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For the record, I think this is a terrible idea.
In Freestyle games, sweeping through terriroties to take someone out is part of the game and timing can be an important part of it.
Why should it take the same time frame for someone to fight 25 things, as it does for someone else to take 1? It shouldn't.
In a Sequential game it certainly doesn't matter, but it matters a lot in Freestyle games.
In Freestyle games, sweeping through terriroties to take someone out is part of the game and timing can be an important part of it.
Why should it take the same time frame for someone to fight 25 things, as it does for someone else to take 1? It shouldn't.
In a Sequential game it certainly doesn't matter, but it matters a lot in Freestyle games.
At least we know lack is going to do this, so we can discuss. To me, this feature is simply unnecessary. Sometimes you get bad rolls, and so you need to know the moment to end attacks... as many good players said already. And I agree, so, I would use this only when I feel myself the winner already, ie, to get some pathetic final armies after deploy a big set in escalating games. But of course we can have it, so the fools would waste armies quickly 

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Pedronicus
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lackattack wrote:I would definitely use it because I'm on dialup internet and it takes forever to fight a large battle.
Kinda like calling long-distance on my parents' rotary phone and making a mistake on the last digit and starting from scratch
Whoa, you're on dial up? That makes the site more impressive
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- lackattack
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JCole200 wrote:For the record, I think this is a terrible idea.
In Freestyle games, sweeping through terriroties to take someone out is part of the game and timing can be an important part of it.
Why should it take the same time frame for someone to fight 25 things, as it does for someone else to take 1? It shouldn't.
In a Sequential game it certainly doesn't matter, but it matters a lot in Freestyle games.
Yes, timing is important in a real-time freestyle game, but I think this button will add to the tactics.
Imagine you are all playing simultaneously. You want to destroy some forces quickly before the enemy can use them. Do you play it safe and click attack 10 times or buckle up for the ride and hit Auto Attack??
It's riskier but you can really take your opponent by surprise
lackattack wrote:I would definitely use it because I'm on dialup internet and it takes forever to fight a large battle.
Kinda like calling long-distance on my parents' rotary phone and making a mistake on the last digit and starting from scratch
WOW lack you do this shit from dial up...... Geez man.. People get some premiems damn lack needs cable.....lmao
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Pedronicus
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Pedronicus wrote:Marv - Would you prefer to see all pending ideas / upgrades etc. put to the vote?
a) It would be fair.
b) people would be aware of whats in the pipeline....
You know, my answer only can be YES!
Lack program the things, but just before the update he can put to vote. So, if the feedback is positive, warn about the day it will come in effect, and so put it alive in the marked day.

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Ronaldinho
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Pedronicus
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This option would be great for build up games
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holyboy666
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Do or Die?
I saw this on another computer version of Risk and I thought it would be cool to have here. Its annoying when your huge army attacks another huge army and you have to keep pressing that attack button over and over again. What this button does is it keeps attacking the country until either a) The attacker takes over the country or b) The attacker has 1 army left. You would set up the attack like you normally would and click this button and when the game refreshes, you are left with the result.
Thoughts?
Thoughts?
- wcaclimbing
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holyboy666
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- thejackofhearts
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for the dice problem you could have it put them in sequential order, that way highest pairs match up, then have some indicator of which die wins
it might look something like this
6 6 6 6 5 5 4 4 3 3 3 3 3 2 2 2 2 1 1 1
d d d a a a d d d d d d d d d d a d d d
6 6 6 5 4 4 4 4 4 4 3 3 3 3 2 2 1 1 1 1
just a thought
sincerely
thejackofhearts
it might look something like this
6 6 6 6 5 5 4 4 3 3 3 3 3 2 2 2 2 1 1 1
d d d a a a d d d d d d d d d d a d d d
6 6 6 5 4 4 4 4 4 4 3 3 3 3 2 2 1 1 1 1
just a thought
sincerely
thejackofhearts
- gavin_sidhu
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Not to be picky
Not to be picky, but while the odds of a battle don't change until you have 3, the odds of the conquest of a territory change after the first battle.
Maybe a dropdown to perform multiple attacks (eg 5, 10, 20, 50 etc) as needed.
Maybe a dropdown to perform multiple attacks (eg 5, 10, 20, 50 etc) as needed.

