Battle of Waterloo [Quenched]
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pepperonibread wrote:You can't attack from Ney 04 to Reille 07, and if I understand the legend, you should be able to because Ney 04 is a cavalry territory.
The red arrow on the screenshot points to R06, not R07...
Edit: Just checked Cairns' updated XML, and he's got it right in there... panic over!
Last edited by MrBenn on Mon Feb 11, 2008 5:42 am, edited 1 time in total.
- BENJIKAT IS DEAD
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Waterloo
Cairns, I am still in both games that you invited me to play in. I also played in a couple other ones, doubles and quadruples. The more I play this map and understand it better, the more I love it. Elijah and I both think that you are incredibly talented. Keep the maps coming!!!!
Re: Waterloo
Suzy1 wrote:Cairns, I am still in both games that you invited me to play in. I also played in a couple other ones, doubles and quadruples. The more I play this map and understand it better, the more I love it. Elijah and I both think that you are incredibly talented. Keep the maps coming!!!!
Thanks Suzy1...apreiate that! Watch out for Das SChloss....

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Thank you once again for this wonderful map! I never imagined that I was a good enough player to get to Colonel, but with this map as a crutch I actually managed it!
I'm now looking forward to doing similar things with Gazala.
The map does have a slight weakness from an aesthetic perspective in that the configuration of the artillery either side of the road, means that many games become left vs right rather than French vs Allies - a very minor point indeed, but one I thought I'd point out.
I'm now looking forward to doing similar things with Gazala.
The map does have a slight weakness from an aesthetic perspective in that the configuration of the artillery either side of the road, means that many games become left vs right rather than French vs Allies - a very minor point indeed, but one I thought I'd point out.

BENJIKAT IS DEAD wrote:Thank you once again for this wonderful map! I never imagined that I was a good enough player to get to Colonel, but with this map as a crutch I actually managed it!
I'm now looking forward to doing similar things with Gazala.
The map does have a slight weakness from an aesthetic perspective in that the configuration of the artillery either side of the road, means that many games become left vs right rather than French vs Allies - a very minor point indeed, but one I thought I'd point out.
Yes, Benjikat, there are several weak points, one being that Napoleon can't be attacked from the left because of the artillery sitting above left.
However, I might consider a review of this whole gameplay in the near future to make it more equal. Would you be up to being included in that?

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
The only changes I would advocate in game play...
Are
a) making Artillery able to attack each other (only ones next to each other)
And
b) add a couple more breaks to the Brussels road
or
c) Adjust M03 to be able to attack RS1
And
d) perhaps make the Napolean & Wellington bonus - autodeploy.
C.
Are
a) making Artillery able to attack each other (only ones next to each other)
And
b) add a couple more breaks to the Brussels road
or
c) Adjust M03 to be able to attack RS1
And
d) perhaps make the Napolean & Wellington bonus - autodeploy.
C.

Highest score : 2297
yeti_c wrote:The only changes I would advocate in game play...
Are
a) making Artillery able to attack each other (only ones next to each other)
And
b) add a couple more breaks to the Brussels road
or
c) Adjust M03 to be able to attack RS1
And
d) perhaps make the Napolean & Wellington bonus - autodeploy.
C.
Considered...but i still don't lilke v. Blucher begin able to gather without bombardment.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
cairnswk wrote:yeti_c wrote:The only changes I would advocate in game play...
Are
a) making Artillery able to attack each other (only ones next to each other)
And
b) add a couple more breaks to the Brussels road
or
c) Adjust M03 to be able to attack RS1
And
d) perhaps make the Napolean & Wellington bonus - autodeploy.
C.
Considered...but i still don't lilke v. Blucher begin able to gather without bombardment.
That's the beauty of Blucher - it's a bitch to hold though... as it's got very many fronts...
The only applicable cannon for it would be M04 (The allies aren't going to "go american" and kill their own troops - friendly fire style)
C.

Highest score : 2297
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cairnswk wrote:However, I might consider a review of this whole gameplay in the near future to make it more equal. Would you be up to being included in that?
Yes I very much would - I'm pretty certain I understand it's subtleties better than anyone.
As I intimated above - the left-right thing is what bugs me most.

