Suggestions that have been archived.
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amazzony
Posts: 10406 Joined: Tue Nov 14, 2006 12:58 pm
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by amazzony » Fri Feb 22, 2008 1:44 am
As I see it then no fortification means no fortification. The troops are stuck whereever they are until get released or killed
You can't make a no fort option with a few exceptions IMO. But hey, I'm just a spammer
"Thou shalt accept thy dice rolls as the will of the Gods" (Church of Gaming) "amazzony is a beast" (Woodruff)
Risktaker17
Posts: 1495 Joined: Sun Apr 01, 2007 8:09 am
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by Risktaker17 » Fri Feb 22, 2008 1:54 am
options are fine
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Gozar
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by Gozar » Sat Feb 23, 2008 8:30 pm
Those voting "no" must not be too strongly opposed, as none have voiced any concerns.
timmytuttut88
Posts: 913 Joined: Fri Nov 02, 2007 10:38 pm
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by timmytuttut88 » Sat Feb 23, 2008 9:53 pm
everyone type in huge font to get the mods attention.
WE WANT THIS OPTION!!!
BeakerWMA
Posts: 425 Joined: Wed Mar 28, 2007 4:36 pm
Location: Canada
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by BeakerWMA » Sun Feb 24, 2008 11:16 am
timmytuttut88 wrote: everyone type in huge font to get the mods attention.WE WANT THIS OPTION!!!
I am serious...and don't call me Shirley.
Risktaker17
Posts: 1495 Joined: Sun Apr 01, 2007 8:09 am
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by Risktaker17 » Sun Feb 24, 2008 8:47 pm
BeakerWMA wrote: timmytuttut88 wrote: everyone type in huge font to get the mods attention.WE WANT THIS OPTION!!!
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Kaplowitz
Posts: 3088 Joined: Tue May 01, 2007 5:11 pm
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by Kaplowitz » Sun Feb 24, 2008 9:26 pm
Risktaker17 wrote: BeakerWMA wrote: timmytuttut88 wrote: everyone type in huge font to get the mods attention.WE WANT THIS OPTION!!!
i wouldnt use it but
OK!
Timminz
Posts: 5579 Joined: Tue Feb 27, 2007 1:05 pm
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by Timminz » Sun Feb 24, 2008 9:34 pm
While I don't think the huge font is the best way to get noticed, I do think (as I've said before) that this is a good idea. The only negatives I've seen posted here, are part of the reasons why I think this is an option that should be available.
keiths31
Posts: 2202 Joined: Fri Jan 26, 2007 6:41 pm
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by keiths31 » Mon Feb 25, 2008 7:40 am
It is just an option for gameplay...no one is being forced to use it. No one forces you to use Fog of War if you don't like it. Some people will try it and some may not. Will never know fi we don't have that as an option.
Gozar
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by Gozar » Wed Feb 27, 2008 5:00 pm
One of the disadvantages to this would be not being able to fortify.
timmytuttut88
Posts: 913 Joined: Fri Nov 02, 2007 10:38 pm
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by timmytuttut88 » Wed Feb 27, 2008 5:01 pm
Gozar wrote: One of the disadvantages to this would be not being able to fortify.
soka
Posts: 249 Joined: Wed Sep 05, 2007 7:32 pm
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by soka » Wed Feb 27, 2008 5:40 pm
i love the idea i dont know how many i would play because i need all the advantage i can get but sounds like a good and fun idea
Timminz
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by Timminz » Sat Mar 01, 2008 1:40 pm
What a great strategic variation this would be. People would have to be very careful when deploying and advancing after attacks.
Gozar
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by Gozar » Fri Mar 07, 2008 1:28 pm
Timminz wrote: What a great strategic variation this would be. People would have to be very careful when deploying and advancing after attacks.
It would make the game too easy.
If you cannot fortify, then I will know exactly where you can't fortify to!
Timminz
Posts: 5579 Joined: Tue Feb 27, 2007 1:05 pm
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by Timminz » Wed Mar 12, 2008 12:54 am
I don't want to see this idea fall from the first page.
I want some recognition, that this has even been looked at.
C'mon now.
At least acknowledge it.
BaldAdonis
Posts: 2334 Joined: Fri Aug 24, 2007 1:57 am
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by BaldAdonis » Wed Mar 12, 2008 12:57 am
Just get keiths to edit the title so that it says [To-do], then lack will just implement it automatically.
Ditocoaf
Posts: 1054 Joined: Wed Feb 27, 2008 9:17 pm
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by Ditocoaf » Wed Mar 12, 2008 1:36 am
this seems so basic, it can't NOT be done! Do it already, why don't you?
Herakilla
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by Herakilla » Wed Mar 12, 2008 12:01 pm
at least say SOMETHING
lackattack
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by lackattack » Wed Mar 12, 2008 1:12 pm
I merged the duplicate suggestions and put it on my to-do list
Timminz
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by Timminz » Wed Mar 12, 2008 1:17 pm
amazzony
Posts: 10406 Joined: Tue Nov 14, 2006 12:58 pm
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by amazzony » Thu Mar 13, 2008 6:33 am
Now this is cool
"Thou shalt accept thy dice rolls as the will of the Gods" (Church of Gaming) "amazzony is a beast" (Woodruff)
Timminz
Posts: 5579 Joined: Tue Feb 27, 2007 1:05 pm
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by Timminz » Mon Mar 17, 2008 8:32 am
Just bumping this again, since it doesn't seem to have been added to the stickied list yet.
Optimus Prime
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by Optimus Prime » Mon Mar 17, 2008 10:19 am
Stickied list doesn't get updated nearly as often. If Lack tagged it as To-Do he definitely has it on his personal list though.
hideaway
Posts: 61 Joined: Tue Oct 02, 2007 11:49 am
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by hideaway » Wed Apr 02, 2008 12:01 pm
Concise description: Allow No Fortifications as a Game Option when selecting Fortifications Type Specifics: Instead of having the option of selecting merely Unlimited Fortifications or Chained or Adjacent, what if you could NOT fortify! That's right, where you attack and where you advance is WHERE YOU LEAVE EM! As soon as you click 'end attacks' YOUR TURN IS OVER! It would drastically alter deployment strategy and I believe mathematics would take on a whole new role as dice odds would be come paramount in terms of deployment strategy. It would also reduce continent bonuses and allow for a more interesting psychological game, in my opinion. This will improve the following aspects of the site: it will give more options to select during game formation, and add a different aspect to deployment strategy