Supermax: Prison Riot! [Quenched]

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SkyCaptain
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Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Post by SkyCaptain »

Cool map. Minor point, in the yard, every gang has three members except the blacks. Maybe swap out ted with raheem or something?
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mibi
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Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Post by mibi »

I changes the colors a bit for readability. I don't have an issue with any combination. I also switched raheem and bizzy and ted so there are three BGM in the yard.

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Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Post by cairnswk »

mibi wrote:I changes the colors a bit for readability. I don't have an issue with any combination. I also switched raheem and bizzy and ted so there are three BGM in the yard.


cool mibi. did you examine the size of the army shadows?
and when you're finished, can you post the links to the new large and small images so i can continue with the centering, please. :)
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SkyCaptain
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Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Post by SkyCaptain »

In the legend, it sounds like you have to hold the boss plus 3 gang members, for a total of 4. I thought it was 3 including gang leader. Could you clear this up?
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Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Post by asl80 »

mibi - can you take the square away from the gang leader in the legend ... i don't think we're that stupid, but seen as we all are a little, maybe you could just underline it instead.
(at the very least, fade it into the background and expand a pixel or two to the right of the "r", it spoils the finish of the map at the moment) ... i see that the square is supposed to link to the squares around the (well suited) boxes on the map, but it just needs some tweaking ... or just have the "G" and the "L" capitalised as the link instead.


SkyCaptain wrote:In the legend, it sounds like you have to hold the boss plus 3 gang members, for a total of 4. I thought it was 3 including gang leader. Could you clear this up?

... Almost, but actually - i reakon it sounds like you have to hold the Gand Leader and 3 regular members for a bonus of +1
[is this right mibi?]

*Also mibi - is the colour of Luis (especially), in the bottom right corner a little different to his other members? ... the yellow seems a little lighter ... or are they all meant to have different shades or something like that? (Plus the red ring around Luis' circle is a bit dodgy perhaps) ... not that any of these last matter all that much.
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Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Post by mibi »

SkyCaptain wrote:In the legend, it sounds like you have to hold the boss plus 3 gang members, for a total of 4. I thought it was 3 including gang leader. Could you clear this up?



it was always 4 for the first bonus, look up a few posts.
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Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Post by mibi »

asl80 wrote:mibi - can you take the square away from the gang leader in the legend ... i don't think we're that stupid, but seen as we all are a little, maybe you could just underline it instead.
(at the very least, fade it into the background and expand a pixel or two to the right of the "r", it spoils the finish of the map at the moment) ... i see that the square is supposed to link to the squares around the (well suited) boxes on the map, but it just needs some tweaking ... or just have the "G" and the "L" capitalised as the link instead.


SkyCaptain wrote:In the legend, it sounds like you have to hold the boss plus 3 gang members, for a total of 4. I thought it was 3 including gang leader. Could you clear this up?

... Almost, but actually - i reakon it sounds like you have to hold the Gand Leader and 3 regular members for a bonus of +1
[is this right mibi?]

*Also mibi - is the colour of Luis (especially), in the bottom right corner a little different to his other members? ... the yellow seems a little lighter ... or are they all meant to have different shades or something like that? (Plus the red ring around Luis' circle is a bit dodgy perhaps) ... not that any of these last matter all that much.



I will adjust that square, i never liked it anyways. And Luis has am Irish mother, which explains the lighter color.
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Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Post by yeti_c »

SkyCaptain wrote:In the legend, it sounds like you have to hold the boss plus 3 gang members, for a total of 4. I thought it was 3 including gang leader. Could you clear this up?


Nope = it's 4 in total...

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Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Post by cairnswk »

mibi....i have three days to work on maps.
have you looked at the army shadow issue i raised...i could get this centering business done if you have the fixed the army placement symbols..
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Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Post by mibi »

cairnswk wrote:mibi....i have three days to work on maps.
have you looked at the army shadow issue i raised...i could get this centering business done if you have the fixed the army placement symbols..


