Oasis [Quenched]
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- wcaclimbing
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whitestazn88
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i think it's...
I hate it.... every one has there opinion and thats mine the reason being is because it's just BLAAAAAA (there NO colour to make it POP)

Signed by: Duke, William, Trojë (the sixth)
Just a suggestion, but on the map it says there are booby traps? How about some of the territories in the desert have killer nuetrals? Or like all the territories in the middle of the desert have the killers.
--lanyards
--lanyards

WANT AN ADVANTAGE WHILE WORKING TOWARDS MEDALS?
https://www.conquerclub.com/forum/viewtopic.php?f=529&t=226714
- wcaclimbing
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lanyards wrote:Just a suggestion, but on the map it says there are booby traps? How about some of the territories in the desert have killer nuetrals? Or like all the territories in the middle of the desert have the killers.
--lanyards
you cant code killer neutrals.....
can you?
either way, I am going to have to vote NO on this one. deserts dont attack you
I know it was suggested, but it hasn't been implemented (see the infected neutrals thread in Suggs+bugs.)

- gimil
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wcaclimbing wrote:lanyards wrote:Just a suggestion, but on the map it says there are booby traps? How about some of the territories in the desert have killer nuetrals? Or like all the territories in the middle of the desert have the killers.
--lanyards
you cant code killer neutrals.....
can you?
either way, I am going to have to vote NO on this one. deserts dont attack you![]()
I know it was suggested, but it hasn't been implemented (see the infected neutrals thread in Suggs+bugs.)
I know you said no to my suggestion of the decay taking you down to 1 neutral rather than 1 army. Would instead consider having an outer desert and inner desert?
Outer desert decays to 1 army and the inner desert decays to 1 neutral? Gives the feel of the desert kills the further in you go.
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
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sfhbballnut
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Yes, they can be coded I', pretty sure. And I only suggested it because on the map it says there is booby traps in the desert, so it wouldn't be the desert attacking you.wcaclimbing wrote:lanyards wrote:Just a suggestion, but on the map it says there are booby traps? How about some of the territories in the desert have killer nuetrals? Or like all the territories in the middle of the desert have the killers.
--lanyards
you cant code killer neutrals.....
can you?
either way, I am going to have to vote NO on this one. deserts dont attack you![]()
I know it was suggested, but it hasn't been implemented (see the infected neutrals thread in Suggs+bugs.)
--lanyards

WANT AN ADVANTAGE WHILE WORKING TOWARDS MEDALS?
https://www.conquerclub.com/forum/viewtopic.php?f=529&t=226714
- wcaclimbing
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lanyards wrote:Yes, they can be coded I', pretty sure. And I only suggested it because on the map it says there is booby traps in the desert, so it wouldn't be the desert attacking you.wcaclimbing wrote:lanyards wrote:Just a suggestion, but on the map it says there are booby traps? How about some of the territories in the desert have killer nuetrals? Or like all the territories in the middle of the desert have the killers.
--lanyards
you cant code killer neutrals.....
can you?
either way, I am going to have to vote NO on this one. deserts dont attack you![]()
I know it was suggested, but it hasn't been implemented (see the infected neutrals thread in Suggs+bugs.)
--lanyards
it says the TREASURE is booby trapped.
thats what the -3 decay is for.

- wcaclimbing
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- wcaclimbing
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tenio wrote:Main Foundry main foundry main foundry!
My map needs:
Map handbook wrote:The ideas stamps is required for a map thread to be moved from the ideas forum to the main foundry. To earn this stamp you must meet the following conditions:[list]1)The map, first and for most, must have some sort of clear plan of how production will go
2) Have a playable image. If we quenched it people should be able toplay on it. Ths should included the following:
* Territory names
* Working legends
* Speculative Bonuses
* Tentative Border Divisions
3) The working image needs to be beyond rough draft state. This means that you must provide the following:
* A working image done in some kind of graphic software. Pencil drawn images and images done on paint will not be accpected.
* Two quality updates must be provided.
4) Have honest and interested discussion. Not just you and three friends.
before i get to be in the main foundry.
The red stuff is stuff I don't have yet.

- wcaclimbing
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InkL0sed wrote:Are you still working on this?
yep, just going a bit slow.
I don't have much time to do this on weekdays because of school, and I have been gone all morning today.
Its not really the drawing part thats taking a long time, its getting the oases and borders correct for the desert. Everything needs to be fair so you can have an equal chance at reaching the grand oasis, and thats whats taking time.
I'll be working on it again later tonight. There will probably be an update by tomorrow night.

- wcaclimbing
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- wcaclimbing
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Notes:
98 territories in the desert.
17 on the left fertile area.
21 on the right fertile area.
136 territories total.
20 small oases.
the closer paths to the Grand Oasis will have more neutrals blocking the way, so it doesn't depend so much on starting position.
These are subject to change:
The desert will be mostly 1s and 2s, with some 3s and 4s scattered around the center oasis.
Each part of the grand oasis will have 7 (or 8 ) armies on it.
Each small oasis will have a 4 on it.
98 territories in the desert.
17 on the left fertile area.
21 on the right fertile area.
136 territories total.
20 small oases.
the closer paths to the Grand Oasis will have more neutrals blocking the way, so it doesn't depend so much on starting position.
These are subject to change:
The desert will be mostly 1s and 2s, with some 3s and 4s scattered around the center oasis.
Each part of the grand oasis will have 7 (or 8 ) armies on it.
Each small oasis will have a 4 on it.

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sfhbballnut
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- Sir. Ricco
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