FIXED :
Dice Floater Now pops on and off page without a problem.
Float Actions - now renamed HUD (Heads Up Display)
Tightened Deferred Bug - can still occur but less likely.
Fixed Continent Click Handler when commas where present (AOM:Magic)
Reworded Menu options slightly for tighter UI.
Running commercials as well?
"www.gmlvl.com provides 10% discount for all packages.
You will get 10% commission generated from your Referrals' power leveling orders "
I'll never pay for another Premium on ConquerClub.
Running commercials as well? "www.gmlvl.com provides 10% discount for all packages. You will get 10% commission generated from your Referrals' power leveling orders "
Running commercials as well? "www.gmlvl.com provides 10% discount for all packages. You will get 10% commission generated from your Referrals' power leveling orders "
I've flagged that to be removed - fuckers!!!
C.
I just installed @VERSION : 3.5.2.
WOW!!! Dice are Lightning fast.
I'll never pay for another Premium on ConquerClub.
I don't know if anybody else is suffering the same problems as I am. I am not sure if it is BOB or something else. Possibly Greasemonkey?
a) Conquer Man map - Keeps locking out and telling me a script that is running is not responding. I have to turn Greasemonkey off to actually make a turn.
b) Also having similar problems with deploying on the Scotland map. Have to turn Greasemonkey off again to do anything on that. It just locks me out and I have to come out to "my games" turn it off and go back in to the game.
a) Conquerman is slow due to the huge XML document that runs it.
b) You must have an old version - the bugs in BOB for the scotland map were fixed a couple of weeks ago - I suggest you upgrade - the latest version is 3.5.2
That way the action form is at least the same width as the map... that should help some. Or you could throw in an option to toggle hud width... Default, Map, Map + 100, Map + 200.
That way the action form is at least the same width as the map... that should help some. Or you could throw in an option to toggle hud width... Default, Map, Map + 100, Map + 200.
Hmmm - more options!? They already scroll of the screen as it is!!
Map width is a bit wide... but it can be done easily.
yeti_c wrote:Hi Ishiro - I've just read this - The deferred value is only used to show the deferred armies when the player is playing his turn...
I.e. for when the player has pressed Begin - and until the player is deploying his deferred armies - at all other times the plan was to calculate the deferred armies by the bonus * missed turns (this calc doesn't work in turn as the player may have changed their bonus)
So the trick is when to reinitialise "deferred"... I can't do it on Deploy... as that happens before - or Attack...
I can't do it on "Fortify" of "gets a card" - although these would help minimise the problem - but if they didn't fortify in a no cards game - then the bug will still happen...
I can't reset it if someone else plays - as that won't work on Freestyle...
Hmmm.
C.
Well... it would be nice if lack threw in a "player ends turn" line when they finish.
yeti_c wrote:Hi Ishiro - I've just read this - The deferred value is only used to show the deferred armies when the player is playing his turn...
I.e. for when the player has pressed Begin - and until the player is deploying his deferred armies - at all other times the plan was to calculate the deferred armies by the bonus * missed turns (this calc doesn't work in turn as the player may have changed their bonus)
So the trick is when to reinitialise "deferred"... I can't do it on Deploy... as that happens before - or Attack...
I can't do it on "Fortify" of "gets a card" - although these would help minimise the problem - but if they didn't fortify in a no cards game - then the bug will still happen...
I can't reset it if someone else plays - as that won't work on Freestyle...
Hmmm.
C.
Well... it would be nice if lack threw in a "player ends turn" line when they finish.
wombat slayer wrote:Sorry if this idea has already come up... I searched and didn't see anything.
Would it be possible for BoB to calculate the number of ranking points you will win/lose based on the ranks of the people you're playing with?
Estimate based on rank, yes. Provide something accurate, no.
actually yeti said it was possible, just a pain to program, and emphasis on pain
Er - no - I said it would be possible IF lack put the scores on the page somewhere. (It would be easy then)
C.
Actually Hecter is right, you cannot calculate the scores, you can estimate them. They are live values, such as if some random player could be getting a win on another game against one of your opponents in your current game and that current game player's score will change immediately.
For example
Tom has 2000 points
You have 1000 points
Before you can eliminate Tom, Tom lost to John (with 500 points)
Now instead of the 40 points you figured you would get, you would instead get 38 pts.
Now agreed that is not a big difference in a two player game but that can fluctuate a great more in an 8 player game. It is just a fact that the points can only be estimated.
Technically you're right - but with the live scores it would be accurate to as close as possible... obviously each time someone does something the scores would be udated - so it would be fairly unlucky for it to be wrong...
Without the live scores - then it's even more estimated.