The Shopping Center (V6 w/ Doors 1st post) [Advanced Idea]

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heirware
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Post by heirware »

<_<

Alright well I've got a new style of doors, I might add the double handles in the middle thing later on.

Image

This a bit more defining?
bryguy
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Post by bryguy »

whats that thing in the lower right corner??
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Herakilla
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Post by Herakilla »

prolly a sig?
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heirware
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Post by heirware »

yeah it is, I'll fix it up a bit later.

So are the designs of the doors good? Because I don't want to make a hundred doors only to have to remove em all.
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militant
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Post by militant »

I like this idea, but the only critisism i have is that the background doesnt go with the map, also i really dislike the bonus for the entranc and car park. Other than that it is looking really good.
Guys I am intentionally lurking. Discuss; Play mafia, it is good.
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Oderint Dum Metuant says: Don't confuse the easily confused!
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cena-rules
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Post by cena-rules »

yeah I like the doors
19:41:22 ‹jakewilliams› I was a pedo
heirware
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Post by heirware »

Yeah, the background is just a stopgap measure until I work out the gameplay. Then I can focus on making the graphics a bit better.

Thanks cena.
timme10
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Post by timme10 »

when do I get a shop named after me??? :D
bryguy
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Post by bryguy »

timme10 wrote:when do I get a shop named after me??? :D


after i get my $100 Store :D
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MPL
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Post by MPL »

no offense but with six continents and with the way they are set I would not play this map, you really neat to change the cont.
heirware
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Post by heirware »

Alrgithy then. Could you please say what about the continents you don't like, specifically, so I can change them?
timme10
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Post by timme10 »

bryguy wrote:
timme10 wrote:when do I get a shop named after me??? :D


after i get my $100 Store :D


haha ive been informed of a Tim's Electronics!

so there :P
heirware
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Post by heirware »

Uh... bump.
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Tieryn
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Post by Tieryn »

So something that most shopping centres have, especially around food court areas, are back passageways for transporting food etc, and toilets, as well as various other service access corridors. I think these could provide another level of movement and connection.

I like the idea, but I think the gameplay at the moment wouldn't be as great, For impassable borders, perhaps an area in the hallway blocked off for cleaning, janitors etc? "Slippery when wet".
Lone.prophet
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Post by Lone.prophet »

i think you should delete the doors between shops so oyu can onlky enter trough the hall
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Unit_2
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Post by Unit_2 »

hey, are you still working on this?
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heirware
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Post by heirware »

Unit 2: I would be if people were more interested >_<

Lone Prophet: But then it would just be a huge amount of dead ends, and would be terrible to play. I have to add doors between shops to make the map playable.

Tieryn: Yeah true. the doors between some territories act as the back passageways.
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Unit_2
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Post by Unit_2 »

the yare, though to get them more into it you need to update it.
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bryguy
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Post by bryguy »

IM interested.....


.....as soon as i wake up :|
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