Search found 23 matches
- Mon Oct 20, 2008 3:36 pm
- Forum: Conquer Club Discussion
- Topic: bombardment and fog of war
- Replies: 1
- Views: 286
bombardment and fog of war
Ok - some maps have bombardment capability and I understand that you would be able to see where the others are that you could bombard, but could they see you?
- Thu Oct 16, 2008 7:16 pm
- Forum: Conquer Club Discussion
- Topic: Terminator in City Mogul [Answered]
- Replies: 1
- Views: 246
Terminator in City Mogul [Answered]
Well, here is my question. In City Mogul, it is possible to win by controlling the mall and city map.
If you control those, do you get the points for defeating the others, or do you still have to individually defeat them?
If you control those, do you get the points for defeating the others, or do you still have to individually defeat them?
- Sat Sep 15, 2007 1:49 pm
- Forum: The Atlas
- Topic: WWII Pearl Harbor - [Quenched]
- Replies: 891
- Views: 610226
- Thu Aug 02, 2007 10:49 pm
- Forum: Suggestions
- Topic: [GP] Surrender/Resign/Forfeit Button
- Replies: 2025
- Views: 690119
Draw
<-------------------->
<Subject>:
* It would be nice if there was an option to declare a draw - even if it isn't available until a preset turn.
<Body>:
* Suggestion Idea: A draw button that could be implemented after a certain turn in a game. This would allow all players involved to ...
<Subject>:
* It would be nice if there was an option to declare a draw - even if it isn't available until a preset turn.
<Body>:
* Suggestion Idea: A draw button that could be implemented after a certain turn in a game. This would allow all players involved to ...
- Tue Jul 17, 2007 1:07 am
- Forum: Archived Suggestions
- Topic: [GP] Wild Cards in Deck
- Replies: 56
- Views: 24620
- Tue Jul 17, 2007 12:52 am
- Forum: Suggestions
- Topic: [GP] Undo, Redo, Mulligan, Take Back Options
- Replies: 470
- Views: 89406
- Sun Jul 08, 2007 5:59 pm
- Forum: Archived Suggestions
- Topic: Suggestion Idea : Place Your Armies
- Replies: 14
- Views: 1795
- Sun Jul 08, 2007 5:53 pm
- Forum: Archived Suggestions
- Topic: Next Round Commences At......
- Replies: 4
- Views: 571
- Mon Jul 02, 2007 3:21 pm
- Forum: Archived Suggestions
- Topic: instructions list
- Replies: 5
- Views: 606
- Mon Jul 02, 2007 3:08 pm
- Forum: Archived Suggestions
- Topic: 3 vs 1! NEW GAME MODE!
- Replies: 46
- Views: 5795
Not necessarily. The solo player is guaranteed a card before the team is finished with it's second round, with another at every round after that. On the other hand, if the team is having really bad luck, they may not be able to cash in until round 6. Now, this could be beneficial in an escalating ...
- Sun Jul 01, 2007 7:51 pm
- Forum: Archived Suggestions
- Topic: New Card Option
- Replies: 5
- Views: 694
Well, for escalating, that could escalate as well. It could start at 1 and increase, say in the following pattern (and this is just a suggestion): 1, 2, 3, 5, 7, 10. You could even have a max set up so that you can't just increase it that way. Say someone sends in two 10 counts, that is an extra 20 ...
- Sun Jul 01, 2007 5:19 pm
- Forum: Archived Suggestions
- Topic: New Card Option
- Replies: 5
- Views: 694
Pretty much - though if it was flat rate, you could also have it so that was also flat rate - whether color based (red=1, green=2, blue=3, multi=4), set flat rate (all equal), or even split flat rate (red and green = 1 each, blue and multi = 2 each).
In a short game, standard cash-in values would ...
In a short game, standard cash-in values would ...
- Sun Jul 01, 2007 5:00 pm
- Forum: Archived Suggestions
- Topic: New Card Option
- Replies: 5
- Views: 694
New Card Option
<Subject>:
* My suggestion (this time) is that, instead of simply using the current methods of turning in cards, that we allow a constant reinforcement bonus.
<Body>:
* Suggestion Idea: See above and below
* Specifics: When you turn in your cards, you could have the option of a one ...
* My suggestion (this time) is that, instead of simply using the current methods of turning in cards, that we allow a constant reinforcement bonus.
<Body>:
* Suggestion Idea: See above and below
* Specifics: When you turn in your cards, you could have the option of a one ...
- Sun Jul 01, 2007 4:49 pm
- Forum: Archived Suggestions
- Topic: Suggestion:Different reinforcements
- Replies: 2
- Views: 489
- Sun Jul 01, 2007 3:02 pm
- Forum: Archived Suggestions
- Topic: Animated Maps.
- Replies: 10
- Views: 1653
- Sat Jun 30, 2007 12:47 am
- Forum: Archived Suggestions
- Topic: 3 vs 1! NEW GAME MODE!
- Replies: 46
- Views: 5795
- Thu Jun 28, 2007 10:53 am
- Forum: Suggestions
- Topic: [GO] Constant (Very Flat) Rate Spoils
- Replies: 166
- Views: 47745
- Wed Jun 27, 2007 9:58 pm
- Forum: Suggestions
- Topic: [EoA] [UI] Advance None Button
- Replies: 96
- Views: 43957
Move None button
<-------------------->
<Subject>:
* Has anyone else ever had this happen? You try to select 0 to move into a new territory (because you don't need any more than that) and you accidentally move all because that is the default? Maybe it is just me
<Body>:
* Suggestion Idea: Add a "Move ...
<Subject>:
* Has anyone else ever had this happen? You try to select 0 to move into a new territory (because you don't need any more than that) and you accidentally move all because that is the default? Maybe it is just me
<Body>:
* Suggestion Idea: Add a "Move ...
- Tue Jun 26, 2007 8:50 pm
- Forum: Archived Suggestions
- Topic: Sort Games
- Replies: 3
- Views: 405
- Tue Jun 26, 2007 8:49 pm
- Forum: Archived Suggestions
- Topic: Dice Complaints and Various Suggestions to Fix Them
- Replies: 746
- Views: 180060
- Sun Jun 24, 2007 4:42 pm
- Forum: Archived Suggestions
- Topic: Sort Games
- Replies: 3
- Views: 405
Sort Games
Is it possible to add a sort games function to the "my games" page?
Just a simple ascending/descending method would help to organize it.
Just a simple ascending/descending method would help to organize it.
- Thu Jun 14, 2007 2:52 pm
- Forum: Archived Suggestions
- Topic: Ascending Chained
- Replies: 3
- Views: 820
- Wed Jun 13, 2007 8:55 pm
- Forum: Archived Suggestions
- Topic: Ascending Chained
- Replies: 3
- Views: 820
Ascending Chained
In a two player game, going with unlimited fortifications gives way too much of an advantage to the first player whereas it is sometimes nice to be able to fortify more than one territory in a turn.
What if you could fortify based on the number of turns?
You could also have it so that you can ...
What if you could fortify based on the number of turns?
You could also have it so that you can ...