Search found 41 matches

by backspin
Tue Nov 24, 2015 8:17 pm
Forum: Suggestions
Topic: hashtags for maps!
Replies: 2
Views: 2223

hashtags for maps!

Concise description:

the ability to give keywords to maps that would then allow players to search by the keyword or create games with random maps filtered by keyword

on the game finder page just add another option
keywords: [ small fantasy ]
in this way you could find all games using #small ...
by backspin
Fri Nov 13, 2015 7:31 pm
Forum: Conquer Club Discussion
Topic: possible to play a map that can have no winners?
Replies: 30
Views: 6652

Re: possible to play a map that can have no winners?

I have zombied myself out of a game before,

neutral player eliminated backspin from the game

I thought it was it was funny

Didn't know about the attack from a neutral, thought the rule of trench warfare applied to everything on the map so i didnt even try to attack from that point

Live and ...
by backspin
Fri Nov 13, 2015 7:05 am
Forum: Conquer Club Discussion
Topic: possible to play a map that can have no winners?
Replies: 30
Views: 6652

possible to play a map that can have no winners?

I am currently playing: Das Schloss - Terminator, Nuclear, Parachute, Fog, Trench - Round 18
m

for quite some time i have only had 3 territories on an incoming parachute track. The way from this area back into the rest of the map is through the access point...which reverts to 2 neutral.

Given the ...
by backspin
Sat Feb 15, 2014 4:19 pm
Forum: Conquer Club Discussion
Topic: The Labyrinth with trench
Replies: 1
Views: 457

The Labyrinth with trench

Currently playing an assassin game in the labyrinth (m). It just occurred to me that the game is not winnable with trench warfare due to the fact that the ring of fire destroys all troops at the beginning of a turn. This means that it is impossible to reach a players slave entrance and ultimately ...
by backspin
Tue Nov 05, 2013 3:28 pm
Forum: Suggestions
Topic: small ui change to promote the game chat
Replies: 7
Views: 1807

small ui change to promote the game chat

Propose adding a small chat display near the top of the ui

Current

Game 13414825
Round 14


[refresh map] [map size] [colour codes] [side stats] [indicators] [toggle dead]
Players
⋅ xxxxxxx

Proposal

Game 13414825 Round 14
--> insert here the last 3 lines from Game Chat ...
by backspin
Sat Jan 19, 2008 6:33 am
Forum: Abandoned
Topic: Terran Wars ** 36 of 36 ** (begins January 22nd)
Replies: 87
Views: 12166

Many different governments and multi-national corporations finally reach the breaking point and declare war on one another. In the aftermath who will be standing atop the rubble of his/her conquests?

The Terran Wars begins
January 22nd, 2008 (I will set it up in the morning and ping all of with ...
by backspin
Sun Jan 13, 2008 8:30 am
Forum: Abandoned
Topic: Terran Wars ** 36 of 36 ** (begins January 22nd)
Replies: 87
Views: 12166

I agree, we are still 2 alternates shy...if Something doesn't happen soon I might just drop this tourny.
by backspin
Mon Dec 24, 2007 10:33 am
Forum: Abandoned
Topic: Terran Wars ** 36 of 36 ** (begins January 22nd)
Replies: 87
Views: 12166

Well sunday has come and gone. With the 5 alternates availables, we are still 2 shy. I think I'll wait until after x-mas to get this thing started...no objections I hope.
by backspin
Thu Dec 20, 2007 5:51 am
Forum: Abandoned
Topic: Terran Wars ** 36 of 36 ** (begins January 22nd)
Replies: 87
Views: 12166

Giving it a few more days for replies.

On sunday I'll then toss everything into the blender, shred for five minutes and out comes a tourny!
by backspin
Fri Dec 14, 2007 1:34 am
Forum: Abandoned
Topic: Terran Wars ** 36 of 36 ** (begins January 22nd)
Replies: 87
Views: 12166

We finally have enough, more than enough...i think. I haven't been around in a few months so I'm sure some people on the list have moved onto bigger and better things. In any event I am going to PM all the names on the list and see who's still in the hunt.

The war begins in one weeks time ...
by backspin
Wed Dec 12, 2007 10:03 pm
Forum: Archived Suggestions
Topic: Flash Interface ** UPDATED **
Replies: 33
Views: 3655

holy crap guys, sorry about that.

Ran into a roaming group of cascading issues. Starting with my roomates deciding unilateraly to kill our internet.

New laptop and internet today so I am back in business and mobile (as I wish I was 2 months ago)
by backspin
Wed Dec 12, 2007 10:02 pm
Forum: Foundry Discussions
Topic: Flash Based XML Reader
Replies: 3
Views: 1582

holy crap guys, sorry about that.

