The Shopping Center (V6 w/ Doors 1st post) [Advanced Idea]

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
heirware
Posts: 37
Joined: Sat Feb 17, 2007 5:54 pm

The Shopping Center (V6 w/ Doors 1st post) [Advanced Idea]

Post by heirware »

V6
Image

Code: Select all

V4.5
http://i4.tinypic.com/6q90h6w.png

V3
http://i3.tinypic.com/7xtao0o.png



Unit 2 has volunteered to do the XML on this one by the way.

39 Territories
6 Continents

Even though most of the continents still have lots of entrances, I think the idea that most players will go for is to hold a passageway piece that is connected to a lot of their territories to fortify only that border (and the cont. territories who aren't connected to the big passage).

The names are still generic, they will most probably change in the future.


What do you guys think?
Last edited by heirware on Sat Jan 12, 2008 10:40 pm, edited 8 times in total.
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Post by gimil »

A full set of working graphics is advised before anyone will give you real feedback.

May i suggest you incude your terr names and legends in the next update :)

best way i see to name them could be a play on real retail outlets,

e.g. Topgirl, McRonalds, Pizza shed etc

the best way to group them for continents may be by their retail type,

e.g. Foodcourt, clothing retail etc
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
heirware
Posts: 37
Joined: Sat Feb 17, 2007 5:54 pm

Post by heirware »

Yep alright, I'll add tentative names/bonuses/conts next update. Should I make like doors to define borders or just leave it open?
User avatar
Coleman
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Gender: Male
Location: Midwest

Post by Coleman »

heirware wrote:Yep alright, I'll add tentative names/bonuses/conts next update. Should I make like doors to define borders or just leave it open?
I would think that the purple is some sort of hall and all the greens are stores.

So I assumed that the stores only connected to one or more of the hall and not other stores, and the halls all connected to all their bordering halls.
Warning: You may be reading a really old topic.
bryguy
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Post by bryguy »

can we rent out store names??
heirware
Posts: 37
Joined: Sat Feb 17, 2007 5:54 pm

Post by heirware »

How big are territory names usually? I've got 14 pt Arial Black, but it's probably too big.
User avatar
Coleman
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Gender: Male
Location: Midwest

Post by Coleman »

Whatever fits and you think looks best.
Warning: You may be reading a really old topic.
User avatar
Herakilla
Posts: 4283
Joined: Fri Jun 09, 2006 8:33 pm
Location: Wandering the world, spreading Conquerism

Post by Herakilla »

one store MUST be called "Wicked's Secret" or this map will be a disaster!
Come join us in Live Chat!
heirware
Posts: 37
Joined: Sat Feb 17, 2007 5:54 pm

Post by heirware »

updated.

If I'm going to rent out spaces, it won't be here.
User avatar
Incandenza
Posts: 4949
Joined: Thu Oct 19, 2006 5:34 pm
Gender: Male
Location: Playing Eschaton with a bucket of old tennis balls

Post by Incandenza »

You're probably going to want to think about the use of impassable borders, as it's considered bad when every single continent can only be held by defending every single country therein.

Plus the cinema should be bigger.

And a fish market? That seems somewhat not in keeping with a mall.

Please do keep working on this. I think a CC Mall would be entertaining. You might want to take cues from various mall-related movies (i.e. Mallrats, Dawn of the Dead) and games (i.e. Dead Rising, State of Emergency) and really have fun with it.

Maybe you could put in 2 ATMs that each auto-deploy 1 army per turn.
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Balsiefen
Posts: 2299
Joined: Wed Aug 30, 2006 6:15 am
Gender: Male
Location: The Ford of the Aldar in the East of the Kingdom of Lindissi
Contact:

Post by Balsiefen »

Possibly you could have it so each store can only be attacked from the corridr, not each other. then all you would have to cointrol is the corridores (obviously this would require a good bit of continant changes and other differennces to make it work fully)
heirware
Posts: 37
Joined: Sat Feb 17, 2007 5:54 pm

Post by heirware »

Haven't watched or played those 'denza. That ATM idea sounds good. Maybe make them small countries. Or have one border the bank and the triangle. Well we have fish markets in our shopping centers in australia so yeah <_<.
I can't think of another big shop that would fit there.

