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JCole200
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Post by JCole200 »

For the record, I think this is a terrible idea.

In Freestyle games, sweeping through terriroties to take someone out is part of the game and timing can be an important part of it.

Why should it take the same time frame for someone to fight 25 things, as it does for someone else to take 1? It shouldn't.

In a Sequential game it certainly doesn't matter, but it matters a lot in Freestyle games.
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Marvaddin
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Post by Marvaddin »

At least we know lack is going to do this, so we can discuss. To me, this feature is simply unnecessary. Sometimes you get bad rolls, and so you need to know the moment to end attacks... as many good players said already. And I agree, so, I would use this only when I feel myself the winner already, ie, to get some pathetic final armies after deploy a big set in escalating games. But of course we can have it, so the fools would waste armies quickly :wink:
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Pedronicus
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Post by Pedronicus »

Marv - Would you prefer to see all pending ideas / upgrades etc. put to the vote?

a) It would be fair.
b) people would be aware of whats in the pipeline....
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Pilate
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Post by Pilate »

lackattack wrote:I would definitely use it because I'm on dialup internet and it takes forever to fight a large battle.

Kinda like calling long-distance on my parents' rotary phone and making a mistake on the last digit and starting from scratch :roll:


Whoa, you're on dial up? That makes the site more impressive
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lackattack
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Post by lackattack »

JCole200 wrote:For the record, I think this is a terrible idea.

In Freestyle games, sweeping through terriroties to take someone out is part of the game and timing can be an important part of it.

Why should it take the same time frame for someone to fight 25 things, as it does for someone else to take 1? It shouldn't.

In a Sequential game it certainly doesn't matter, but it matters a lot in Freestyle games.

Yes, timing is important in a real-time freestyle game, but I think this button will add to the tactics.

Imagine you are all playing simultaneously. You want to destroy some forces quickly before the enemy can use them. Do you play it safe and click attack 10 times or buckle up for the ride and hit Auto Attack??

It's riskier but you can really take your opponent by surprise 8)
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wicked
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Post by wicked »

Can you pick one color opponent to attack? i.e. Auto-Attack Lack! Hell, I'd use that first round! :lol:
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HighBorn
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Post by HighBorn »

lackattack wrote:I would definitely use it because I'm on dialup internet and it takes forever to fight a large battle.

Kinda like calling long-distance on my parents' rotary phone and making a mistake on the last digit and starting from scratch :roll:


WOW lack you do this shit from dial up...... Geez man.. People get some premiems damn lack needs cable.....lmao
Pedronicus
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Post by Pedronicus »

Lack lives in Canada -

Is Canada a large, sparsely populated country? [tick]

Where phone companies wont ever install Broadband because they will never reap the profits from laying cables. [tick]

I'd imagine its like Scotland, but without the Heroin, Kilts and a healthy interest in sheep.
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HighBorn
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Post by HighBorn »

rotflmao.... dish??? perhaps...
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Marvaddin
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Post by Marvaddin »

Pedronicus wrote:Marv - Would you prefer to see all pending ideas / upgrades etc. put to the vote?

a) It would be fair.
b) people would be aware of whats in the pipeline....


You know, my answer only can be YES!
Lack program the things, but just before the update he can put to vote. So, if the feedback is positive, warn about the day it will come in effect, and so put it alive in the marked day.
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Ronaldinho
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Post by Ronaldinho »

Pedronicus wrote:I'd imagine its like Scotland, but without the Heroin, Kilts and a healthy interest in sheep.


Its the welsh that like sheep, the stottish like haggis....... :wink:

Ronaldinho. :wink:
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Pedronicus
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Post by Pedronicus »

If theres a good chance no one will turn up and catch you in the countryside, Sheep will always look like an easy way to relieve yourself of any sexual tension.

Luckily - I live in London - if there were sheep around, I'd get caught...
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Pilate
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Post by Pilate »

This option would be great for build up games
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holyboy666
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Do or Die?

Post by holyboy666 »

I saw this on another computer version of Risk and I thought it would be cool to have here. Its annoying when your huge army attacks another huge army and you have to keep pressing that attack button over and over again. What this button does is it keeps attacking the country until either a) The attacker takes over the country or b) The attacker has 1 army left. You would set up the attack like you normally would and click this button and when the game refreshes, you are left with the result.

Thoughts?
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wcaclimbing
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Post by wcaclimbing »

hey AndyDufresne im gonna do your job here:

this has already been mentioned! look before you post

it was mentioned a while back and was rather popular.
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holyboy666
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Post by holyboy666 »

Ah.

Sorry about that.
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AndyDufresne
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Post by AndyDufresne »

;), Danke


--Andy
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thejackofhearts
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Post by thejackofhearts »

for the dice problem you could have it put them in sequential order, that way highest pairs match up, then have some indicator of which die wins


it might look something like this

6 6 6 6 5 5 4 4 3 3 3 3 3 2 2 2 2 1 1 1
d d d a a a d d d d d d d d d d a d d d
6 6 6 5 4 4 4 4 4 4 3 3 3 3 2 2 1 1 1 1

just a thought

sincerely
thejackofhearts
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gavin_sidhu
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Post by gavin_sidhu »

I think instead of having a do or die button, there should be drop down menu thing which asks you how many men you want to attack with.
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Econ2000
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Post by Econ2000 »

i think that do or die button should only be a option
and to list the rolls maybe make a long list under the player and game menus.
Rap music is being listened to by 97% of teenagers, if you're one of the 3% of teenagers that actually listen to real music, then put this in your signature.
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chezza21
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Not to be picky

Post by chezza21 »

Not to be picky, but while the odds of a battle don't change until you have 3, the odds of the conquest of a territory change after the first battle.

Maybe a dropdown to perform multiple attacks (eg 5, 10, 20, 50 etc) as needed.
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