[Abandoned] - Maze Craze
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I don't like those white lines, I liked it the way it was before.
Also, I suggest changing from getting a bonus for holding X territories in a row to getting a bonus for X number of territories in the same continent. This will make the map alot simpler and I think it is impossible to write the XML for the other way without naming the continents different names, which would be hundreds. Atleast I think it impossible, mabye I am not getting it, but changing this will make it less complicating.
--lanyards
Also, I suggest changing from getting a bonus for holding X territories in a row to getting a bonus for X number of territories in the same continent. This will make the map alot simpler and I think it is impossible to write the XML for the other way without naming the continents different names, which would be hundreds. Atleast I think it impossible, mabye I am not getting it, but changing this will make it less complicating.
--lanyards

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WidowMakers
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Whew, thats good. But then what are the white lines supposed to be there for, the ones that divide the continents into different parts?WidowMakers wrote:I already changed that. Read legend in Version 3lanyards wrote:Also, I suggest changing from getting a bonus for holding X territories in a row to getting a bonus for X number of territories in the same continent.
--lanyards
--lanyards

WANT AN ADVANTAGE WHILE WORKING TOWARDS MEDALS?
https://www.conquerclub.com/forum/viewtopic.php?f=529&t=226714
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WidowMakers
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yes. Or the black line in the simple versionlanyards wrote:Whew, thats good. But then what are the white lines supposed to be there for, the ones that divide the continents into different parts?WidowMakers wrote:I already changed that. Read legend in Version 3lanyards wrote:Also, I suggest changing from getting a bonus for holding X territories in a row to getting a bonus for X number of territories in the same continent.
--lanyards
--lanyards

What are they for I said? Why would the continents need to be divided?WidowMakers wrote:yes. Or the black line in the simple versionlanyards wrote:Whew, thats good. But then what are the white lines supposed to be there for, the ones that divide the continents into different parts?WidowMakers wrote:I already changed that. Read legend in Version 3lanyards wrote:Also, I suggest changing from getting a bonus for holding X territories in a row to getting a bonus for X number of territories in the same continent.
--lanyards
--lanyards
--lanyards

WANT AN ADVANTAGE WHILE WORKING TOWARDS MEDALS?
https://www.conquerclub.com/forum/viewtopic.php?f=529&t=226714
lanyards wrote:What are they for I said? Why would the continents need to be divided?
--lanyards
They separate the colours into smaller sections. That's where the 'The Number of Territories Per Subgroup Determines Bonus' part of the legend comes into play. Depending on how big these sections are, you get a different bonus. But, if you hold a whole colour, it's overrided by the bonuses on the right.
There is no bonus for holding X number of a certain colour. When WM said he fixed this, he meant he changed the legend to what it says now, not that he was implementing the 'X number of a certain colour for a bonus' system.
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Ditocoaf
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I really like the simple-graphics option; it just looks less messy. Two suggestions though--
1) Perhaps a compromise between the two; simple outlined squares, but with texture.
2) I would like to see a difference in the lines dividing the wall from the maze area, and the subgroups. Perhaps have the lines setting apart the wall black, and the sub-dividing lines gray or white?
1) Perhaps a compromise between the two; simple outlined squares, but with texture.
2) I would like to see a difference in the lines dividing the wall from the maze area, and the subgroups. Perhaps have the lines setting apart the wall black, and the sub-dividing lines gray or white?
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WidowMakers
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I have already tried this and it looks bad. It is too hard to distinguish what is going on.Ditocoaf wrote:2) I would like to see a difference in the lines dividing the wall from the maze area, and the subgroups. Perhaps have the lines setting apart the wall black, and the sub-dividing lines gray or white?
I have the gray lines to show each individual territory and I also need the black lines to show the subgroups.
If I just make the "maze" portion with gray lines and the subgroup dividers black, it is really much more difficult to tell what is going on.
WM

- gimil
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Im going to [adv. idea] this.
All you really need for the ideas stamp is the first post to be better organised to give all the details needed for a gameplay overview by oaktown.
E.g. latest image, no. of terrs, no. of continents, unique gameplay features. Right now the forst post feel a little unorganised.
Once thats done and a little more disscussion takes place ill be happy to stamp it
All you really need for the ideas stamp is the first post to be better organised to give all the details needed for a gameplay overview by oaktown.
E.g. latest image, no. of terrs, no. of continents, unique gameplay features. Right now the forst post feel a little unorganised.
Once thats done and a little more disscussion takes place ill be happy to stamp it
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
Why not make it like Berlin, you would get a bonus for a certain number of terriories in the whole continent. Then wouldn't be all these small dividers, which I think make the map look less cool. It wouldn't be bonuses for like 4 or 5, but like 8, 9, or 10.edbeard wrote:lanyards wrote:What are they for I said? Why would the continents need to be divided?
--lanyards
They separate the colours into smaller sections. That's where the 'The Number of Territories Per Subgroup Determines Bonus' part of the legend comes into play. Depending on how big these sections are, you get a different bonus. But, if you hold a whole colour, it's overrided by the bonuses on the right.
There is no bonus for holding X number of a certain colour. When WM said he fixed this, he meant he changed the legend to what it says now, not that he was implementing the 'X number of a certain colour for a bonus' system.
--lanyards

WANT AN ADVANTAGE WHILE WORKING TOWARDS MEDALS?
https://www.conquerclub.com/forum/viewtopic.php?f=529&t=226714
Yeti just coded up the XML for Mibi's Supermax where the bonuses are similar to this. Why not just code
Or something to that effect. This will (should) allow a player to hold the requisite number of blue territs and get a bonus, but not have to be consecutive. (Or was consecutive required? I don't remember as I type this)
*NOTE: XML was approximation/pseudocode - not designed to be actual functional XML. Your mileage may vary.
EDIT: Added <required> tags to fake example
Code: Select all
<bonus=3>Hold 3 blue</bonus>
<territ>blue1</territ>
<territ>blue2</territ>
<territ>blue3</territ>
<territ>blue4</territ>
<territ>blue5</territ>
<required = 3>
<bonus=5>Hold 5 blue</bonus>
<overrides>Hold 3 blue</overrides>
<territ>blue1</territ>
<territ>blue2</territ>
<territ>blue3</territ>
<territ>blue4</territ>
<territ>blue5</territ>
<required = 5>Or something to that effect. This will (should) allow a player to hold the requisite number of blue territs and get a bonus, but not have to be consecutive. (Or was consecutive required? I don't remember as I type this)
*NOTE: XML was approximation/pseudocode - not designed to be actual functional XML. Your mileage may vary.
EDIT: Added <required> tags to fake example
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WidowMakers
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WidowMakers
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WidowMakers
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TaCktiX wrote:The dark blue bonus in the top left is much harder to read the subdivisions than other bonuses. Perhaps a color tint change?
I will adjust the colors and adjust the dotted lines as well.AndyDufresne wrote:Perhaps changing the subdivision lines from dashes to waves (think ~~~) might be easier for the eye to recognize for the darker areas.
--Andy
Are there any other suggestions as far as color changes, bonuses, subgroup divisions, subgroup bonuses or anything else?
WM

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WidowMakers
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WidowMakers
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WidowMakers
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I initially just had teh black dots, but in some areas it was still hard ot see. By adding a little outline, they dots popped out visually and the bonus groups are much easier to see now.Ditocoaf wrote:Yeah, dotted, definitely. But I would even advocate removing the white outlines. But that's just me.
WM

Re: MAZE CRAZE - New Idea (v.5 pg. 1,7)
Dashed with white outline looks best... perhaps stop the bleed of the white into the big outline though?
C.
C.

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