[GO] Manual Territory Selection: Choose or Draft Territories

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Splash_x
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Post by Splash_x »

lozzini wrote:if it does go past the suggested 24h, this would be a very unlucky for that player

also do you pick mone terratory and thats your turn? because then it would take 10 turns at least to pick terratories

i dont think it is workable, it would take too long to start a game, and it would be easier for multi's


maybe... Maybe not... then ppl can just choose random -.-
morganzer
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placement of armies or selection of territories

Post by morganzer »

Is it possible under game options for players to select areas to start in through a selection process
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Optimus Prime
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Re: placement of armies or selection of territories

Post by Optimus Prime »

morganzer wrote:Is it possible under game options for players to select areas to start in through a selection process

Nope, all starting placements are completely random.
peanut72
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Post by peanut72 »

an option for some kind of a draft to pick terrorities would be an interesting idea. :)
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Risktaker17
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Post by Risktaker17 »

Always random!
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peanut72
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Post by peanut72 »

Risktaker17 wrote:Always random!
umm have you heard of: "Thinking outside the box" ??
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Risktaker17
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Post by Risktaker17 »

It would be too difficult. Everyone would have to pick their territories which could take days. Slow down the start of the game
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peanut72
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Post by peanut72 »

Risktaker17 wrote:It would be too difficult. Everyone would have to pick their territories which could take days. Slow down the start of the game
Maybe for 5 minute games only?
sfhbballnut
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Post by sfhbballnut »

already been suggested, under initial troop deployment if i'm not mistaken, think its pending
peanut72
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Post by peanut72 »

sfhbballnut wrote:already been suggested, under initial troop deployment if i'm not mistaken, think its pending
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Statalyzer
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Option for sequential picking of territories?

Post by Statalyzer »

How about an option to, instead of randomly assigning territories, have people pick them in order as in the board game.

The problem with the board game was it was an advantage to place first, so how about a placement order that snakes back-and-forth, Catan-style? Ie a 4-player game would go 1234432112344321...

The current random system is okay, but sometimes one player gets in a better position than another before making a single meaningful choice, so why not have the option to go random or select for yourself?
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newline
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Post by newline »

the only problrm i can see other then abuse is that it would take for ever to actually start the game, if one of the players can only get to a computer once a day you are looking at (Terr nums/ num of player) days befor the game actually starts.
So im gonan go with a NO!
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Arcee
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Post by Arcee »

i'm pretty sure this has been suggested a bunch of times. the answer is that it would take forever for the game to start.
Chadwick31
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Post by Chadwick31 »

You could make it an option for only speed games, and give 30 seconds to place, or something like that.
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greenoaks
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Re: Option for sequential picking of territories?

Post by greenoaks »

Statalyzer wrote:How about an option to, instead of randomly assigning territories, have people pick them in order as in the board game.

The problem with the board game was it was an advantage to place first, so how about a placement order that snakes back-and-forth, Catan-style? Ie a 4-player game would go 1234432112344321...

The current random system is okay, but sometimes one player gets in a better position than another before making a single meaningful choice, so why not have the option to go random or select for yourself?

so what if 'sometimes' a player gets a better start than everyone else.
sometimes a player gets a worse start. it all averages out in the end.

so that would be a big fat NO from me.
Ditocoaf
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Post by Ditocoaf »

I think this would be viable as an option for realtime games and speed games. Admittedly, the idea as is wouldn't work for a regular 24hr turn game, but with creativity, I bet there's a way to let players pick territories.

Here's an example (not an actual recommendation, but just to show that there can be ways of tweaking this to make it work): From the start of the game, each player has 24 hours to rank all territories from first pick to last. Then the game simulates players taking turns to pick, based on that. (this wouldn't actually be desirable, because a-too complicated, and b-choices should be partially based on what's already been taken.)

