CC City Mogul [Quenched]

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DiM
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Post by DiM »

lanyards wrote:Congrats on the Final Forge. Please remove stains and smudges and fingerprints. :)

--lanyards


thanks and no :D
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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gimil
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Post by gimil »

What about changing it back to green?





[-o<
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Kaplowitz
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Post by Kaplowitz »

congratoz (is that a word? it sounds cool....)

and dont listen to lanyards, the stains are cool.
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DiM
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Post by DiM »

gimil wrote:What about changing it back to green?





[-o<


whiteprint = reality
green print = twisted mind of gimil
:lol:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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DiM
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Post by DiM »

Kaplowitz wrote:congratoz (is that a word? it sounds cool....)

and dont listen to lanyards, the stains are cool.


thanksoz, and i likeoz the stainoz too :P
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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gimil
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Post by gimil »

DiM wrote:
gimil wrote:What about changing it back to green?





[-o<


whiteprint = reality
green print = twisted mind of gimil
:lol:


whitepaper = realistic and icky
greenpaper = Fake but pritty :)
What do you know about map making, bitch?

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lanyards
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Post by lanyards »

Stains=dirty, sticky, gross.
No Stains=nice, clean, sharp map.

--lanyards
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Kaplowitz
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Post by Kaplowitz »

lanyards wrote:Stains=dirty, sticky, gross.
No Stains=nice, clean, sharp map.

--lanyards


Stains= unique, cool effect, realism
No Stains= bland, less originality.
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Post by cairnswk »

looking good Dim....congrats on FF.
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Post by WidowMakers »

Kaplowitz wrote:
lanyards wrote:Stains=dirty, sticky, gross.
No Stains=nice, clean, sharp map.

--lanyards


Stains= unique, cool effect, realism
No Stains= bland, less originality.
I agree

The only issue I can see popping up right now DiM (from a graphics perspective) is the text in the small legend is a little hard to read. Other than that nice job

WM
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Re:

Post by InkL0sed »

[quote="gimil"][quote="DiM"][quote="gimil"][size=59]What about changing it back to green?[/size]





[-o<[/quote]

whiteprint = reality
green print = twisted mind of gimil
:lol:[/quote]

whitepaper = realistic and icky
greenpaper = Fake but pritty :)[/quote]
gimil = coolness + you should listen to him
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gimil
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Re: Re:

Post by gimil »

InkL0sed wrote:gimil = coolness + you should listen to him


8)

Yes DiM you should.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


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DiM
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Re: Re:

Post by DiM »

[quote="gimil"][quote="InkL0sed"]
gimil = coolness + you should listen to him[/quote]

8)

Yes DiM you should.[/quote]

or not ;)
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Wisse
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Re: CC City Mogul - V17 pg 1+37 - [Final Forge]

Post by Wisse »

gratios XD
nice gameplay ;)
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Re: CC City Mogul - V17 pg 1+37 - [Final Forge]

Post by Tieryn »

I'm looking forward to playing this :) and it's looking great. Well done :D
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Re: CC City Mogul - V17 pg 1+37 - [Final Forge]

Post by Tieryn »

This is looking great and I can't wait to play :) I love the gameplay idea... should make things intriguing and fun from turn 1
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Re: CC City Mogul - V17 pg 1+37 - [Final Forge]

Post by Joodoo »

Nice one DiM! I like this idea. I think ppl would like it with more armies to start with.
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DiM
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Re: CC City Mogul - V17 pg 1+37 - [Final Forge]

Post by DiM »

thanks for the kind words guys.
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DJ.crew
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Re: CC City Mogul - V17 pg 1+37 - [Final Forge]

Post by DJ.crew »

This map is mad(I can't wait).The one prob is it will take for ever to finish we will end up whith 150-day games
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DiM
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Re: CC City Mogul - V17 pg 1+37 - [Final Forge]

Post by DiM »

[quote="DJ.crew"]This map is mad(I can't wait).The one prob is it will take for ever to finish we will end up whith 150-day games[/quote]

not really, with so many troops people are bound to crave for blood and the attacks will be fast and furious
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yeti_c
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Re: CC City Mogul - V17 pg 1+37 - [Final Forge]

Post by yeti_c »

How's the initial XML coming along DiM?

C.
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DiM
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Re: CC City Mogul - V17 pg 1+37 - [Final Forge]

Post by DiM »

not good, i'm very busy at work with the nato summit and all :(
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Mr_Adams
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Re: CC City Mogul - V17 pg 1+37 - [Final Forge]

Post by Mr_Adams »

so what happens when nobody is getting any armies each turn, and all territories have 1's on them? the your screwed...
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DiM
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Re: CC City Mogul - V17 pg 1+37 - [Final Forge]

Post by DiM »

[quote="Mr_Adams"]so what happens when nobody is getting any armies each turn, and all territories have 1's on them? the your screwed...[/quote]

what???
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Herakilla
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Re: CC City Mogul - V17 pg 1+37 - [Final Forge]

Post by Herakilla »

[quote="DiM"][quote="Mr_Adams"]so what happens when nobody is getting any armies each turn, and all territories have 1's on them? the your screwed...[/quote]

what???[/quote]

hes saying that since you took out the territorial bonus what happens if you have no bonus from shops or stuff and you have nothing but ones

i believe you just get "you cant make any attacks End Attacks" and "you cant make any fortifications End Fortifactions"
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