Battle For Iraq! [Quenched]
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- Qwert
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Well,its better to take 30px extra, and then to increase Circle and Bonus boxes.
Gimil, you work is very strange in last time,you see that Numbers can not stay in circles,but insted to say "yes you right" you say oposite,and why is that?
Do we have new police here in map foundy,its now is not importan that numbers must be in Circle,not out circle?
Gimil, you work is very strange in last time,you see that Numbers can not stay in circles,but insted to say "yes you right" you say oposite,and why is that?
Do we have new police here in map foundy,its now is not importan that numbers must be in Circle,not out circle?
mibi wrote:edbeard wrote:well all he has to do is make the boxes bigger. There's plenty of space for that.
There will never be a loyalty box with 3 digits anyways because there is no advantage to having more than one army per box.
I think he's talking about how your double digit army counts don't exactly fit in those boxes, but I don't see this as a big deal at all.
I think there are some maps with their 'circles' being quite small and having the army counts barely fit in them. I'm fine with it. I'm not sure anyone other than qwert has an issue with it?
- Qwert
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You want to tell me that now army circle is not issue anymore?!
These very strange. I have some very big fight abouth Army circle,Mod(Keyogu and ofcourse Andy)wants to Army numbers be in Circle and to be centralised ,when i working on Eastern Front,and now sudenly is good that numbers can not stand in army circle? Aim confused now.
These very strange. I have some very big fight abouth Army circle,Mod(Keyogu and ofcourse Andy)wants to Army numbers be in Circle and to be centralised ,when i working on Eastern Front,and now sudenly is good that numbers can not stand in army circle? Aim confused now.
- gimil
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qwert wrote:You want to tell me that now army circle is not issue anymore?!
These very strange. I have some very big fight abouth Army circle,Mod(Keyogu and ofcourse Andy)wants to Army numbers be in Circle and to be centralised ,when i working on Eastern Front,and now sudenly is good that numbers can not stand in army circle? Aim confused now.
Your numbers dont need to be inside the cirlces completly, as long as there centered to the circles that are present and that the community is satisfied with how they look.
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
and the map size discussion bleeds into yet another thread!
I can live with the current gameplay... this is another one of the maps where we may just have to see how it plays when it goes live.
What I would like to something that further distinguishes the city army circles from the region army circles, other than just the color. Shape? Different outline?
Other than that let's get it moving along.

I can live with the current gameplay... this is another one of the maps where we may just have to see how it plays when it goes live.
What I would like to something that further distinguishes the city army circles from the region army circles, other than just the color. Shape? Different outline?
Other than that let's get it moving along.


oaktown wrote:and the map size discussion bleeds into yet another thread!
I can live with the current gameplay... this is another one of the maps where we may just have to see how it plays when it goes live.
What I would like to something that further distinguishes the city army circles from the region army circles, other than just the color. Shape? Different outline?
Other than that let's get it moving along.
Well, i think there is already signifigant distinction. If you notice, cities and regions can be distinguished by;
1.The color of their circle ring. Regions are grey, cities are red.
2.The color of their labeling text. Regions are grey, cities are red.
3.The capitilization of their labeling text. Regions are all caps, cities are not.
4.Cities are all connected by roads, regions are not.
gimil wrote:Those dark patches on the map are to dark and could cause someone, somewhere to misread some things. Would you reduce the darkness please?
Also any particular reason for the size of the army circles?
I like the current darkness and it is all very legible to my monitor which is finely calibrated, I suggest adjusting your brightness and contrast if you have trouble reading areas. As for the army circles, I tried to keep them uniform while being able to fit in small spaces.
looks interesting. I agree with oaktown though. it seems to be another that you just have to play a few times to get it.
pm me please if i have this wrong. you need to control the city on the map and any flag in the top right hand chart of cities (for said city of course) to gain the city bonus?
also. i don't think the darkness will be much of an issue. looks ok to me.
pm me please if i have this wrong. you need to control the city on the map and any flag in the top right hand chart of cities (for said city of course) to gain the city bonus?
also. i don't think the darkness will be much of an issue. looks ok to me.
"We are advancing constantly and not interested in holding anything except the enemy. We're gonna hold 'em by the nose and we're gonna kick 'em in the ass!" -PATTON
trk1994 wrote:looks interesting. I agree with oaktown though. it seems to be another that you just have to play a few times to get it.
pm me please if i have this wrong. you need to control the city on the map and any flag in the top right hand chart of cities (for said city of course) to gain the city bonus?
also. i don't think the darkness will be much of an issue. looks ok to me.
thats right, as per number 4 of the rules of engagement.
- AndyDufresne
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- AndyDufresne
- Posts: 24935
- Joined: Fri Mar 03, 2006 8:22 pm
- Location: A Banana Palm in Zihuatanejo
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- Final Forge
---The Battle for Iraq! Map has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry Furnace (okay, maybe not) and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.
Post questions and concerns if any.

--Andy
Last edited by AndyDufresne on Mon Mar 24, 2008 9:50 pm, edited 1 time in total.
- Incandenza
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