[Abandoned] - Official Feudal War Revamp
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wicked wrote:no way dude. I like the northern part the way it is. In fact, I like all the gameplay... don't change a thing where gameplay is concerned, even the proposed changes you already have. ick.
Meh - of the 20 games I've played on this map - I've never started on the top :snigger:
C.

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sfhbballnut
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sorry I didn't read anything but I noticed something about this version that is bad.
In the old version, I could tell where the borders between regions were quite easily. In this version, they don't stand out that much from regular borders. Additionally, the south east region border to the north looks more like a continuation of the impassable cliff (or whatever it is) than just a regular border.
In the old version, I could tell where the borders between regions were quite easily. In this version, they don't stand out that much from regular borders. Additionally, the south east region border to the north looks more like a continuation of the impassable cliff (or whatever it is) than just a regular border.
- hecter
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gimil wrote:hecter wrote:No offence, but I think your trees make your map look diseased...
Well hector comments like that dont help people when it comes to fixing concerns. . .
Make them look less like sharp, small hills. Make them look more like trees (a darker colour of green would be a good start).
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.


yeti_c wrote:yeti_c wrote:Like the new rivers & Bridges - hate the new green...
You need to make the top half of the map harder to hold.
C.
For this - how about a boat yard in Yer village that lands on the north shore?
C.
would be nice to see a boat yard or something
as well as 2 extra castles (and maybe 1 extra town) to enable 8 player play.
and for some gameplay options, if possible make some scriptings that would enable you to 'see' part of the territories that are 'down below' when you look down from the mountain range each castle has around it, for in fact you do see quite a lot further from above right? so in FoW games, why not show the first 2 or 3 territories from the edge of the mountain if you hold it? (attacking would be impossable off course, unless with arrows, but that would be more like bombarding, and would screw up the gameplay, so just line-of-sight would be fine) on the other hand it might make it harder to invade a given castle, but what if a castle only has 1 side it can see, and 1 side it can't see, then you must find a 'longer and potentially more dangerous route' to sneak up to a given castle, or take the 'short route' and risk being discovered early. also, if you are to implement this, don't forget to add 'forest regions' since forest provides cover
just my 49 cents
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- Sven Hassel
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yeti_c wrote:wicked wrote:so? doesn't mean we should change the entire map just to suit you.
No but we should try and make the gameplay more balanced... I'll bet that 70% of victories on this map are from players starting in either of the top two castles.
C.
nope here you are wrong i played with some guy about 15 games on feudal, i started almost all of them from the bottom part and managed only lost 2 or 3 the top can be a disadvantage (if you know how
"Bullets kill, grenades kill, bayonets kill, the cold kills. Death has a thousand faces. The worst of them all: the Court Martial."


zimmah wrote:yeti_c wrote:yeti_c wrote:Like the new rivers & Bridges - hate the new green...
You need to make the top half of the map harder to hold.
C.
For this - how about a boat yard in Yer village that lands on the north shore?
C.
would be nice to see a boat yard or something
as well as 2 extra castles (and maybe 1 extra town) to enable 8 player play.
and for some gameplay options, if possible make some scriptings that would enable you to 'see' part of the territories that are 'down below' when you look down from the mountain range each castle has around it, for in fact you do see quite a lot further from above right? so in FoW games, why not show the first 2 or 3 territories from the edge of the mountain if you hold it? (attacking would be impossable off course, unless with arrows, but that would be more like bombarding, and would screw up the gameplay, so just line-of-sight would be fine) on the other hand it might make it harder to invade a given castle, but what if a castle only has 1 side it can see, and 1 side it can't see, then you must find a 'longer and potentially more dangerous route' to sneak up to a given castle, or take the 'short route' and risk being discovered early. also, if you are to implement this, don't forget to add 'forest regions' since forest provides cover
just my 49 cents
THis isn't available in the current form of the XML - you would have to list as Bombarding...
However - I believe it was listed as a Maybe on an XML extension so probably next round of XML upgrades could do this.
C.

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Lone.prophet
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gimil wrote:Kaplowitz wrote:yeti which one am i?
and i didnt think you should stop, i liked it a lot. I just thought you should have worked on the China map first.
What I do with my spare time isnt up to you though is it?
what is this a hostile answer all he says is i think
and you than basicly say stfu i dont listen to you

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Lone.prophet
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Lone.prophet
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Lone.prophet
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Likey Lotey!!!
Looks really good Gimil. I like the fact that the 'neutral' territories have white numbers and the kingdom territs have yellow ones. That would have made things much more obvious to me the first time I played (well, this time).
Somehow, the numbers in Barbarians seem to be a little dimmer than the rest, though. Maybe it's just my eyes playing tricks on me.
I now see the forests - they're much more foresty. I like the hills and dales, too. Vertical relief does seem to add a nice touch.
Looks really good Gimil. I like the fact that the 'neutral' territories have white numbers and the kingdom territs have yellow ones. That would have made things much more obvious to me the first time I played (well, this time).
Somehow, the numbers in Barbarians seem to be a little dimmer than the rest, though. Maybe it's just my eyes playing tricks on me.
I now see the forests - they're much more foresty. I like the hills and dales, too. Vertical relief does seem to add a nice touch.
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