Mod Note:Abandoned - If resurrected, this one must be checked again.
REVAMP take 2!
I have took the graphical style from Feudal Epic and applied it to the original feudal war because I would like something consistant between the two maps.
So this is a whole new PSD file? Must have taken a while.
Anyway, looks pretty cool. I'd rather have the slight yellow and brown textures and little trees on the grass like in the old version, though I understand that this is just a 1st draft.
pepperonibread wrote:So this is a whole new PSD file? Must have taken a while. Anyway, looks pretty cool. I'd rather have the slight yellow and brown textures and little trees on the grass like in the old version, though I understand that this is just a 1st draft.
Its actually took a fraction of teh time to make the new file Although, yes, alot of work. I will add more landscaping in the next draft.
I think you should make it all black and all you can see is the army numbers, that way people will have to guess borders and names.
Anyway, I don't think this needed a revamp, but I don't mind it; I always thought of the graphics as plain. I really think you need to fix the vilages, but I can't put my finger on what it is, but don't worry, I'll tell you as soon as I figure it out.
fireedud wrote:I think you should make it all black and all you can see is the army numbers, that way people will have to guess borders and names.
Anyway, I don't think this needed a revamp, but I don't mind it; I always thought of the graphics as plain. I really think you need to fix the vilages, but I can't put my finger on what it is, but don't worry, I'll tell you as soon as I figure it out.
Thanks buddy, ill wait for you to put your finger on it
i already told you in the pm feudal doesn't need a revamp.
at least not now. maybe in 6 months but not now.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
I think I put my finger on the villages: it's too scattered. I think there should be a "main" hut in the center and everything centralized around that. But I could be wrong.
the only reason people dont liek feudal's graphics is because it doesnt look like a normal risk-style map. not its bad, but i just feel the land is too empty even with all the trees that u will add to this. trees can only fill up so much before it gets overused.
have u thought of making different terrain terts? it wont affect gameplay but it will change up the look and make it more different.
maybe u can try adding sand near the lake or river, and maybe forest terts instead of a few trees everywhere. or plains with wheat on the adjacent castle terts to show some realism that people grew food on the land and possible surround houses near the castle.
u might have to change up the village tert, by creating a circular village where all the huts/houses are arranged in a circle with a town center in the middle and a road going through it to signify a village and not just regular houses near the castles.
map is still great though gimil. just a tad plain.
Time to retire this much loved sig of mine with a new clan.
I'm actually really glad to see this being fixed up a bit, not that it needs too much. I REALLY like this map, and have played it a ton, but I've had a lot of trouble distinguishing the 3's from 5's and reading some of numbers overall, and as a result have mis-attacked on this map more than any other ever. (but I still play it!)
Is there a way to remove the black shadows behind some of the numbers? For example, the Northern Plains numbers are very easy to read and the Realm of Might numbers aren't.
if you feel it need's the patch up, I'm not gonna complain, but I haven't been bothered, its been one of my favorite maps of late, excellent work in any case
DiM wrote:i already told you in the pm feudal doesn't need a revamp. at least not now. maybe in 6 months but not now.
And like I already told you I want to do it. . .
Suppport me or dont bother commenting
of course i'll support you, i just think that since you have little free time to do maps (since you're a carto and all that) i'd like to see that little bit of time put to use towards a new map.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
DiM wrote:i already told you in the pm feudal doesn't need a revamp. at least not now. maybe in 6 months but not now.
And like I already told you I want to do it. . .
Suppport me or dont bother commenting
of course i'll support you, i just think that since you have little free time to do maps (since you're a carto and all that) i'd like to see that little bit of time put to use towards a new map.
I dont feel like thinking up a new idea, I just feel ceative so i want to redo this
I don't like that colour of green... It's too unnatural. But it's not that big of a deal and I don't blame ya... Any landscape artist will tell ya that green is the hardest colour to reproduce
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.
hecter wrote:I don't like that colour of green... It's too unnatural. But it's not that big of a deal and I don't blame ya... Any landscape artist will tell ya that green is the hardest colour to reproduce
hecter wrote:I don't like that colour of green... It's too unnatural. But it's not that big of a deal and I don't blame ya... Any landscape artist will tell ya that green is the hardest colour to reproduce
I like the new green Its fresher.
I find it too fake, to fabricated, to unnatural, to phony, ect. ect.
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.
Unit_2 wrote:Can you please change it to somethign other then green....its too green....
What colors of grass do you see
i see dead people and unicorns.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
hecter wrote:I don't like that colour of green... It's too unnatural. But it's not that big of a deal and I don't blame ya... Any landscape artist will tell ya that green is the hardest colour to reproduce
I like the new green Its fresher.
I find it too fake, to fabricated, to unnatural, to phony, ect. ect.
There is a current lack of landscaping which i will get to in te next update hopfully
I'm playing this map for the 1st time right now, and I would agree with Wicked - the numbers can be difficult to read. Also, it took me some time (and a hint via the game chat) what the villages were and what their role is. Maybe make the legend text a little easier to read, also. Well, the title text, not the play description text. Maybe if you can make my mind a little clearer, I'd have been able to pick up on the villages quicker...
All in all, I really like the game play so far. Some minor text upgrades, and the upcoming landscape improvements are all I see this map needing right now.
Newbie $0.02. That $0.0015 in veteran currency, but it's yours for the taking