Balsiefen: I thought about that, but then that would be too many dead ends and it would be really lame and such.
User avatar
mibi
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont
Contact:

Post by mibi »

Herakilla wrote:one store MUST be called "Wicked's Secret" or this map will be a disaster!


how original.
bryguy
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Post by bryguy »

if u end up letting us rent out spots, than i would want:


Bryguy's $100 Store




hehe, and my slogan would be:

Where everything is $100 or more!!





The slogan thing is a joke, but the name is a real suggestion
User avatar
Coleman
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Gender: Male
Location: Midwest

Post by Coleman »

I think you need to clear up how movement works, right now it looks like everything touches everything which is really open and usually not good for gameplay.

When your border territories are the same as your continents total territory count things are usually uncomfortable. (with a few exceptions)
Warning: You may be reading a really old topic.
heirware
Posts: 37
Joined: Sat Feb 17, 2007 5:54 pm

Post by heirware »

Yeah coleman, I'm going to add some unpassables in a few. Not sure how I'll do that as this is a shopping center and you'd expect the shops to connect to the walkways... hmm..
User avatar
AndyDufresne
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Post by AndyDufresne »

For impassables, you want to consider a few options:

Fountains (a lot of shopping centers/malls have them inside)
Inside Greenery (I've seen trees and plant life in some areas)
Staircases
Stores Under-Construction

Also consider a similar idea to CCU and Madness...doors. Some stores are connected via doors inside, some aren't.


--Andy
User avatar
Blitzaholic
Posts: 23050
Joined: Wed Aug 09, 2006 11:57 pm
Location: Apocalyptic Area

Post by Blitzaholic »

Incandenza wrote:You're probably going to want to think about the use of impassable borders, as it's considered bad when every single continent can only be held by defending every single country therein.

Plus the cinema should be bigger.

And a fish market? That seems somewhat not in keeping with a mall.

Please do keep working on this. I think a CC Mall would be entertaining. You might want to take cues from various mall-related movies (i.e. Mallrats, Dawn of the Dead) and games (i.e. Dead Rising, State of Emergency) and really have fun with it.

Maybe you could put in 2 ATMs that each auto-deploy 1 army per turn.


good suggestions incandenza

yes, keep working, has potential
Image
bryguy
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Post by bryguy »

how about 2 floors?? and the only way to get from one to another is elevators/escalators?
heirware
Posts: 37
Joined: Sat Feb 17, 2007 5:54 pm

Post by heirware »

How will I fit two floors in this map?
User avatar
Herakilla
Posts: 4283
Joined: Fri Jun 09, 2006 8:33 pm
Location: Wandering the world, spreading Conquerism

Post by Herakilla »

heirware wrote:How will I fit two floors in this map?


well for one, you could reduce the size of the stores then make another floor and put it side by side, would be tough on the small map then though
Come join us in Live Chat!
heirware
Posts: 37
Joined: Sat Feb 17, 2007 5:54 pm

Post by heirware »

Hmm... I'd rather not.

Code: Select all

[img]http://i9.tinypic.com/8e0vomx.png[/img]


I've added doors (now all lines will be unpassables, can only go through doors) to the western continents and a bit of the southeast. Should I make the 'doors' a different colour, like a different shade of that continents colour, or just leave it as is?
Last edited by heirware on Wed Jan 09, 2008 11:30 pm, edited 2 times in total.
User avatar
RjBeals
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA
Contact:

Post by RjBeals »

You could make some escalators so we could slide down them like on Gleaming The Cube.
Image
User avatar
AndyDufresne
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Post by AndyDufresne »

You'll have to do something to make the doors stand out a little. It may also be beneficial to spruce them up a little, perhaps by adding:

====| |==== <---- Something like that, where the doors stick out one way or the other.


--Andy
User avatar
Incandenza
Posts: 4949
Joined: Thu Oct 19, 2006 5:34 pm
Gender: Male
Location: Playing Eschaton with a bucket of old tennis balls

Post by Incandenza »

heirware wrote:Haven't watched or played those 'denza. That ATM idea sounds good. Maybe make them small countries. Or have one border the bank and the triangle. Well we have fish markets in our shopping centers in australia so yeah <_<.
I can't think of another big shop that would fit there.

Balsiefen: I thought about that, but then that would be too many dead ends and it would be really lame and such.


You might want to brush up on mall movies, as the largest demographic segment of CC is American teenagers that spend ridiculous amounts of time at the mall. :D
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
Post Reply

Return to “Melting Pot: Map Ideas”