AJAX BOB 4.7.1 Development/Discussion (don't post bugs here)

Archival storage to keep things organized and uncluttered. Can't find what you need? Search for old topics here.

Moderator: Tech Team

Forum rules
Please read the Community Guidelines before posting.
Locked
User avatar
yeti_c
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am
Gender: Male

Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Post by yeti_c »

Optimus Prime wrote:Hey yeti, what's the status on that next update? I'm just assuming it's still in the testing phase, right?


Er - yes it's ready though - but been Ill this week so hadn't gotten round to releasing it!!

I'll release it tonight.

C.
Image
Highest score : 2297
User avatar
yeti_c
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am
Gender: Male

Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Post by yeti_c »

VERSION : 4.4.8

FIXED :
Colour Dropdowns.
Hosted Help elsewhere - this will be updated at a seperate time.
Fix to log parsing for weird characters.
Fix to SubContinents in textmap.
Few tweaks about general presentation of help/upgrader.

C.
Image
Highest score : 2297
User avatar
Angus Khan
Posts: 147
Joined: Fri Jul 06, 2007 2:14 pm
Gender: Male
Location: screwed up the buttville by BS CC Dice!!

Re:Hud display

Post by Angus Khan »

I thought this worked before, but now Heads up display keeps defaulting to 600 even though I keep setting it to 1000. Anyway to make this "sticky"?
User avatar
yeti_c
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am
Gender: Male

Re: Re:Hud display

Post by yeti_c »

Angus Khan wrote:I thought this worked before, but now Heads up display keeps defaulting to 600 even though I keep setting it to 1000. Anyway to make this "sticky"?


That code's not been changed so it should be "sticky"!?

C.
Image
Highest score : 2297
User avatar
Angus Khan
Posts: 147
Joined: Fri Jul 06, 2007 2:14 pm
Gender: Male
Location: screwed up the buttville by BS CC Dice!!

Re: Re:Hud display

Post by Angus Khan »

yeti_c wrote:
Angus Khan wrote:I thought this worked before, but now Heads up display keeps defaulting to 600 even though I keep setting it to 1000. Anyway to make this "sticky"?


That code's not been changed so it should be "sticky"!?

C.


hmm, so I should be able to select 1000 and have it remember that setting no?

If I am mis-remembering (entirely possible since I suffer from CRS), then I'd like it to be a new feature.
User avatar
Optimus Prime
Posts: 9665
Joined: Mon Mar 12, 2007 9:33 pm
Gender: Male

Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Post by Optimus Prime »

yeti_c wrote:VERSION : 4.4.8

FIXED :
Colour Dropdowns.
Hosted Help elsewhere - this will be updated at a seperate time.
Fix to log parsing for weird characters.
Fix to SubContinents in textmap.
Few tweaks about general presentation of help/upgrader.

C.

Thanks for that dropdown fix, yeti_c. That helps me out a ton. :)
User avatar
oggiss
Posts: 1607
Joined: Thu Jan 18, 2007 8:43 am
Location: Sweden - Probably the best country in the world

Re: AJAX BOB 4.4.8 Development/Discussion (don't post bugs here)

Post by oggiss »

Okay I fucking hate people using this fucking shit. But I am gonna try it and be as low as everybody else, anyone can help me?
Record - 3582 p rank - 6 General
User avatar
Angus Khan
Posts: 147
Joined: Fri Jul 06, 2007 2:14 pm
Gender: Male
Location: screwed up the buttville by BS CC Dice!!

Re: AJAX BOB 4.4.8 Development/Discussion (don't post bugs here)

Post by Angus Khan »

oggiss wrote:Okay I fucking hate people using this fucking shit. But I am gonna try it and be as low as everybody else, anyone can help me?

You don't have to use BOB, just count those armies on your fingers and toes and you'll be just fine.

If you want to install it, go here and follow the directions:
viewtopic.php?t=41487
photojoe
Posts: 16
Joined: Mon Nov 05, 2007 1:11 pm

Re: AJAX BOB 4.4.8 Development/Discussion (don't post bugs here)

Post by photojoe »

I don't get one thing. What are "Colour Dropdowns?"
User avatar
Lobster Crush
Posts: 93
Joined: Sun Mar 18, 2007 12:18 am
Location: Winneapolis, Minnetoba

Re: AJAX BOB 4.4.8 Development/Discussion (don't post bugs here)

Post by Lobster Crush »

photojoe wrote:I don't get one thing. What are "Colour Dropdowns?"


When selecting the attack from/attack to territories, the drop-down menus are coloured to reflect who owns them.

