Age of Realms: Mayhem [Quenched]

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im2good4theboard
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Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]

Post by im2good4theboard »

OH! lol, i just realized that all three AoR maps are the same thing. LOL! I was wondering why I felt like Ive played that map before.
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Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]

Post by DiM »

im2good4theboard wrote:OH! lol, i just realized that all three AoR maps are the same thing. LOL! I was wondering why I felt like Ive played that map before.


it's a trilogy taking please in a fantasy realm. each episode has it's own story and unique gameplay. :D
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]

Post by im2good4theboard »

DiM wrote:
im2good4theboard wrote:OH! lol, i just realized that all three AoR maps are the same thing. LOL! I was wondering why I felt like Ive played that map before.


it's a trilogy taking please in a fantasy realm. each episode has it's own story and unique gameplay. :D

Ah, i see. Either way I liked the first two maps and I am sure the third will be just as fun.

PS. Its place, not please
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Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]

Post by DiM »

im2good4theboard wrote:
DiM wrote:
im2good4theboard wrote:OH! lol, i just realized that all three AoR maps are the same thing. LOL! I was wondering why I felt like Ive played that map before.


it's a trilogy taking please in a fantasy realm. each episode has it's own story and unique gameplay. :D

Ah, i see. Either way I liked the first two maps and I am sure the third will be just as fun.

PS. Its place, not please



yeah sorry about the spelling. in the middle of the night at work i often write too fast ad the fingers won't obey the mind. :mrgreen:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]

Post by MrBenn »

It's been a while since I've looked at this map, and it looks heaps better than I remember!

Just a couple of comments:

1) On the legend, should Orcs, Humans, Lyches etc, be spelt with capital letters?

2) I'm sure I mentioned this ages ago - the +2 for holding Castle/Sanctuary + Power Rune... Is this per rune, or per pair of runes? It just seems a little unclear...

3) Could you have a boat trapped in ice near Mua, and possibly another one on fire near Boron?

That's about it for now...
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Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]

Post by DiM »

MrBenn wrote:It's been a while since I've looked at this map, and it looks heaps better than I remember!

Just a couple of comments:

1) On the legend, should Orcs, Humans, Lyches etc, be spelt with capital letters?

2) I'm sure I mentioned this ages ago - the +2 for holding Castle/Sanctuary + Power Rune... Is this per rune, or per pair of runes? It just seems a little unclear...

3) Could you have a boat trapped in ice near Mua, and possibly another one on fire near Boron?

That's about it for now...


1) i like it like that to better emphasise the races
2) it's per rune otherwise it would say Castle/Sanctuary + Power Rune Pair
3) nice i like such tiny details. will add as soon as possible. but i can't guarantee the fire one chances are it will be very hard to spot the fire.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: AoR - Age of Mayhem - V11 S+L - pg1+28 [Final Forge]

Post by cairnswk »

DiM wrote:v12
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/AgeofRealms-AgeofMayhem-large1co-9.jpg[/bigimg]


Dim...from a colour perspective i think this is an unmitigated disaster. Will you change it please to somehting more pleasing to the eye...that would still depict the world of mayhem.
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Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]

Post by DiM »

no. i act defensively and refuse all kinds of feedback from you :twisted:



and also i refuse it because of this:
[quote=cairnswk]
[quote=DiM]
ok, qwert, change the graphics and stop blinding us with the horrible image you have now. god damnit take a look at your other maps and compare them to this one. you have talent and can create something much better instead of running around the forum bitching that nobody visits your map.[/quote]

If you ask this of qwert, i'm going to ask it of you in mayhem. Because i think you mayhem is shocking.[/quote]
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]

Post by cairnswk »

no. i act defensively and refuse all kinds of feedback from you :twisted:



and also i refuse it because of this:
cairnswk wrote:
DiM wrote:ok, qwert, change the graphics and stop blinding us with the horrible image you have now. god damnit take a look at your other maps and compare them to this one. you have talent and can create something much better instead of running around the forum bitching that nobody visits your map.


