Oasis [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
User avatar
wcaclimbing
Posts: 5598
Joined: Fri May 12, 2006 10:09 pm
Location: In your quantum box....Maybe.
Contact:

Post by wcaclimbing »

any other suggestions before I start work on the desert and oases?
Image
User avatar
InkL0sed
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Gender: Male
Location: underwater
Contact:

Post by InkL0sed »

Get on with it already! :)
whitestazn88
Posts: 3128
Joined: Mon Feb 05, 2007 2:59 pm
Gender: Male
Location: behind you
Contact:

Post by whitestazn88 »

InkL0sed wrote:Get on with it already! :)


seconded
bryguy
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Post by bryguy »

whitestazn88 wrote:
InkL0sed wrote:Get on with it already! :)


seconded


thirded :)
User avatar
MonkeyCrazy12321
Posts: 36
Joined: Fri Mar 23, 2007 9:19 am
Location: Vancouver
Contact:

i think it's...

Post by MonkeyCrazy12321 »

I hate it.... every one has there opinion and thats mine the reason being is because it's just BLAAAAAA (there NO colour to make it POP)
8)
Signed by: Duke, William, Trojë (the sixth)
User avatar
lanyards
Posts: 1378
Joined: Sat Feb 24, 2007 1:31 am

Post by lanyards »

Just a suggestion, but on the map it says there are booby traps? How about some of the territories in the desert have killer nuetrals? Or like all the territories in the middle of the desert have the killers.

--lanyards
Image
WANT AN ADVANTAGE WHILE WORKING TOWARDS MEDALS?
https://www.conquerclub.com/forum/viewtopic.php?f=529&t=226714
User avatar
wcaclimbing
Posts: 5598
Joined: Fri May 12, 2006 10:09 pm
Location: In your quantum box....Maybe.
Contact:

Post by wcaclimbing »

lanyards wrote:Just a suggestion, but on the map it says there are booby traps? How about some of the territories in the desert have killer nuetrals? Or like all the territories in the middle of the desert have the killers.

--lanyards

you cant code killer neutrals.....
can you?
either way, I am going to have to vote NO on this one. deserts dont attack you :roll:

I know it was suggested, but it hasn't been implemented (see the infected neutrals thread in Suggs+bugs.)
Image
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Post by gimil »

wcaclimbing wrote:
lanyards wrote:Just a suggestion, but on the map it says there are booby traps? How about some of the territories in the desert have killer nuetrals? Or like all the territories in the middle of the desert have the killers.

--lanyards

you cant code killer neutrals.....
can you?
either way, I am going to have to vote NO on this one. deserts dont attack you :roll:

I know it was suggested, but it hasn't been implemented (see the infected neutrals thread in Suggs+bugs.)


I know you said no to my suggestion of the decay taking you down to 1 neutral rather than 1 army. Would instead consider having an outer desert and inner desert?

Outer desert decays to 1 army and the inner desert decays to 1 neutral? Gives the feel of the desert kills the further in you go.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
sfhbballnut
Posts: 1687
Joined: Fri May 05, 2006 3:01 pm

Post by sfhbballnut »

yeah the neg bonuses is enough for booby traps, attacking eutrals is gimmicky if possible
User avatar
lanyards
Posts: 1378
Joined: Sat Feb 24, 2007 1:31 am

Post by lanyards »

wcaclimbing wrote:
lanyards wrote:Just a suggestion, but on the map it says there are booby traps? How about some of the territories in the desert have killer nuetrals? Or like all the territories in the middle of the desert have the killers.

--lanyards

you cant code killer neutrals.....
can you?
either way, I am going to have to vote NO on this one. deserts dont attack you :roll:

I know it was suggested, but it hasn't been implemented (see the infected neutrals thread in Suggs+bugs.)
Yes, they can be coded I', pretty sure. And I only suggested it because on the map it says there is booby traps in the desert, so it wouldn't be the desert attacking you.

--lanyards
Image
WANT AN ADVANTAGE WHILE WORKING TOWARDS MEDALS?
https://www.conquerclub.com/forum/viewtopic.php?f=529&t=226714
User avatar
wcaclimbing
Posts: 5598
Joined: Fri May 12, 2006 10:09 pm
Location: In your quantum box....Maybe.
Contact:

Post by wcaclimbing »

lanyards wrote:
wcaclimbing wrote:
lanyards wrote:Just a suggestion, but on the map it says there are booby traps? How about some of the territories in the desert have killer nuetrals? Or like all the territories in the middle of the desert have the killers.

--lanyards

you cant code killer neutrals.....
can you?
either way, I am going to have to vote NO on this one. deserts dont attack you :roll:

I know it was suggested, but it hasn't been implemented (see the infected neutrals thread in Suggs+bugs.)
Yes, they can be coded I', pretty sure. And I only suggested it because on the map it says there is booby traps in the desert, so it wouldn't be the desert attacking you.

