The Texan Wars [Quenched]

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AndyDufresne
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Post by AndyDufresne »

The map is looking nice, :)! One thing you could do (but I'm not sure it is necessarily needed), is in the legend ... instead of describing 'longhorns,' 'wheels,' 'arrows,' etc in words, you could place miniature images. But they all may not fit, and may just add clutter. Just one idea, as usually images talk louder than words.

Also, in the legend, you have 'wheel' in lowercase, while everything else is in uppercase.


--Andy
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rgbubba
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Post by rgbubba »

AndyDufresne wrote:The map is looking nice, :)! One thing you could do (but I'm not sure it is necessarily needed), is in the legend ... instead of describing 'longhorns,' 'wheels,' 'arrows,' etc in words, you could place miniature images. But they all may not fit, and may just add clutter. Just one idea, as usually images talk louder than words.

Also, in the legend, you have 'wheel' in lowercase, while everything else is in uppercase.


--Andy


Yes I'm work on that right now! I seen it 10 minutes ago when I posted it. I do think it would make it to cluttered if I added the symbels. Thanks for looking out for me.
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rgbubba
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Post by rgbubba »

the Texan Wars :D

Territories: 56
Countries: 9
Bombardments: 5
Bonus: 3 (star, longhorns & wheels)
Neutrals: Yes


Map 21 ( 3-18-08 )

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Map 1
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Last edited by rgbubba on Sat Mar 22, 2008 12:11 am, edited 1 time in total.
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Arthley
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Post by Arthley »

Bryan needs to be College Station. But, nice map. Good thing you used Tyler not Longview.
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rgbubba
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Post by rgbubba »

Arthley wrote:Bryan needs to be College Station. But, nice map. Good thing you used Tyler not Longview.


Thanks Arthley but it's all done. I can't turn back now!
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oaktown
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Post by oaktown »

AndyDufresne wrote:The map is looking nice, :)! One thing you could do (but I'm not sure it is necessarily needed), is in the legend ... instead of describing 'longhorns,' 'wheels,' 'arrows,' etc in words, you could place miniature images. But they all may not fit, and may just add clutter. Just one idea, as usually images talk louder than words.


I agree - but what troubles me more is that the legend has gotten less clear over time, and the colored boxes are now closer to the bullets on the right than they are to the territory titles with which they correspond. What if the colored boxes were to the left of the titles, running down the edge of the map? Then you wouldn't have to right justify the bonuses, they could just follow the colons as they do in the right half of the legend.

instead of this:
Panhandle:_____5 [color]

You would have this:
[color] Panhandle: 5

And if you really wanted to make the legend text shorter, you could drop "Texas" from each of the territory titles in the legend... "Central Texas" becomes simply "Central" since they're all a part of texas anyway. It should be pretty clear that it's not Central Arkansas! :)

If you did this it would create more room between the two columns of the legend, and you could replace the bullets with a small arrow, star, longhorn, wheel, cannon, and teepee.
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Chirondom
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Post by Chirondom »

One minor concern: wasn't Oklahoma Indian territory during the Mexican American war?
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rgbubba
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Post by rgbubba »

oaktown wrote:
AndyDufresne wrote:The map is looking nice, :)! One thing you could do (but I'm not sure it is necessarily needed), is in the legend ... instead of describing 'longhorns,' 'wheels,' 'arrows,' etc in words, you could place miniature images. But they all may not fit, and may just add clutter. Just one idea, as usually images talk louder than words.


I agree - but what troubles me more is that the legend has gotten less clear over time, and the colored boxes are now closer to the bullets on the right than they are to the territory titles with which they correspond. What if the colored boxes were to the left of the titles, running down the edge of the map? Then you wouldn't have to right justify the bonuses, they could just follow the colons as they do in the right half of the legend.

instead of this:
Panhandle:_____5 [color]

You would have this:
[color] Panhandle: 5

And if you really wanted to make the legend text shorter, you could drop "Texas" from each of the territory titles in the legend... "Central Texas" becomes simply "Central" since they're all a part of texas anyway. It should be pretty clear that it's not Central Arkansas! :)

If you did this it would create more room between the two columns of the legend, and you could replace the bullets with a small arrow, star, longhorn, wheel, cannon, and teepee.


Oaktown I have not move anything any thing from the last time we spoke. The only thing I added was "Arrows are one way attacks". Everything else stad the same nothing was touched.

