold the bonus.


Look again, with the port, you need to hold 3 borders for the Golfo region. And the extra territories within it make it a +3.

This needs an update, I was looking forward to it!
User avatar
iancanton
Foundry Foreman
Foundry Foreman
Posts: 2452
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re:

Post by iancanton »

Ogrecrusher wrote:Been waiting for this update! It looks amazing! Love the textures. Having looked for 5 minutes, I honestly can't see anything that needs changing.

it is visually striking, isn't it?

there needs to be a key to say that GTO is guanajuato, QRO is querétaro and DF is distrito federal, since most people don't know these abbreviations. we can create some space for the key by making the map taller.

ian. :)
User avatar
ritzhi
Posts: 7
Joined: Mon Apr 28, 2008 12:25 am

Re: MEXICO V5 (P1&5-17MAR08) [I]

Post by ritzhi »

when this map will be able to play it?
User avatar
t-o-m
Posts: 2918
Joined: Sat Mar 22, 2008 2:22 pm

Re: MEXICO V5 (P1&5-17MAR08) [I]

Post by t-o-m »

a while,

whens the next update?
User avatar
TaCktiX
Posts: 2392
Joined: Mon Dec 17, 2007 8:24 pm
Gender: Male
Location: Rapid City, SD

Re: MEXICO V5 (P1&5-17MAR08) [I]

Post by TaCktiX »

I've avoided saying this for several weeks now: fumandomuerte has disappeared from the Foundry and has not been seen for at least a month. Let this map hit the furnace unless the mapmaker says otherwise.
Ogrecrusher
Posts: 250
Joined: Thu Aug 16, 2007 2:55 pm

Re: MEXICO V5 (P1&5-17MAR08) [I]

Post by Ogrecrusher »

I messaged him, this map will be worked on again! hooray!
seamusk
Posts: 722
Joined: Thu Nov 22, 2007 6:23 pm

Re: MEXICO V5 (P1&5-17MAR08) [I]

Post by seamusk »

This is a very nice classic style map. Cannot wait to play it!
User avatar
t-o-m
Posts: 2918
Joined: Sat Mar 22, 2008 2:22 pm

Re: MEXICO V5 [I] [VACATION]

Post by t-o-m »

i will be taking over this map for a short while while fund. gets on with RL, he's very busy right now but i honestly love this map so much that i dont want it to die so i will be updating it in this thread. hopefully fund. will soon realise that there is no life outside of CC and come back to finish this off :P
im just keeping it alive until he is less busy :)

ok lets get the comments rolling!
User avatar
RjBeals
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA
Contact:

Re: MEXICO V5 [I] [VACATION]

Post by RjBeals »

You have the psd (or raw) file and are going to do graphics updates? You have complete control of the progress? Or are you going to work through fund.?
Image
Post Reply

Return to “The Atlas”