This could be an interesting gameplay option, but it probably won't be, and shouldn't be, available for a while; lack's already got too many other good ideas to work on.
slightly_mute
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beggining army deployment

Post by slightly_mute »

i think there should be the option of deploying armies at the beginning. this would be a lengthy process, especially for non-speed games, but i think it's one of the key factors in strategic playing, and would be a very nice feature to choose.

also, it would be interesting to have a feature in the game, where you have assistance in maybe setting a common time that people would be able to play? i know this kind of defeats the purpose of speed games, and would maybe hinder the amount of premium memberships, but if the above was implimented, it would be nice if atleast when the game started, you could get the deployment out of the way.
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oggiss
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Re: beggining army deployment

Post by oggiss »

slightly_mute wrote:i think there should be the option of deploying armies at the beginning. this would be a lengthy process, especially for non-speed games, but i think it's one of the key factors in strategic playing, and would be a very nice feature to choose.

also, it would be interesting to have a feature in the game, where you have assistance in maybe setting a common time that people would be able to play? i know this kind of defeats the purpose of speed games, and would maybe hinder the amount of premium memberships, but if the above was implimented, it would be nice if atleast when the game started, you could get the deployment out of the way.


Don't know what you are suggestion here but get a premium membership that will surely help you out ;)
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greenoaks
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Re: beggining army deployment

Post by greenoaks »

slightly_mute wrote:also, it would be interesting to have a feature in the game, where you have assistance in maybe setting a common time that people would be able to play? i know this kind of defeats the purpose of speed games, and would maybe hinder the amount of premium memberships, but if the above was implimented, it would be nice if atleast when the game started, you could get the deployment out of the way.

do you have any other great ideas the owner could implement that would reduce the patronage of this site and its profitability.
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BaldAdonis
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Re: beggining army deployment

Post by BaldAdonis »

slightly_mute wrote:this would be a lengthy process

It wouldn't have to be. If you want to select your territories instead of having them randomly placed, then just number the territories in the order you want, as though you were drafting them. If you want to decide your deployment instead of having 3 everywhere, just include a round 0 where everyone gets a day (or 5 minutes) to deploy, and can only see who owns what, not where they've deployed.
slightly_mute
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Post by slightly_mute »

well, i'm going off of the idea behind the board game. in the beginning, you take turns putting down one army. the idea is that you see where everyone else is placing their armies.
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Soloman
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Post by Soloman »

slightly_mute wrote:well, i'm going off of the idea behind the board game. in the beginning, you take turns putting down one army. the idea is that you see where everyone else is placing their armies.
Would kill fog of war games. But I agree random means less strategy involved with the game.

Check out some of the other options floating around that create far more strategy then there currently is
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greenoaks
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Post by greenoaks »

slightly_mute wrote:well, i'm going off of the idea behind the board game. in the beginning, you take turns putting down one army. the idea is that you see where everyone else is placing their armies.
so how many years would it take to start a casual 8 player game on world 2.1 if we all took turns to deploy some armies, see where others deploy, deploy more ourselves, etc ?
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laci_mae
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Post by laci_mae »

greenoaks wrote:
slightly_mute wrote:well, i'm going off of the idea behind the board game. in the beginning, you take turns putting down one army. the idea is that you see where everyone else is placing their armies.
so how many years would it take to start a casual 8 player game on world 2.1 if we all took turns to deploy some armies, see where others deploy, deploy more ourselves, etc ?


So, do you have anything to say that's not sarcastic and bitter? I'm sure this new member who is honestly trying to contribute to the site and forum will feel encouraged to upgrade to a premium membership in response to your back-handed comments.

LMR
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greenoaks
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Post by greenoaks »

laci_mae wrote:
greenoaks wrote:
slightly_mute wrote:well, i'm going off of the idea behind the board game. in the beginning, you take turns putting down one army. the idea is that you see where everyone else is placing their armies.
so how many years would it take to start a casual 8 player game on world 2.1 if we all took turns to deploy some armies, see where others deploy, deploy more ourselves, etc ?


So, do you have anything to say that's not sarcastic and bitter? I'm sure this new member who is honestly trying to contribute to the site and forum will feel encouraged to upgrade to a premium membership in response to your back-handed comments.

LMR
plenty.

a knight would beat a samurai easily.
hot and sexy is the best thread ever.
klobber is a tool.

but back on topic, if slightly_mute can't handle his suggestions getting shot down he should remain totally mute.
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