If you ask this of qwert, i'm going to ask it of you in mayhem. Because i think you mayhem is shocking.


True to form then!
Unfortunately, i do think that about your colour scheme, i just hadn't bothered (until now) to express it.
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Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]

Post by MrBenn »

DiM wrote:
MrBenn wrote:It's been a while since I've looked at this map, and it looks heaps better than I remember!

Just a couple of comments:

1) On the legend, should Orcs, Humans, Lyches etc, be spelt with capital letters?

2) I'm sure I mentioned this ages ago - the +2 for holding Castle/Sanctuary + Power Rune... Is this per rune, or per pair of runes? It just seems a little unclear...

3) Could you have a boat trapped in ice near Mua, and possibly another one on fire near Boron?

That's about it for now...


1) i like it like that to better emphasise the races
2) it's per rune otherwise it would say Castle/Sanctuary + Power Rune Pair
3) nice i like such tiny details. will add as soon as possible. but i can't guarantee the fire one chances are it will be very hard to spot the fire.


1) I'm not sure whether you've just said you prefer them in lowercase, or as Proper Nouns
2) That's good - I just wanted to make sure.
3) I thought you'd like that one ;-)
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Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]

Post by DiM »

cairnswk wrote:True to form then!


he he. don't you think it's a bit childish?
i mean it's like this:
"don't be mean to qwert or i'll be mean to you"

and soon enough we'll be saying "my dad can beat your dad" and chuck norris can beat both :lol:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]

Post by DiM »

MrBenn wrote:
1) I'm not sure whether you've just said you prefer them in lowercase, or as Proper Nouns
2) That's good - I just wanted to make sure.
3) I thought you'd like that one ;-)


sorry, now i understood what you mean. i don't know what i was thinking about. i will change the legend and capitalize the race names. :D
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]

Post by DiM »

cairnswk wrote:Unfortunately, i do think that about your colour scheme, i just hadn't bothered (until now) to express it.


i just noticed this part. you must have edited while i was writing.

and i will answer using qwert's words:

i have mine style


if he refused my suggestion with these words then i refuse yours with the same ones. ;)
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]

Post by yeti_c »

DiM wrote:
cairnswk wrote:Unfortunately, i do think that about your colour scheme, i just hadn't bothered (until now) to express it.


i just noticed this part. you must have edited while i was writing.

and i will answer using qwert's words:

i have mine style


if he refused my suggestion with these words then i refuse yours with the same ones. ;)


Children - take a step back - count to ten... and relax...

Right - I can see Cairns' point - the map is an eyesore... at first glance it looks like something I vomitted after drinking aftershock!

But once you get over that - and it might take a little while - and you look closer all the little details start to show through and the graphics really do start to shine... I like it - but perhaps you need a warning "Only play this map on an empty stomach and not when drinking!" :P :lol: :P

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Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]

Post by DiM »

yeti_c wrote:Children - take a step back - count to ten... and relax...

Right - I can see Cairns' point - the map is an eyesore... at first glance it looks like something I vomitted after drinking aftershock!

But once you get over that - and it might take a little while - and you look closer all the little details start to show through and the graphics really do start to shine... I like it - but perhaps you need a warning "Only play this map on an empty stomach and not when drinking!" :P :lol: :P

C.


yeti, stop vomiting and get on with the xml. :mrgreen:

as for the graphics i agree they are something different to say the least. they are very intensive and if i may be allowed to make a musical analogy they are like a rave fan doped on extasy whereas for example the italy map is a 60 year old lord listening to schubert.

also it's worth mentioning i have given up on a lot of the innitial graphics and changed borders colours textures and made the map darker all to sooth the eye of people. but there's no chance i'm gonna turn this into mozart (unless we're talking about a new age mozart with pink spikes instead of hair, wearing chains and leather jacket and riding a harley while listening to apocalyptica)
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Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]

Post by yeti_c »

Been unable to think for most of the weekend due to a friends housewarming...

Will attempt to get it done this week!!

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Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]

Post by DiM »

yeti_c wrote:Been unable to think for most of the weekend due to a friends housewarming...

