For example, add a deadbeat percentage that is displayed along with their positive-negative score. So, a score of 75-3-10 would be 75 positives, 3 negatives, and 10% of their games where they were a deadbeat...
With a percentage....someone who had to deadbeat for a legitimate reason once in a while would only have a very low deadbeat percentage like 1 or 2, whereas serial blatant deadbeaters would have high numbers like 90
its a simple statistic to generate...the system knows each time it bounced someone for missing 3 turns in a row..and it knows how many games they have completed..simple math!!
risktaker is usually not helpful on posts... i think it would be a nice idea...we need yeti or someone else wise to tell us how hard it would be to implement this
It wouldn't be hard to implement it calculation/data-wise. Do a one-time compilation of everyone's deadbeat/played in the past, and stick those two in a Player table (similar to how Feedback is likely initially stored). Then modify the UI to include that third % by dividing Deadbeat / Played. Modifying the UI would be the hardest part of implementing this.
I think the initial problem (I suspect) is that the system doesn't currently log the amount of times someone is booted from a game...
So you would need to run a query over the DB to create a table with PlayerID & DB number... (this would be fairly easy - but *could* be time consuming)...
Adding this new field to the profile screen would be simple.
yeti_c wrote:I think the initial problem (I suspect) is that the system doesn't currently log the amount of times someone is booted from a game...
So you would need to run a query over the DB to create a table with PlayerID & DB number... (this would be fairly easy - but *could* be time consuming)...
Adding this new field to the profile screen would be simple.
C.
yeah .. i suggested an attendance record some time ago... (giving a percentage of un-missed go's in your profile, in the same way as the win ratio.)
it disappeared into the mire .. i suppose due to it being more fundamental to install than we imagine... and because it got virtually no support at all.
This seems rather pointless as many deadbeaters never return anyway. Furthermore, it's not even that useful, unless they let you screen which people are allowed to join your games. That said, feedback is pretty similar, what use is feedback saying "don't play a team match with this guy" when the game has started and you're stuck with them!
There are some people who certainly aren't non-returners who deadbeat out of a game they're not winning or they got a bad drop on. That's wasting 72 hours of everyone else's turns, and seeing if a person is likely to deadbeat when things aren't going their way without having to mine their feedback would be a good boon.
well usually for me i look at feedback before i join a game as is it not much use if someone joins the game after me and happens to have a lot of negative. of course that would mean joining last on every game...but in the case of team games most of the time joining the last slot of a team is not joining last in the game... i think it would be useful for seeing those members that deadbeat and still play. i can remember a few times where after playing a game with someone i discovered they always deadbeat in a certain situation...would have been nice to see that before i joined last in the game.
please post links to evidence that this idea has been rejected so i can go there without having to try and find it...this applies to all who claim 'this idea has been suggested by (insert me or other name here) and has been rejected' thank you.
Because so many times the jerks will give retaliatory feedback out of spite...so I'm sure many are reluctant to do it....thats why adding this stat wil be so effective