Ran into a roaming group of cascading issues. Starting with my roomates deciding unilateraly to kill our internet.

New laptop and internet today so I am back in business and mobile (as I wish I was 2 months ago)

it works well Wink
thx for this program!!(I ...
by backspin
Wed Dec 12, 2007 9:59 pm
Forum: Tool Archives
Topic: Flash Based XML Reader
Replies: 11
Views: 3999

holy crap guys, sorry about that.

Ran into a roaming group of cascading issues. Starting with my roomates deciding unilateraly to kill our internet.

New laptop and internet today so I am back in business and mobile (as I wish I was 2 months ago)
by backspin
Wed Dec 12, 2007 9:57 pm
Forum: Abandoned
Topic: Terran Wars ** 36 of 36 ** (begins January 22nd)
Replies: 87
Views: 12166

holy crap guys, sorry about that.

Ran into a roaming group of cascading issues. Starting with my roomates deciding unilateraly to kill our internet.

New laptop and internet today so I am back in business and mobile (as I wish I was 2 months ago)

I'll be back later tonight with more time to ...
by backspin
Mon Oct 22, 2007 9:06 am
Forum: Conquer Club Discussion
Topic: MAP MOVEMENT STATS 21 SEP 08 & MAP FOUNDRY LINKS
Replies: 282
Views: 61307

Should it be saying:
"Map stats as at"
instead of:
"Map stats as of"
?
by backspin
Mon Oct 22, 2007 8:56 am
Forum: Abandoned
Topic: Terran Wars ** 36 of 36 ** (begins January 22nd)
Replies: 87
Views: 12166

bump

Would offering a premium membership to the winner sweeten the deal any?
by backspin
Mon Oct 22, 2007 8:55 am
Forum: Tool Archives
Topic: Flash Based XML Reader
Replies: 11
Views: 3999

Haven't forgotten about this project, got an update coming in the next few days.
by backspin
Mon Oct 22, 2007 8:54 am
Forum: Foundry Discussions
Topic: Flash Based XML Reader
Replies: 3
Views: 1582

Flash Based XML Reader

Posted about it here:
http://www.conquerclub.com/forum/viewtopic.php?t=29668

Could a mod possibly move that thread here, or should I just paste the content here?
by backspin
Mon Oct 22, 2007 8:52 am
Forum: Archived Suggestions
Topic: Flash Interface ** UPDATED **
Replies: 33
Views: 3655

I haven't forgotten about this project. Got an update coming in the next few days.
by backspin
Sat Oct 20, 2007 8:37 am
Forum: Archived Suggestions
Topic: Required break between targets
Replies: 7
Views: 733

If I understand you correctly, what you really want is a blank territory added to the top of the Attack From drop down box.

This way, unless you either a) select a real territory to attack from OR b) have advanced armies into a territory - the empty territory is selected [and if you hit attack ...
by backspin
Tue Oct 16, 2007 9:56 pm
Forum: Tool Archives
Topic: Flash Based XML Reader
Replies: 11
Views: 3999

what did you think it was?

what are flash maps?

and can a mod move this thread to the proper forum.
by backspin
Tue Oct 16, 2007 10:59 am
Forum: Tool Archives
Topic: Flash Based XML Reader
Replies: 11
Views: 3999

Flash maps?

Naw, I was bored one day and started writing up a flash based front-end. Posted it to the suggestions forums and a few people mentioned how it would be a great tool for map making. So I tweaked a few things and posted it here.

Still working on a front-end to, but thats not going to ...
by backspin
Tue Oct 16, 2007 7:48 am
Forum: Tool Archives
Topic: Flash Based XML Reader
Replies: 11
Views: 3999

awww, is no one using the xml reader? Should I discontinue work on it?
by backspin
Sat Oct 13, 2007 10:45 am
Forum: Archived Suggestions
Topic: Flash Interface ** UPDATED **
Replies: 33
Views: 3655

Night Strike wrote:Impressive. I did notice that clicking the gray circles didn't show territories that you can bombard (see Battle of Actium). And D:Day and Pearl Harbor weren't there.


Bombardments now light up in yellow.

Pearl Harbor shows up...D:Day still does not (has to do with the file name)
by backspin
Sat Oct 13, 2007 10:34 am
Forum: Conquer Club Discussion
Topic: LUCK vs SKILL (a.k.a.: The Big Question)
Replies: 19
Views: 1190

I wouldn't really go so far as to say that card based games add more luck than skill to a game. The whole game is a mixture of luck and skill. Its quite easy to keep track of how many cards an opponent has...and taking the card count into consideration...plan your moves accordingly. If you know your ...

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