I don't think I will adjuct the army circles. I seem to center them fine in photoshop. are you talking about large, small or both?
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Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Post by cairnswk »

mibi wrote:
cairnswk wrote:mibi....i have three days to work on maps.
have you looked at the army shadow issue i raised...i could get this centering business done if you have the fixed the army placement symbols..


I don't think I will adjuct the army circles. I seem to center them fine in photoshop. are you talking about large, small or both?


both...i'm sorry mibi....but can you tell me the dimensions of these army octagons (i think they area)....on both maps.
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Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Post by mibi »

cairnswk wrote:
mibi wrote:
cairnswk wrote:mibi....i have three days to work on maps.
have you looked at the army shadow issue i raised...i could get this centering business done if you have the fixed the army placement symbols..


I don't think I will adjuct the army circles. I seem to center them fine in photoshop. are you talking about large, small or both?


both...i'm sorry mibi....but can you tell me the dimensions of these army octagons (i think they area)....on both maps.


they arn't octagons, just badly degraded circles. and the inner circle is 18px and the outer edge is 26px in diameter. On the small map its 14 and 21. Although some circles vary by a pixel or so because those inmates are more gangsta.
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Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Post by cairnswk »

mibi wrote:they arn't octagons, just badly degraded circles. and the inner circle is 18px and the outer edge is 26px in diameter. On the small map its 14 and 21. Although some circles vary by a pixel or so because those inmates are more gangsta.


OK...so you don't want your army numbers dead centre for those that are o-ut a pixel or two (which appears to most of them)...is that what you'[re telling me, and if that's the case, then i'll proceed and centre them as best I can., but they won't be perfect.
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Re: SUPERMAX: Prison Riot! pg 49) CENTERING

Post by cairnswk »

mibi...sorry to say, but am washing my hands of this one from here on.....someone else can try to center these.
most of them are OK, but like you say some are 1 off...

[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/supermax_tl.jpg[/bigimg]

[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/supermax_ts.jpg[/bigimg]

and below is the xml file to go with it.

by the way...you'll notice harry and Bishop are still topsy turby.

http://h1.ripway.com/cairnswk/Supermax_110408.xml
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Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Post by mibi »

Thanks cairns, the centering looks fine to me. It is only the most noticable when you have 88 armies on a territory and thats not too often. also, this is prison, life is rough around the edges.
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Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Post by cairnswk »

mibi wrote:Thanks cairns, the centering looks fine to me. It is only the most noticable when you have 88 armies on a territory and thats not too often. also, this is prison, life is rough around the edges.


OK...your call! No worries. ;)
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Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Post by mibi »

Is this thing still in the foundry proper?

[bigimg]http://img367.imageshack.us/img367/1632/maxlxs2.jpg[/bigimg]

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Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Post by bryguy »

mibi wrote:Is this thing still in the foundry proper?

[bigimg]http://img367.imageshack.us/img367/1632/maxlxs2.jpg[/bigimg]

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sadly yes
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Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Post by yeti_c »

When's this gonna get stickied and forged?

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Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Post by bryguy »

yeti_c wrote:When's this gonna get stickied and forged?

C.


idk, it was doing great and then it... well... died
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Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Post by yeti_c »

bryguy wrote:
yeti_c wrote:When's this gonna get stickied and forged?

C.


idk, it was doing great and then it... well... died


It's not died - it's finished... it needs to get stamped and moved.

C.
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Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Post by bryguy »

yeti_c wrote:
bryguy wrote:
yeti_c wrote:When's this gonna get stickied and forged?

C.


idk, it was doing great and then it... well... died


It's not died - it's finished... it needs to get stamped and moved.

C.


ok bad wording...


basically what i meant was that suddenly interest in it died, that map didnt die tho. And idk why, same thing happened to conqueropoly tho
fireedud
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Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Post by fireedud »

Have you expirimented with different colors in the background? The green doesn't seem like a prison.
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Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Post by yeti_c »

I don't think the interest has died - I think that Mods are just being mega slow about sorting it out...

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Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Post by Kaplowitz »

mibi, put the stamps in the title [Gp], it makes gimil happy.
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