The Gas Chamber has no territory title. I know that it's mentioned in the legend, but somebody might not pick up on that right away. Better safe than sorry.
Has anybody tried to calculate the odds of starting the game with some gang bonuses? We'd need to know how many members there are in each gang - if it's a lot, starting with four - or even even - would be pretty common, giving an advantage to the player who goes first.
The concept of "rooms" is a bit confusing when it comes to the guards in the wings... is each guard in his own room? Can 101 hit 104? Because usually the walls are a heavier graphic, and the single black lines are doors, but in the guard areas the single black lines look like walls.
003 and 004: couldn't hurt to put two arrows on each guard tower, to make it clear that they can hit anybdy on the yard. And woud it make more sense for them to bombard the guys on the yard rather than attack?
"The Hole: -1" - i totally get that it's -1 per cell in the hole, but maybe you should say that or else somebody might think you have to hold the entire thing to get the minus. And with each of those being starting terits it could put somebody at an early disadvantage based on the initial drop.
The Gas Chamber has no territory title. I know that it's mentioned in the legend, but somebody might not pick up on that right away. Better safe than sorry. yeah i kinda like it how its got no title... its kind of an inside thing, seeing as no prisoner has seen the gas chamber and survived, yet they all know its there. It's also very obvious from the legend. And its a bit cramped to put in "gas chamber" in there, as well as being a little too pedestrian for such an ominous place.
Has anybody tried to calculate the odds of starting the game with some gang bonuses? We'd need to know how many members there are in each gang - if it's a lot, starting with four - or even even - would be pretty common, giving an advantage to the player who goes first.
I have tried to get people to calculate the bonuses but they all claim the math is too hard. It's beyond my math skills so it can be a challenge to anyone who wants to pick it up.
The concept of "rooms" is a bit confusing when it comes to the guards in the wings... is each guard in his own room? Can 101 hit 104? Because usually the walls are a heavier graphic, and the single black lines are doors, but in the guard areas the single black lines look like walls. Guard 101 cannot attack Guard 104 because they are not touching. It seems pretty obvious to me. I had them staggered like that because in an earlier draft it had the guards all orderly but it created some nasty bottle necks and having one guard hold in four cell mates. It's not too pretty this way but its functional and helps the gameplay a alot.
003 and 004: couldn't hurt to put two arrows on each guard tower, to make it clear that they can hit anybdy on the yard. And woud it make more sense for them to bombard the guys on the yard rather than attack?
"The Hole: -1" - i totally get that it's -1 per cell in the hole, but maybe you should say that or else somebody might think you have to hold the entire thing to get the minus. And with each of those being starting terits it could put somebody at an early disadvantage based on the initial drop. Your right, adding 'per cell' would clear that up. Perhaps, I could drop the -3 max thing and make the hole start neutral. This map was started before neutrals were in effect.
So 1 persons chance of getting a particular square = 0.111
Of the 90 15 are of one gang...
So that's a 0.066 chance of getting a member of a specific gang?
So 0.066 * 0.066 = 0.004 = 0.4% of getting 2 gang members the same?
So 0.066 * 0.066 * 0.066 * 0.066 = 0.000018974736 = slim chance of getting 4 gang members...
0.4*11 = 4.4% of getting 2 gang members with 8 players...
0.4*12 = 4.8% of getting 2 gang members with 7 players...
0.4*15 = 6% of getting 2 gang members with 6 players...
0.4*18 = 7.2% of getting 2 gang members with 5 players...
0.4*20 = 8% of getting 2 gang members with 4 players...
0.4*30 = 12% of getting 2 gang members with 3 players...
0.002*11 = 0.022% of getting 4 gang members with 8 players...
0.002*12 = 0.024% of getting 4 gang members with 7 players...
0.002*15 = 0.03% of getting 4 gang members with 6 players...
0.002*18 = 0.036% of getting 4 gang members with 5 players...
0.002*20 = 0.04% of getting 4 gang members with 4 players...
0.002*30 = 0.06% of getting 4 gang members with 3 players...
Of course I could've chuffed those figures up completely...
Edit: I just remembered you need to hold the gang leader for a bonus so even though most of my post below is relatively worthless already, this makes it even more worthless. I'll think about it tomorrow if you want.
8 players chances of having 2 from a specific gang
Problem is you could have 2 or 3 or 7 from another gang. It's probably not something I can do at the moment since I'm tired. But, I'll think about it later if it's important.
I don't have a calculator with a nCr function on it so someone else that knows what I'm talking about can do the math
I'm not 100% positive that I'm right since I often mess up 'simple' probability stuff like this.
simple in quotes because this should be simple for me but might not be for others
oaktown wrote:Has anybody tried to calculate the odds of starting the game with some gang bonuses? We'd need to know how many members there are in each gang - if it's a lot, starting with four - or even even - would be pretty common, giving an advantage to the player who goes first.
I think like the airplanes in Pearl Harbor it will be very common. The difference here is that except for New Fish you must hold the leader to gain any bonus. The odds of holding that specific territory and enough of others in the same type isn't very big in 4 player and up games. I know not very big isn't that specific, I believe it's 10-15%.
3 player games is a different matter... But that's the problem with bigger maps.
i missed the part about the gang leaders... my bad.
As for the gas chamber, I like the idea of keeping the title off, but you could make it more easily identifiable and have some fun with it - maybe a skull and crossbones? A light cloud above the army cirlce?
Better yet, change it to the electric chair, which seems like a nastier way to die anyway - lose the army circle and replace it with an army chair.
Seriously, I know Mibi announced his semi-retirement/sabbatical, but has anyone been in touch with him?
No disrespect to Mibi, 'cause he does great work, but do you think he'd allow someone to take over for him with him having veto power over changes? I'd offer, but you don't want to see the graphics I'd come up with... It'd make this great map look... not so great.
I only suggest because this is a great looking map and I'm really selfish and I want to play it ASAP!!!
He must be done with his budget map. I wonder when we're going to see the first draft of the graphics? How many territs & continents are there gonna be??
Update:
1.Legend rewording.
2. The hole cells now start neutral and there is no -3 limit.
3. gas chamber is more opaque, gassier.
4. other slight changes
Large blank:
Large with neutrals:
Small blank:
Small with digits; yeah its damn tight in there, its prison ffs!
I can't guarantee timely updates after this... so hopefully this one as some legs.
mibi wrote:Update: 1.Legend rewording. 2. The hole cells now start neutral and there is no -3 limit. 3. gas chamber is more opaque, gassier. 4. other slight changes
Large blank:
Large with neutrals:
Small blank:
Small with digits; yeah its damn tight in there, its prison ffs!
I can't guarantee timely updates after this... so hopefully this one as some legs.
are you missing a black separation line between 601 and Door?
I'm a bit concerned about when the XML will be done. No offense to Coleman but he's been extremely busy lately so I'm not sure if this will/can be done anytime soon. I'm very busy too so I might not be one to talk but it's something to ponder since I think the map is done. Maybe he's already working on it and/or has plans to do it though hopefully.