LC
photojoe
Posts: 16
Joined: Mon Nov 05, 2007 1:11 pm

Re: AJAX BOB 4.4.8 Development/Discussion (don't post bugs here)

Post by photojoe »

Lobster Crush wrote:
photojoe wrote:I don't get one thing. What are "Colour Dropdowns?"


When selecting the attack from/attack to territories, the drop-down menus are coloured to reflect who owns them.

LC


Ah! I love those. I didn't know they were broken.
User avatar
yeti_c
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am
Gender: Male

Re: AJAX BOB 4.4.8 Development/Discussion (don't post bugs here)

Post by yeti_c »

photojoe wrote:
Lobster Crush wrote:
photojoe wrote:I don't get one thing. What are "Colour Dropdowns?"


When selecting the attack from/attack to territories, the drop-down menus are coloured to reflect who owns them.

LC


Ah! I love those. I didn't know they were broken.


They weren't - the ability to turn them off was!!

C.
Image
Highest score : 2297
User avatar
yeti_c
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am
Gender: Male

Re: Re:Hud display

Post by yeti_c »

Angus Khan wrote:
yeti_c wrote:
Angus Khan wrote:I thought this worked before, but now Heads up display keeps defaulting to 600 even though I keep setting it to 1000. Anyway to make this "sticky"?


That code's not been changed so it should be "sticky"!?

C.


hmm, so I should be able to select 1000 and have it remember that setting no?

If I am mis-remembering (entirely possible since I suffer from CRS), then I'd like it to be a new feature.


It's a per map feature... so once you set it to 1000 on one map then it will stay at 1000 for that map.

C.
Image
Highest score : 2297
User avatar
yeti_c
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am
Gender: Male

Re: AJAX BOB 4.4.4 Development/Discussion (don't post bugs here)

Post by yeti_c »

Optimus Prime wrote:
yeti_c wrote:VERSION : 4.4.8

FIXED :
Colour Dropdowns.
Hosted Help elsewhere - this will be updated at a seperate time.
Fix to log parsing for weird characters.
Fix to SubContinents in textmap.
Few tweaks about general presentation of help/upgrader.

C.

Thanks for that dropdown fix, yeti_c. That helps me out a ton. :)


No worries...

Note that this new version can actually change the colour of the dropdowns on the fly (unlike the previous fix)... so it's much better!!

C.
Image
Highest score : 2297
lancehoch
Posts: 4183
Joined: Wed Dec 05, 2007 4:13 pm

Re: AJAX BOB 4.4.8 Development/Discussion (don't post bugs here)

Post by lancehoch »

yeti, I was looking at one of my games and noticed that when I hover over a person's name their territories are boxed. There are two different types of boxes though, one a solid box and one a pair of brackets []. I was wondering what the difference is between the two different types of boxes, if there is a difference.
User avatar
yeti_c
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am
Gender: Male

Re: AJAX BOB 4.4.8 Development/Discussion (don't post bugs here)

Post by yeti_c »

lancehoch wrote:yeti, I was looking at one of my games and noticed that when I hover over a person's name their territories are boxed. There are two different types of boxes though, one a solid box and one a pair of brackets []. I was wondering what the difference is between the two different types of boxes, if there is a difference.


Yep there is a difference...

The ones that look like [ ] are "safe" territories...

This means that they don't border an enemies territories...

This also works for teammates (i.e. those territories may border team mates but not enemies)...

One small note though - I haven't gotten round to updating these to ensure that they work for territories that can be bombarded.

C.
Image
Highest score : 2297
lancehoch
Posts: 4183
Joined: Wed Dec 05, 2007 4:13 pm

Re: AJAX BOB 4.4.8 Development/Discussion (don't post bugs here)

Post by lancehoch »

Thanks for the quick response yeti.
User avatar
yeti_c
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am
Gender: Male

Re: AJAX BOB 4.4.8 Development/Discussion (don't post bugs here)

Post by yeti_c »

lancehoch wrote:Thanks for the quick response yeti.


No worries...

C.
Image
Highest score : 2297
User avatar
brandoncfi
Posts: 1179
Joined: Sun Nov 11, 2007 4:40 am
Gender: Male
Location: Escondido Ca
Contact:

Re: AJAX BOB 4.4.8 Development/Discussion (don't post bugs here)

Post by brandoncfi »

I just wanted to say thank you for BOB it increases the pleasure I get from this site ten fold
Highest point total 2774 and a rank of Colonel.
OSA of You
OSA Obsructing Your Sleep
GO STEELERS !!!
User avatar
BaldAdonis
Posts: 2334
Joined: Fri Aug 24, 2007 1:57 am
Location: Trapped in Pleasantville with Toby McGuire

Re: AJAX BOB 4.4.8 Development/Discussion (don't post bugs here)

Post by BaldAdonis »

Can screenshots be manipulated so that one will automatically be taken when a game is initialized? I imagine not, because BOB only accesses the information when you open the game.
User avatar
cicero
Posts: 1358
Joined: Wed Mar 07, 2007 1:51 pm
Location: with the infected neutrals ... handing out maps to help them find their way to CC

Re: AJAX BOB 4.4.8 Development/Discussion (don't post bugs here)

Post by cicero »

BaldAdonis wrote:Can screenshots be manipulated so that one will automatically be taken when a game is initialized? I imagine not, because BOB only accesses the information when you open the game.

