Greater China [Quenched] (thanks Widowmakers)

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spinwizard
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Post by spinwizard »

I have tournys to run on this! :)
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Wisse
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Post by Wisse »

Coleman wrote:I see you're still around. I'm not a fan of leaving maps in Final Forge forever, lots of people are waiting on China still. :-s

yeah i know, i am sorry for that, but i have been very bissy in real life. i am currently trying to pick things up again, i hope to start with the map soon again, if not i will give someone the permission to do it for me


so i will look if i can start again soon ;)
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Gilligan
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Post by Gilligan »

Sorry to hear. Life is more important than a silly old map :wink:
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jako
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Post by jako »

true, but what elses needs to be done on this map?

its been FF for liek forever.
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Wisse
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Post by Wisse »

jako wrote:true, but what elses needs to be done on this map?

its been FF for liek forever.


much everything needs to be moved (rivers etc.)
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Jesse710
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Post by Jesse710 »

Vacation?
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Wisse
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Post by Wisse »

i am away today but i can already say that widowmaker is going to take it over from me, i will pm him tomorrow or after that with what needs to be done ;)
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fireedud
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Post by fireedud »

Wisse wrote:i am away today but i can already say that widowmaker is going to take it over from me, i will pm him tomorrow or after that with what needs to be done ;)


I've always wanted to play this, can't wait for the WM, to fix a few things.
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militant
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Post by militant »

fireedud wrote:
Wisse wrote:i am away today but i can already say that widowmaker is going to take it over from me, i will pm him tomorrow or after that with what needs to be done ;)


I've always wanted to play this, can't wait for the WM, to fix a few things.


I cant wait to play this, where is WM? :(
Guys I am intentionally lurking. Discuss; Play mafia, it is good.
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yeti_c
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Post by yeti_c »

You may need to change your continents...

Anything that was written <component> is now <territory>

Note you can also use <continent> in your components if your logic needs it!!

C.
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Post by WidowMakers »

militant wrote:
fireedud wrote:
Wisse wrote:i am away today but i can already say that widowmaker is going to take it over from me, i will pm him tomorrow or after that with what needs to be done ;)


I've always wanted to play this, can't wait for the WM, to fix a few things.


I cant wait to play this, where is WM? :(
Wisse never contacted me with images and information. I offered to finish the map so I could be played and he agreed but never talked to me after that.

I will PM him.

WM
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Wisse
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Post by Wisse »

sorry for letting you all wait, a pm and e-mail has been send to widowmakers
i will change the title, and come look here a few times
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yeti_c
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Post by yeti_c »

Excellent news - I don't think there's too much to do is there?

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iancanton
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Post by iancanton »

Wisse wrote:
jako wrote:true, but what elses needs to be done on this map?

its been FF for liek forever.


much everything needs to be moved (rivers etc.)
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Post by WidowMakers »

OK here is what I have so far. This is the from the file that Wisse sent me. I am posting it so we all know where I am starting from.

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But before I begin making changes. I am going to list the changes that he told me to do. As long as these are agreed upon I will go forward and make them.

Revisions that Wisse requested:
    1) Remove the two bridges from Hubei and Antrui (make Nanjing bonus 5)
    2) put Chinese Kashmir in the bonus table with a bonus of zero
    3) To be more geographically correct, can u draw some mountains to make a barrier between Ginghai and Sichuan? this will not change gameplay. it just looks much better!
    4) remove the Yunnan-Guangxi border. Move the border of Guizhou-Guangxi south to cover the difference.
    5) perhaps put some impassable mountains between sichuan and hubei, so that green and yellow are not always thinking about attacking each other; in real life, these are the gorge mountains (wu shan), close to the famous three gorges.
    6) See image below
    the yellow river has a great upside-down U bend in the river that is missing from ur map. the real yellow river is a barrier on the west, north and east side of shaanxi, but u have it incorrectly on the south and nowhere else!

    Change the yellow river to follow its real path west, north and east of shaanxi, then remove the river south of shaanxi. build a bridge to link gansu with shaanxi, so that shaanxi is not separated from the other red territories.

    Image


I will wait for discussion on these things because they do affect gameplay and bonuses.

Plus I will be redoing Wisses signature. I don't believe that Nintendo's Link character is allowed. :-)

WM
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Unit_2
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Post by Unit_2 »

WidowMakers wrote:OK here is what I have so far. This is the from the file that Wisse sent me. I am posting it so we all know where I am starting from.

Image

But before I begin making changes. I am going to list the changes that he told me to do. As long as these are agreed upon I will go forward and make them.

Revisions that Wisse requested:
    1) Remove the two bridges from Hubei and Antrui (make Nanjing bonus 5)
    2) put Chinese Kashmir in the bonus table with a bonus of zero
    3) To be more geographically correct, can u draw some mountains to make a barrier between Ginghai and Sichuan? this will not change gameplay. it just looks much better!
    4) remove the Yunnan-Guangxi border. Move the border of Guizhou-Guangxi south to cover the difference.
    5) perhaps put some impassable mountains between sichuan and hubei, so that green and yellow are not always thinking about attacking each other; in real life, these are the gorge mountains (wu shan), close to the famous three gorges.
    6) See image below
    the yellow river has a great upside-down U bend in the river that is missing from ur map. the real yellow river is a barrier on the west, north and east side of shaanxi, but u have it incorrectly on the south and nowhere else!