Re: Battle of Waterloo [Quenched]
Cairns... I love your work...
Please consider this as a map idea...
http://home.gci.net/~stall/pics/trafalgar%20map.jpg
C.
Please consider this as a map idea...
http://home.gci.net/~stall/pics/trafalgar%20map.jpg
C.
Re: Battle of Waterloo [Quenched]
[quote="yeti_c"]Cairns... I love your work...
Please consider this as a map idea...
http://home.gci.net/~stall/pics/trafalgar%20map.jpg
C.[/quote]
C.....thanks for that link....i had targeted trafalgar before but it got put aside in favour of other maps.
it is still on my list for later.
Please consider this as a map idea...
http://home.gci.net/~stall/pics/trafalgar%20map.jpg
C.[/quote]
C.....thanks for that link....i had targeted trafalgar before but it got put aside in favour of other maps.
it is still on my list for later.
Re: Battle of Waterloo [Quenched]
[quote="cairnswk"][quote="yeti_c"]Cairns... I love your work...
Please consider this as a map idea...
http://home.gci.net/~stall/pics/trafalgar%20map.jpg
C.[/quote]
C.....thanks for that link....i had targeted trafalgar before but it got put aside in favour of other maps.
it is still on my list for later.[/quote]
Excellent news!!
C.
PS just been reading back through this thread to see how the map took shape again... it's quite a journey... Page 10 is where it starts looking like the eventual product!!!
Please consider this as a map idea...
http://home.gci.net/~stall/pics/trafalgar%20map.jpg
C.[/quote]
C.....thanks for that link....i had targeted trafalgar before but it got put aside in favour of other maps.
it is still on my list for later.[/quote]
Excellent news!!
C.
PS just been reading back through this thread to see how the map took shape again... it's quite a journey... Page 10 is where it starts looking like the eventual product!!!
- Incandenza
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Re: Battle of Waterloo [Quenched]
I just wanted to say that I've but recently started playing foggy 1v1s on this, and of my dear sweet creeping jesus is it fun, perhaps the most satisfyingly strategic experience on this whole damn site. Major thumbs up, cairns. Sure hope to see a trafalgar map sooner rather than later.
Re: Battle of Waterloo [Quenched]
[quote="Incandenza"]I just wanted to say that I've but recently started playing foggy 1v1s on this, and of my dear sweet creeping jesus is it fun, perhaps the most satisfyingly strategic experience on this whole damn site. Major thumbs up, cairns. Sure hope to see a trafalgar map sooner rather than later.[/quote]
Thanks incandenza :-)
You must be able to see a whack of terts if you've got those artillery?
Thanks incandenza :-)
You must be able to see a whack of terts if you've got those artillery?
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Re: Battle of Waterloo [Quenched]
Yeah, the artillery are pretty damn important, to say nothing of the deep satisfaction one gets from wiping out half-a-dozen enemy terits. I can almost hear the crack of the field guns...
Re: Battle of Waterloo [Quenched]
[quote="Incandenza"]Yeah, the artillery are pretty damn important, to say nothing of the deep satisfaction one gets from wiping out half-a-dozen enemy terits. I can almost hear the crack of the field guns...[/quote]LOL...great stuff.
Re: Battle of Waterloo [Quenched]
BUG REPORT
Please see game # 2889345
Blue has ZERO countries left - ZERO armies left- yet he still lives - I should have won this game already - but no - not sure why
Can someone look into this please
thanks
Trillian
Please see game # 2889345
Blue has ZERO countries left - ZERO armies left- yet he still lives - I should have won this game already - but no - not sure why
Can someone look into this please
thanks
Trillian
Re: Battle of Waterloo [Quenched]
Trillian wrote:BUG REPORT
Please see game # 2889345
Blue has ZERO countries left - ZERO armies left- yet he still lives - I should have won this game already - but no - not sure why
Can someone look into this please
thanks
Trillian
Bob...map inspect....tells me that Blue still has one territory alive. Where it is i cannot see.
Maybe he's hiding in amongst some neutrals.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: Battle of Waterloo [Quenched]
-MAP BUG-
game 3019340
i only have one 1 territory (artillery) left in the game and i can't attack/conquer any of the adjacent territories
in other words i'm stuck for the rest of the game
game 3019340
i only have one 1 territory (artillery) left in the game and i can't attack/conquer any of the adjacent territories
in other words i'm stuck for the rest of the game
Re: Battle of Waterloo [Quenched]
pommimiäs wrote:-MAP BUG-
game 3019340
i only have one 1 territory (artillery) left in the game and i can't attack/conquer any of the adjacent territories
in other words i'm stuck for the rest of the game
This is not a bug. It's a player mistake for trapping yourself in an artillery.
Re: Battle of Waterloo [Quenched]
I can't fort into my teammate's artillery, P01, from P06 or Z01, even when I owned P04 and P02. And it's chained, not adjacent, so that's not the problem.
Is there a reason for this? The relevant game is Game 3059663, but I may have lost some of those territs by now so it probably won't be any help to look at it.
Is there a reason for this? The relevant game is Game 3059663, but I may have lost some of those territs by now so it probably won't be any help to look at it.
Reputation cleared.
Never let it be said that Team CC don't investigate fairly.
Although they take bloody forever to do it...
Although they take bloody forever to do it...
Re: Battle of Waterloo [Quenched]
Mjinga wrote:I can't fort into my teammate's artillery, P01, from P06 or Z01, even when I owned P04 and P02. And it's chained, not adjacent, so that's not the problem.
Is there a reason for this? The relevant game is Game 3059663, but I may have lost some of those territs by now so it probably won't be any help to look at it.
Can't fort through P02.
C.

Highest score : 2297