--lanyards

it says the TREASURE is booby trapped.
thats what the -3 decay is for.
Image
User avatar
wcaclimbing
Posts: 5598
Joined: Fri May 12, 2006 10:09 pm
Location: In your quantum box....Maybe.
Contact:

Post by wcaclimbing »

Awesome!
I'm sticky now :D

I'll be doing some work on the desert tonight. I am pretty limited on weekdays because of school, which is why you haven't seen any new updates recently.
Image
User avatar
tenio
Posts: 174
Joined: Thu Apr 19, 2007 7:23 pm
Location: The Moon

Post by tenio »

Main Foundry main foundry main foundry!
User avatar
wcaclimbing
Posts: 5598
Joined: Fri May 12, 2006 10:09 pm
Location: In your quantum box....Maybe.
Contact:

Post by wcaclimbing »

tenio wrote:Main Foundry main foundry main foundry!

:roll:

My map needs:

Map handbook wrote:The ideas stamps is required for a map thread to be moved from the ideas forum to the main foundry. To earn this stamp you must meet the following conditions:[list]1)The map, first and for most, must have some sort of clear plan of how production will go

2) Have a playable image. If we quenched it people should be able toplay on it. Ths should included the following:

* Territory names
* Working legends
* Speculative Bonuses
* Tentative Border Divisions

3) The working image needs to be beyond rough draft state. This means that you must provide the following:

* A working image done in some kind of graphic software. Pencil drawn images and images done on paint will not be accpected.
* Two quality updates must be provided.

4) Have honest and interested discussion. Not just you and three friends.


before i get to be in the main foundry.
The red stuff is stuff I don't have yet.
Image
User avatar
tenio
Posts: 174
Joined: Thu Apr 19, 2007 7:23 pm
Location: The Moon

Post by tenio »

oh lol


well finish it!
User avatar
InkL0sed
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Gender: Male
Location: underwater
Contact:

Post by InkL0sed »

Are you still working on this?
User avatar
wcaclimbing
Posts: 5598
Joined: Fri May 12, 2006 10:09 pm
Location: In your quantum box....Maybe.
Contact:

Post by wcaclimbing »

InkL0sed wrote:Are you still working on this?

yep, just going a bit slow.
I don't have much time to do this on weekdays because of school, and I have been gone all morning today.

Its not really the drawing part thats taking a long time, its getting the oases and borders correct for the desert. Everything needs to be fair so you can have an equal chance at reaching the grand oasis, and thats whats taking time.

I'll be working on it again later tonight. There will probably be an update by tomorrow night.
Image
User avatar
InkL0sed
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Gender: Male
Location: underwater
Contact:

Post by InkL0sed »

Great, I was starting to get a little worried by the inactivity.
User avatar
wcaclimbing
Posts: 5598
Joined: Fri May 12, 2006 10:09 pm
Location: In your quantum box....Maybe.
Contact:

Post by wcaclimbing »

V2.0!

Stuff done:
made borders
made oases

Stuff to do:
clean up borders
add details to each oasis
add names
move a few borders
fix green colors on oases


Image
Image
User avatar
wcaclimbing
Posts: 5598
Joined: Fri May 12, 2006 10:09 pm
Location: In your quantum box....Maybe.
Contact:

Post by wcaclimbing »

Notes:

98 territories in the desert.
17 on the left fertile area.
21 on the right fertile area.
136 territories total.

20 small oases.
the closer paths to the Grand Oasis will have more neutrals blocking the way, so it doesn't depend so much on starting position.

These are subject to change:
The desert will be mostly 1s and 2s, with some 3s and 4s scattered around the center oasis.
Each part of the grand oasis will have 7 (or 8 ) armies on it.
Each small oasis will have a 4 on it.
Image
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Post by gimil »

fantastic!

I would like to see the borders alot less intrusive so that the landscape really sticks out.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
sfhbballnut
Posts: 1687
Joined: Fri May 05, 2006 3:01 pm

Post by sfhbballnut »

great work, seems like you've got a pretty good handle on what needs to be done
User avatar
Sir. Ricco
Posts: 4555
Joined: Tue Oct 02, 2007 2:33 pm
Gender: Male
Location: Making kingdoms burn and bloodshed start.
Contact:

Post by Sir. Ricco »

Keep up the good work man. One question, where will everybody spawn?
Image
Image
Image
bryguy
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Post by bryguy »

i know i know!! at the.... oh shoot i forgot, oh well



looks great man!
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Post by gimil »

Sir. Ricco wrote:Keep up the good work man. One question, where will everybody spawn?


I believe that everyone spawns at the fertile land.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
Post Reply

Return to “The Atlas”