Will attempt to get it done this week!!

C.



cool. thanks
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Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]

Post by Karl Johnsson »

I don't get all the different realm things it sounds like a mix of Lord of the Rings and something else when wil it come out ? I hope soon I want to play on it :D
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Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]

Post by mibi »

DiM wrote:
yeti_c wrote:Children - take a step back - count to ten... and relax...

Right - I can see Cairns' point - the map is an eyesore... at first glance it looks like something I vomitted after drinking aftershock!

But once you get over that - and it might take a little while - and you look closer all the little details start to show through and the graphics really do start to shine... I like it - but perhaps you need a warning "Only play this map on an empty stomach and not when drinking!" :P :lol: :P

C.


yeti, stop vomiting and get on with the xml. :mrgreen:

as for the graphics i agree they are something different to say the least. they are very intensive and if i may be allowed to make a musical analogy they are like a rave fan doped on extasy whereas for example the italy map is a 60 year old lord listening to schubert.

also it's worth mentioning i have given up on a lot of the innitial graphics and changed borders colours textures and made the map darker all to sooth the eye of people. but there's no chance i'm gonna turn this into mozart (unless we're talking about a new age mozart with pink spikes instead of hair, wearing chains and leather jacket and riding a harley while listening to apocalyptica)



yeah i don't see an issue with the color. The map is a bit busy,slightly garish and suffers from acute seperation anxiety, but that fits the mayhem theme of the whole thing. No one should want their mayhem served in an cherry wood bento box. It's also ten times better than pre V9 versions so count your blessings people.
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Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]

Post by yeti_c »

DiM wrote:here are the updated images and partial xml (yeti_c has to put in the continents)

large
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/AgeofRealms-AgeofMayhem-large1co-10.jpg[/bigimg]
small
Image
xml
http://www.sendspace.com/file/amwjct


OK - before I do the XML here's some questions...

a) Castle/Sanctuary + Power runes. Does this mean all power runes - or just the specific ones to that castle?
b) Each Blood Water +1. Does this mean just for that territory? Or if you hold the Sanctuary? And it's an "in hand" bonus - not deploy.

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Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]

Post by DiM »

just like in the other chapters where a resource counted for all castles, here the runes bonus is available for all castles.
as for the blood waters it is an "in hand bonus" just like the runes. one thing i forgot is that you need to hold the sanctuary or castle.

will update asap to write like this:

castle/sanctuary + blood water = +1
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]

Post by yeti_c »

DiM wrote:just like in the other chapters where a resource counted for all castles, here the runes bonus is available for all castles.
as for the blood waters it is an "in hand bonus" just like the runes. one thing i forgot is that you need to hold the sanctuary or castle.

will update asap to write like this:

castle/sanctuary + blood water = +1


I assumed it would be - but wanted to make sure that you didn't want to tie the runes to the castles in this one. (Which could work)

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Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]

Post by DiM »

v13

done:

added small details
changed the legend a bit

small
http://i178.photobucket.com/albums/w250/DiM-topia/AgeofRealms-AgeofMayhem-smallcop-3.jpg
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/AgeofRealms-AgeofMayhem-smallcop-3.jpg[/bigimg]

small army test (88&888)
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/small88.jpg[/bigimg]
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/small888.jpg[/bigimg]

large
http://i178.photobucket.com/albums/w250/DiM-topia/AgeofRealms-AgeofMayhem-large1co-11.jpg
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/AgeofRealms-AgeofMayhem-large1co-11.jpg[/bigimg]

large army test (88&888)
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/large88.jpg[/bigimg]
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/large888.jpg[/bigimg]


xml:
http://www.sendspace.com/file/iyxnnn
Last edited by DiM on Thu Apr 24, 2008 9:52 am, edited 2 times in total.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+35 [Final Forge]

Post by bryguy »

so its all done?
QUENCH!!!!!!!!
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+35 [Final Forge]

Post by Ogrecrusher »

Why do the colours look washed out in the 88 and 888 test versions?
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