Age of Realms: Mayhem [Quenched]

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DiM
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+35 [Final Forge]

Post by DiM »

Ogrecrusher wrote:Why do the colours look washed out in the 88 and 888 test versions?



because of the print screen, they aren't saved at best quality. no point in using bandwidth for some simple tests.

and i just noticed i should have put bigimg tags. will edit post now.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+35 [Final Forge]

Post by Ogrecrusher »

DiM wrote:
Ogrecrusher wrote:Why do the colours look washed out in the 88 and 888 test versions?



because of the print screen, they aren't saved at best quality. no point in using bandwidth for some simple tests.

and i just noticed i should have put bigimg tags. will edit post now.


Ah, in that case, QUENCH!
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+35 [Final Forge]

Post by yeti_c »

Ogrecrusher wrote:Why do the colours look washed out in the 88 and 888 test versions?


Jpeg compression from screenshot software I'll bet.

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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+35 [Final Forge]

Post by Incandenza »

Not to shit in anyone's cheerios, but on the small map there are quite a few army numbers that aren't centered properly, like Aoria, T'roh, Inum, Ikalu, life rune 2, rhit, and Tait. There might be a couple more that I missed.

Also, if there's anything we've learned from recent CC controversies, it's never a bad idea to see a map with single-digit army numbers to more accurately judge the quality of the army circles (or shields, in this case).
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+35 [Final Forge]

Post by DiM »

thanks for pointing incandenzam unfortunatelly recently i'm having some site issues. read here: viewtopic.php?f=4&t=49889

that being said i can't even see my fricking maps so i have no idea if those armies are off center. they probably are but until my site problems are solved i won't be able to do anything :( if anybody wants to do it i have nothing against it, otherwise i'll do it when a mod unbans me or whatever happened :cry:
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+35 [Final Forge]

Post by Forza AZ »

-12 pit friend: should there not also be an override for 4 pit friend (?)
same for 16 pit friend, 15 & 20 Orc
-The non-important Orcs territories have a –1 bonus in the XML, but that is not mentioned on the map.
-In XML Xi has a bombardment on Fo’l, that should not be there
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+35 [Final Forge]

Post by yeti_c »

Forza AZ wrote:-12 pit friend: should there not also be an override for 4 pit friend (?)
same for 16 pit friend, 15 & 20 Orc


These Overrides can chain down as if you have 12 pit fiends - then you have 8 pit fiends - this then overrides 4 for you...

Forza AZ wrote:-The non-important Orcs territories have a –1 bonus in the XML, but that is not mentioned on the map.
-In XML Xi has a bombardment on Fo’l, that should not be there


I'll let DiM fix these...

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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+35 [Final Forge]

Post by DiM »

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: AoR - Age of Mayhem - V13 S+L - pg1+36 [Final Forge]

Post by DiM »

corrected an error on small map.


small
http://i178.photobucket.com/albums/w250/DiM-topia/AgeofRealms-AgeofMayhem-smallcop-4.jpg
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/AgeofRealms-AgeofMayhem-smallcop-4.jpg[/bigimg]

small army test (88&888)
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/small88.jpg[/bigimg]
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/small888.jpg[/bigimg]

large
http://i178.photobucket.com/albums/w250/DiM-topia/AgeofRealms-AgeofMayhem-large1co-11.jpg
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/AgeofRealms-AgeofMayhem-large1co-11.jpg[/bigimg]

large army test (88&888)
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/large88.jpg[/bigimg]
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/large888.jpg[/bigimg]


xml:
http://www.sendspace.com/file/95jfay
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+36 [Final Forge]

Post by gimil »

At this rate DiM were going to be in the same quench batch. Aother race to teh top eh? ;)
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+36 [Final Forge]

Post by DiM »

gimil wrote:At this rate DiM were going to be in the same quench batch. Aother race to teh top eh? ;)



i'll own you :twisted:
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+36 [Final Forge]

Post by gimil »

DiM wrote:
gimil wrote:At this rate DiM were going to be in the same quench batch. Aother race to teh top eh? ;)



i'll own you :twisted:


[-X

save it for the stats :P
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+36 [Final Forge]

Post by bryguy »

gimil wrote:
DiM wrote:
gimil wrote:At this rate DiM were going to be in the same quench batch. Aother race to teh top eh? ;)



i'll own you :twisted:


[-X

save it for the stats :P


and you get after me for spamming :roll:


jk jk

whats taking this so long anyways? lets get this QUENCHED!
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+36 [Final Forge]

Post by AndyDufresne »

Thanks for checking the XML, Forza!

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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+36 [Final Forge]

Post by DiM »

AndyDufresne wrote:Thanks for checking the XML, Forza!

Image


--Andy



10x andy and forza :mrgreen:
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+36 [Final Forge]

Post by yeti_c »

DiM wrote:
AndyDufresne wrote:Thanks for checking the XML, Forza!

Image


--Andy



10x andy and forza :mrgreen:


QUENCH!

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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+36 [Final Forge]

Post by bryguy »

I concur
QUENCH!!!
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+36 [Final Forge]

Post by killer_ace3 »

change the idea!!! its retarded ta have the same map just with different graphics...
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+36 [Final Forge]

Post by Incandenza »

voigth, buhy, bef, life rune 2, fire rune 1, aheo, tait, and ikalu all seem like they're a pixel off on the small map.

There might be a couple more, but those jumped out at me.

A cursory glance at the large map reveals that there are uncentered armies there as well.

Just in case anyone gives a shit.

And DiM, if you're already well aware of this but are still having connection issues, then I apologize for pointing out the obvious.
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+36 [Final Forge]

Post by t-o-m »

quench - who cares about a pixel!
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+36 [Final Forge]

Post by The1exile »

t-o-m wrote:who cares about a pixel!

Nitpickers, which is what FF is supposed to attract.
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+36 [Final Forge]

Post by DiM »

Incandenza wrote:voigth, buhy, bef, life rune 2, fire rune 1, aheo, tait, and ikalu all seem like they're a pixel off on the small map.

There might be a couple more, but those jumped out at me.

A cursory glance at the large map reveals that there are uncentered armies there as well.

Just in case anyone gives a shit.

And DiM, if you're already well aware of this but are still having connection issues, then I apologize for pointing out the obvious.


thanks for pointing them again, by the time my connection was solved i had forgotten about the off center armies. i'll center them now
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+36 [Final Forge]

Post by bryguy »

killer_ace3 wrote:change the idea!!! its retarded ta have the same map just with different graphics...



oh and your SOOOOO helpful with that 1 post..... :roll:


anyways i cant wait to see this quenched
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Re: AoR - Age of Mayhem - V13 S+L - pg1+36 [Final Forge]

Post by DiM »

fixed army numbers centering

small
http://i178.photobucket.com/albums/w250/DiM-topia/AgeofRealms-AgeofMayhem-smallcop-4.jpg
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/AgeofRealms-AgeofMayhem-smallcop-4.jpg[/bigimg]

small army test (88&888)
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/small88-1.jpg[/bigimg]
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/small888-1.jpg[/bigimg]

large
http://i178.photobucket.com/albums/w250/DiM-topia/AgeofRealms-AgeofMayhem-large1co-11.jpg
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/AgeofRealms-AgeofMayhem-large1co-11.jpg[/bigimg]

large army test (88&888)
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/large88-1.jpg[/bigimg]
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/large888-1.jpg[/bigimg]


xml:
http://www.sendspace.com/file/gaknq7
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]

Post by brendan man »

quench!
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