[Abandoned] - Ancient Japan
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- sam_levi_11
- Posts: 2872
- Joined: Mon Dec 11, 2006 2:48 pm
- Gender: Male
Re: Ancient Japan[I](need comments p1)
edited cos im a nob
Last edited by sam_levi_11 on Wed Apr 30, 2008 11:36 am, edited 1 time in total.
Re: Ancient Japan[I](need comments p1)
seeing that u need comments....
1) i dont like how the background looks like u copied the same picture 4 times and posted it 4 times
2) Alot of the territory names are hard to read
example: Gi_u, is it gifu? gitu?
3) The samurai sword under the title is a very nice effect
4)its gonna be a squeeze for most of the army numbers....
5) theres 8 shrines spread out across the whole map, so why not have it a bonus of 5 or 6?
or
6) maybe change the bonus to 3, yet have all shrines be able to attack each other?
hopefully more later
1) i dont like how the background looks like u copied the same picture 4 times and posted it 4 times
2) Alot of the territory names are hard to read
example: Gi_u, is it gifu? gitu?
3) The samurai sword under the title is a very nice effect
4)its gonna be a squeeze for most of the army numbers....
5) theres 8 shrines spread out across the whole map, so why not have it a bonus of 5 or 6?
or
6) maybe change the bonus to 3, yet have all shrines be able to attack each other?
hopefully more later
- sam_levi_11
- Posts: 2872
- Joined: Mon Dec 11, 2006 2:48 pm
- Gender: Male
Re: Ancient Japan[I](need comments p1)
bryguy wrote:seeing that u need comments....
1) i dont like how the background looks like u copied the same picture 4 times and posted it 4 times
2) Alot of the territory names are hard to read
example: Gi_u, is it gifu? gitu?
3) The samurai sword under the title is a very nice effect
4)its gonna be a squeeze for most of the army numbers....
5) theres 8 shrines spread out across the whole map, so why not have it a bonus of 5 or 6?
or
6) maybe change the bonus to 3, yet have all shrines be able to attack each other?
hopefully more later
for number 4, he could just enlarge the map
Re: Ancient Japan[I](need comments p1)
sam_levi_11 wrote:bryguy wrote:seeing that u need comments....
1) i dont like how the background looks like u copied the same picture 4 times and posted it 4 times
2) Alot of the territory names are hard to read
example: Gi_u, is it gifu? gitu?
3) The samurai sword under the title is a very nice effect
4)its gonna be a squeeze for most of the army numbers....
5) theres 8 shrines spread out across the whole map, so why not have it a bonus of 5 or 6?
or
6) maybe change the bonus to 3, yet have all shrines be able to attack each other?
hopefully more later
for number 4, he could just enlarge the map
probably, unless the size is 600x600, but idk what the heighest width is now...
Re: Ancient Japan[I](need comments p1)
bryguy wrote:probably, unless the size is 600x600, but idk what the heighest width is now...
630 is max for small maps, but this map needs more than just an extra 30 pixels.
Re: Ancient Japan[I](need comments p1)
it's possible to create space by losing yezo (hokkaido) completely, rotating the whole map anticlockwise by between 15 and 30 degrees and resizing the result to 600x600. from comments in the thread for the feudal japan map, yezo wasn't actually under japanese imperial administration at the time.
making the shrines able to attack each other (with what - helicopter gunships?) is not only unrealistic, but makes each continent border too many others.
ian.
bryguy wrote:maybe change the bonus to 3, yet have all shrines be able to attack each other?
making the shrines able to attack each other (with what - helicopter gunships?) is not only unrealistic, but makes each continent border too many others.
ian.
-
Lone.prophet
- Posts: 1467
- Joined: Thu Oct 12, 2006 4:37 pm
- Location: Your basement Muahaha
Re: Ancient Japan[I](need comments p1)
i think it looks hot though the bg could be nicer and you will have problems with 3 digit army numbers

Re: Ancient Japan[I](need comments p1)
Here are some inspiration for color scheme to get a japanese feeling!
[bigimg]http://i295.photobucket.com/albums/mm126/pamoa_ch/Kyoto1721.jpg[/bigimg]
[bigimg]http://i295.photobucket.com/albums/mm126/pamoa_ch/Kyoto1721extract.jpg[/bigimg][bigimg]http://i295.photobucket.com/albums/mm126/pamoa_ch/Hokusai-MinamotonoToru1834.jpg[/bigimg][bigimg]http://i295.photobucket.com/albums/mm126/pamoa_ch/Hokusai-LiBai1834.jpg[/bigimg]
[bigimg]http://i295.photobucket.com/albums/mm126/pamoa_ch/Kyoto1721.jpg[/bigimg]
[bigimg]http://i295.photobucket.com/albums/mm126/pamoa_ch/Kyoto1721extract.jpg[/bigimg][bigimg]http://i295.photobucket.com/albums/mm126/pamoa_ch/Hokusai-MinamotonoToru1834.jpg[/bigimg][bigimg]http://i295.photobucket.com/albums/mm126/pamoa_ch/Hokusai-LiBai1834.jpg[/bigimg]
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Re: Ancient Japan[I](need comments p1)
Sorry but I do not have time to read it all, so here are some comments!
Names with armies are an absolute mess!
You should put the most of names in the sea and maybe put it all in capital letter.
Work with the 22 pixels circle as a basis for positioning your armies even if you do not show them at the end.
And never put an army across a border ! even sea borders.
You should deform the territories borders in order to get armies inside.
Sea routes should have a specific graphism that is different from sea borders in order to understand the connection
Shrine symbols are too small.
That leads me to main japanese problem: map size.
If you want this map to be the big one how the hell will you do with the small one!
You should absolutely work on the small one, solve all the problems and then do some great stuff for the big one!
If you still have the strength to go on, then courage you can do it!
Names with armies are an absolute mess!
You should put the most of names in the sea and maybe put it all in capital letter.
Work with the 22 pixels circle as a basis for positioning your armies even if you do not show them at the end.
And never put an army across a border ! even sea borders.
You should deform the territories borders in order to get armies inside.
Sea routes should have a specific graphism that is different from sea borders in order to understand the connection
Shrine symbols are too small.
That leads me to main japanese problem: map size.
If you want this map to be the big one how the hell will you do with the small one!
You should absolutely work on the small one, solve all the problems and then do some great stuff for the big one!
If you still have the strength to go on, then courage you can do it!
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
- max is gr8
- Posts: 3720
- Joined: Sat Jan 21, 2006 6:44 am
- Location: In a big ball of light sent from the future
Re: Ancient Japan[I][abandoned??]
Don't abandon!!! 
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
- max is gr8
- Posts: 3720
- Joined: Sat Jan 21, 2006 6:44 am
- Location: In a big ball of light sent from the future
Re: Ancient Japan[I][abandoned??]
Well get some map-maker to take over
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
Re: Ancient Japan[I][abandoned??]
Last edited by Unit_2 on Fri Feb 15, 2008 2:36 pm, edited 84 times in total.
moved to scrap heap - if there's any movement we'll move it back to the Main.
-oak