You imagine right BaldAdonis :|
User avatar
Plutoman
Posts: 566
Joined: Thu Aug 02, 2007 4:28 pm

Re: AJAX BOB 4.4.8 Development/Discussion (don't post bugs here)

Post by Plutoman »

Suggestion, I'm too lazy to search through the thread to see if it's been suggested, but what about the possibility of a point calculator?

Part of BOB that reads in the opponents ranks, and your teams (or just you), and calculates the points made by winning or lost by losing.

It shouldn't be too hard, from what I'd think, and it'd be nice :)
User avatar
cicero
Posts: 1358
Joined: Wed Mar 07, 2007 1:51 pm
Location: with the infected neutrals ... handing out maps to help them find their way to CC

Re: AJAX BOB 4.4.8 Development/Discussion (don't post bugs here)

Post by cicero »

Plutoman wrote:Suggestion, I'm too lazy to search through the thread to see if it's been suggested, but what about the possibility of a point calculator?

Part of BOB that reads in the opponents ranks, and your teams (or just you), and calculates the points made by winning or lost by losing.

It shouldn't be too hard, from what I'd think, and it'd be nice :)
Plutoman

A variation - namely using the player scores - has been suggested before.

The reason that can't be done is that BOB gets all its information from the game page and player scores aren't shown on the game page. And BOB can't "go to" other pages to get the player scores.

To calculate the points just from ranks - as you suggest - would be possible since the rank icon is on the page, but it would be so inaccurate as to be meaningless.
The best that could be done would be to use an average score for each rank - say 1350 for sergeant (the midpoint) and 1500 for sergeant first class (the midpoint again).
If I'm a sergeant and you're a sergeant first class it could be that I have 1399 and you have 1400 points.
Or it could be that I have 1300 and you have 1599.

Either way I think you'll see that any estimate provided by BOB wouldn't be of much use.

Keep coming up with the ideas though :) !!
User avatar
yeti_c
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am
Gender: Male

Re: AJAX BOB 4.4.8 Development/Discussion (don't post bugs here)

Post by yeti_c »

Just a quick note to mention that...

After a long absence - the "Help/Info" is back on track...

With a massive bit of help from Cicero (who has been compiling it) it is now complete and upto date with the latest version...

Muchos beers to Cicero.

C.
Image
Highest score : 2297
User avatar
Plutoman
Posts: 566
Joined: Thu Aug 02, 2007 4:28 pm

Re: AJAX BOB 4.4.8 Development/Discussion (don't post bugs here)

Post by Plutoman »

cicero wrote:
Plutoman wrote:Suggestion, I'm too lazy to search through the thread to see if it's been suggested, but what about the possibility of a point calculator?

Part of BOB that reads in the opponents ranks, and your teams (or just you), and calculates the points made by winning or lost by losing.

It shouldn't be too hard, from what I'd think, and it'd be nice :)
Plutoman

A variation - namely using the player scores - has been suggested before.

The reason that can't be done is that BOB gets all its information from the game page and player scores aren't shown on the game page. And BOB can't "go to" other pages to get the player scores.

To calculate the points just from ranks - as you suggest - would be possible since the rank icon is on the page, but it would be so inaccurate as to be meaningless.
The best that could be done would be to use an average score for each rank - say 1350 for sergeant (the midpoint) and 1500 for sergeant first class (the midpoint again).
If I'm a sergeant and you're a sergeant first class it could be that I have 1399 and you have 1400 points.
Or it could be that I have 1300 and you have 1599.

Either way I think you'll see that any estimate provided by BOB wouldn't be of much use.

Keep coming up with the ideas though :) !!


Actually, to be honest, I would love to have an estimate. Regardless of inaccuracies, I hate not knowing how much it is, and usually I'm too lazy to go and do it all manually (Takes a while, especially with like a triples team).

Whether it's worth the programming time... I can't say. If it's not difficult, I would think an estimate would be welcome, based on approximations of the midpoint using the scores. It won't be terribly far off, though deviations are to be expected.
Locked

Return to “Tool Archives”