So what you are saying it that words complecates things. Use Symbles!
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oaktown
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Post by oaktown »

rgbubba wrote:Oaktown I have not move anything any thing from the last time we spoke. The only thing I added was "Arrows are one way attacks". Everything else stad the same nothing was touched.

So what you are saying it that words complecates things. Use Symbles!



Sorry to confuse... I saw Andy's suggestion about the symbols and I thought it was a good one. (Plus you need his approval to be quenched!) :)

Here is my idea for your legend... obviously, this is a hack job without the layers, so i trust you can make it look even better.

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laci_mae
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Post by laci_mae »

Oaktown--I love this revision. The legend has been a point of considerable debate, and this is the best version yet.

RG--I'm sure it's frustrating tackling these minor details, but you've done a great job. Getting it right will be worth it in the long run. Keep up the good work!

Best,
LMR
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rgbubba
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Post by rgbubba »

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lanyards
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Post by lanyards »

Why does the small map have army circles and not the large map?

And also, does anybody else think that the bottom and right borders are a pixel thinner than the top and left.

--lanyards
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lanyards
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Post by lanyards »

The letters on the compass all need to be equal-distant from the center part.

I like the way the arrows from cannons one-way attacks to other territories look, I suggest making all the black lines connecting territories through sea routes and connecting indian territories have a white edge like the cannons' arrows.

--lanyards
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lanyards
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Post by lanyards »

The crescent moon on the teepee isn't centered, it needs to be move one pixel to the right I think.

The "Arkansas" and "Louisiana" lables over on the far right I think don't need to be included in the map. Its looks kinda crowded.

--lanyards
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rgbubba
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Post by rgbubba »

lanyards wrote:The letters on the compass all need to be equal-distant from the center part.

I like the way the arrows from cannons one-way attacks to other territories look, I suggest making all the black lines connecting territories through sea routes and connecting indian territories have a white edge like the cannons' arrows.

--lanyards


Thanks
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rgbubba
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Post by rgbubba »

lanyards wrote:The crescent moon on the teepee isn't centered, it needs to be move one pixel to the right I think.

The "Arkansas" and "Louisiana" lables over on the far right I think don't need to be included in the map. Its looks kinda crowded.

--lanyards


I will look in to it!
Elijah S
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Post by Elijah S »

Good work bubba!
Looks like you have only some minor fixes and this baby should be ready to quench!
WTG!
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rgbubba
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ok

Post by rgbubba »

Here We Go! How About This One?

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oaktown
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Post by oaktown »

nice... the only thing I would recommend at this point would be creating a signature.

Once the XML is done and checked this should be good to go. I look forward to beating you on this map, rg! :D
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rgbubba
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Post by rgbubba »

oaktown wrote:nice... the only thing I would recommend at this point would be creating a signature.

Once the XML is done and checked this should be good to go. I look forward to beating you on this map, rg! :D


It's at the top. Be easy on me the first time! HaHa
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rgbubba
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Post by rgbubba »

Any other problems that need attention!
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rgbubba
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Post by rgbubba »

Small
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Large
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Elijah S
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Post by Elijah S »

I've checked in on this one from time to time since it was started and think this map demonstrates some genuine talent and graphics ability.
The layout, colors, textures, etc. are very suiting and the gameplay should be intriguing.
I agree with Oaky that you could work on that sig a little though... After the time you've put into this I think you owe it to yourself to come up with something a little more creative and distinctive.
Other than that, congratulations on creating a very unique map!

QUENCH!
WidowMakers
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Post by WidowMakers »

Can we get a map image with army numbers so we can see if there are any color issues? And are you going to manually add the numbers or wait to have the XML done?

Great looking map

WM
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rgbubba
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Post by rgbubba »

Elijah S wrote:I've checked in on this one from time to time since it was started and think this map demonstrates some genuine talent and graphics ability.
The layout, colors, textures, etc. are very suiting and the gameplay should be intriguing.
I agree with Oaky that you could work on that sig a little though... After the time you've put into this I think you owe it to yourself to come up with something a little more creative and distinctive.
Other than that, congratulations on creating a very unique map!

QUENCH!


Thanks Elijah. I do want to thank you for you seeing the map threw is stages. It makes me glad that someone had a hand in making this map a great one. I could not do it without you guys.

If you are meaning the sig it's at the top of the map. lanyards is working on the code as we speak. His name is on the top as well. I have another sig better but there is no room for it anywere on the map.

I hope the next one will be unique map too as well. I would like to open a new way we see maps. View my new idea called "the Alamo".
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