    Change the yellow river to follow its real path west, north and east of shaanxi, then remove the river south of shaanxi. build a bridge to link gansu with shaanxi, so that shaanxi is not separated from the other red territories.

    Image

I will wait for discussion on these things because they do affect gameplay and bonuses.

Plus I will be redoing Wisses signature. I don't believe that Nintendo's Link character is allowed. :-)

WM


How about if you change the yin and yang together and 3 to just 2 and make one yin and one yang and 1+ armys for holding one of them and 3+ armys for both.
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WidowMakers
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Post by WidowMakers »

Unit_2 wrote:How about if you change the yin and yang together and 3 to just 2 and make one yin and one yang and 1+ armys for holding one of them and 3+ armys for both.
I am not going to change the map very much from what Wisse already had. I will not delete one of th eying/yang symbols.

However, it does make some sense to have this edit.
There are 3 yin/yang
    Hold any 2 = +1
    Hold all 3 = +3


Any other comments of the 6 issues Wisse left me with?

WM
Last edited by WidowMakers on Tue Jan 29, 2008 6:16 am, edited 1 time in total.
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Unit_2
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Post by Unit_2 »

WidowMakers wrote:
Unit_2 wrote:How about if you change the yin and yang together and 3 to just 2 and make one yin and one yang and 1+ armys for holding one of them and 3+ armys for both.
I am not going to change the map very much from what Wisse already had. I will not delete one of th eying/yang symbols.

However, it does make some sense to have this edit.
There are 3 ying/yang
    Hold any 2 = +1
    Hold all 3 = +3

Any other comments of the 6 issues Wisse left me with?

WM


its not ying, its yin.

http://en.wikipedia.org/wiki/Yin_and_yang
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cairnswk
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Post by cairnswk »

WM...my only concern with this map was that the rivers should be reflected correctly west of Sichuan i.e., they do not join and should not join on this map.

Hope you can corrct that.
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Post by WidowMakers »

Unit_2 wrote:
WidowMakers wrote:
Unit_2 wrote:How about if you change the yin and yang together and 3 to just 2 and make one yin and one yang and 1+ armys for holding one of them and 3+ armys for both.
I am not going to change the map very much from what Wisse already had. I will not delete one of th eying/yang symbols.

However, it does make some sense to have this edit.
There are 3 ying/yang
    Hold any 2 = +1
    Hold all 3 = +3

Any other comments of the 6 issues Wisse left me with?

WM


its not ying, its yin.

http://en.wikipedia.org/wiki/Yin_and_yang
Fine Unit_2. I was wrong. I will fix it.

Any other issues by anyone else?
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WidowMakers
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Post by WidowMakers »

cairnswk wrote:WM...my only concern with this map was that the rivers should be reflected correctly west of Sichuan i.e., they do not join and should not join on this map.

Hope you can correct that.
Thanks Cairns. That is actually request #3 from my list. I must have edited out the "rivers joining part".

WM
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edbeard
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Post by edbeard »

widowmakers likes to shake it like a salt shaker

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as for the changes you said, everything seems good to me.


One thing I guess for Wisse to answer. I think I've asked this before, but I can't remember the answer or find it in the thread.

It seems to me that the Chinese Kashmir being able to bombard E. Xizang is a gimmick for gimmick's sake. I can't imagine what type of history would make this type of attack relevant for this map.
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Post by WidowMakers »

edbeard wrote:One thing I guess for Wisse to answer. I think I've asked this before, but I can't remember the answer or find it in the thread.

It seems to me that the Chinese Kashmir being able to bombard E. Xizang is a gimmick for gimmick's sake. I can't imagine what type of history would make this type of attack relevant for this map.
Thnaks for the input and I agree. This map was started when teh new XML functions were, well ah....new. I don't see any reason to have it now. If there are enough people who agree then I will contact Wisse and let him know.

What about the other changes? If I remove bridges and borders, does anyone have issue with that? I will let this go for a couple more days and then try to get a new version out.

WM
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edbeard
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Post by edbeard »

well then the only way to get to the north from the southeast would be to go west to the green area


that's probably not a good idea
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Wisse
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Post by Wisse »

WidowMakers wrote:
Unit_2 wrote:How about if you change the yin and yang together and 3 to just 2 and make one yin and one yang and 1+ armys for holding one of them and 3+ armys for both.
I am not going to change the map very much from what Wisse already had. I will not delete one of th eying/yang symbols.

However, it does make some sense to have this edit.
There are 3 yin/yang
    Hold any 2 = +1
    Hold all 3 = +3

Any other comments of the 6 issues Wisse left me with?

WM


it is now as this:
every country with a yin/yang symbol does get 1 army every turn
but if much people argue about it, it doesn't matter that much to make a bonus for 2 or 3 if you have them all
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