Accused:
-JoP-
jup
The accused are suspected of:
Being Multis
Game number(s):
9535420
Comments:
It seems that these are the same person.
"jup" never appears in his own games, but only appears in doubles games as -JoP-'s partner. It seems therefore likely that "jup" is just the same ...
Search found 31 matches
- Mon Sep 19, 2011 10:24 pm
- Forum: Closed C&A Reports
- Topic: -JoP- and jup [Cleared] Mas
- Replies: 2
- Views: 534
- Mon Jul 04, 2011 10:28 pm
- Forum: Archived Suggestions
- Topic: View how many territories a map has when you click on it
- Replies: 15
- Views: 4137
Re: View how many territories a map has when you click on it
Just stating how many regions on a map shouldn't be difficult.
Now, this table will NOT tell you how many regions per player; but if you think you're interested in a map, do a gamefinder for a complete game with the number of players you're considering, open the game, click to load the entire log ...
Now, this table will NOT tell you how many regions per player; but if you think you're interested in a map, do a gamefinder for a complete game with the number of players you're considering, open the game, click to load the entire log ...
- Tue Apr 12, 2011 10:38 pm
- Forum: Archived Suggestions
- Topic: Say which turn it is in the log
- Replies: 23
- Views: 3193
Re: Say which turn it is in the log
So how about it? Is it an acceptable suggestion?
- Wed Mar 23, 2011 6:22 pm
- Forum: Conquer Club Discussion
- Topic: how are points won calculated?
- Replies: 2
- Views: 256
how are points won calculated?
had a question... since a person's rank and number of points change during the course of a game, how many points are awarded at the end of a game? Is it based on how many points the defeated opponent had when they joined the game or how many points they player had at the end of the game?
- Wed Mar 16, 2011 2:36 pm
- Forum: Archived Suggestions
- Topic: Say which turn it is in the log
- Replies: 23
- Views: 3193
Re: Say which turn it is in the log
Yes, the most important feature would be the game chat having the turn number indicated on it. It saves a lot of hassle.
I think he wants that message inserted into game chat, or having a (#) beside the comment indicating which round it was on. People could match up the timestamps from the round ...
I think he wants that message inserted into game chat, or having a (#) beside the comment indicating which round it was on. People could match up the timestamps from the round ...
- Wed Mar 16, 2011 2:02 am
- Forum: Archived Suggestions
- Topic: Say which turn it is in the log
- Replies: 23
- Views: 3193
Say which turn it is in the log
Concise description:
When I'm checking the chat log, I want to see on what turn something was said in chat, not just the date.
When checking the game log, I also want to know on what turns certain things happened. It's harder to figure this out just looking at the current chat log. For ease of ...
When I'm checking the chat log, I want to see on what turn something was said in chat, not just the date.
When checking the game log, I also want to know on what turns certain things happened. It's harder to figure this out just looking at the current chat log. For ease of ...
- Tue Feb 01, 2011 1:04 pm
- Forum: Archived Suggestions
- Topic: View how many territories a map has when you click on it
- Replies: 15
- Views: 4137
Re: View how many territories a map has when you click on it
The first part is easy to code, just state how many territories there are. That is all I really need.
The second part might require more coding:
Divide the # of territories by the number of players. For maps with custom settings, where there are neutral territories to start, you would have to take ...
The second part might require more coding:
Divide the # of territories by the number of players. For maps with custom settings, where there are neutral territories to start, you would have to take ...
- Sat Jan 29, 2011 11:58 am
- Forum: Archived Suggestions
- Topic: View how many territories a map has when you click on it
- Replies: 15
- Views: 4137
View how many territories a map has when you click on it
Concise description:
View how many territories a map has when you click on it
[*]xxxxxxx[/list]
Specifics/Details:
When you're searching for games in the Game Finder and you click on a map, it should display in the bottom how many territories the map contains.
It should perhaps also give the ...
View how many territories a map has when you click on it
[*]xxxxxxx[/list]
Specifics/Details:
When you're searching for games in the Game Finder and you click on a map, it should display in the bottom how many territories the map contains.
It should perhaps also give the ...
- Fri Jan 21, 2011 3:50 am
- Forum: Closed C&A Reports
- Topic: jsteen234[noted]es
- Replies: 2
- Views: 255
Re: jsteen234[noted]es
It wasn't "Secret diplomacy", it was just being irrational and throwing the game, making a decision that was likely to end in your loss simply because he disliked one of the players. He said as much in the game chat.
- Tue Jan 18, 2011 9:59 am
- Forum: Closed C&A Reports
- Topic: jsteen234[noted]es
- Replies: 2
- Views: 255
jsteen234[noted]es
Accused:
jsteen234
The accused are suspected of:
Other: Throwing the game
Game number(s):
8274620
Comments:
Jsteen234 (Yellow) attacked me and said:
2011-01-18 05:52:35 - jsteen234: I've left blue for you, hopefully you can take him out.
They attacked irrationally and attacked me all out ...
jsteen234
The accused are suspected of:
Other: Throwing the game
Game number(s):
8274620
Comments:
Jsteen234 (Yellow) attacked me and said:
2011-01-18 05:52:35 - jsteen234: I've left blue for you, hopefully you can take him out.
They attacked irrationally and attacked me all out ...
- Fri Jan 07, 2011 8:04 pm
- Forum: Archived Suggestions
- Topic: Show Partners Cards
- Replies: 170
- Views: 46890
Re: Let teammates see your cards
oops! Sorry, been not playing this game for a while. Didn't notice new feature.
- Wed Jan 05, 2011 8:21 pm
- Forum: Archived Suggestions
- Topic: Show Partners Cards
- Replies: 170
- Views: 46890
Let teammates see your cards
Concise description:
In team games, players should be able to team mates' cards.
[*]xxxxxxx[/list]
Specifics/Details:
It is very important to be able to predict what will happen in the coming turns. If you know what cards your opponent has and of what type, you can estimate if he will be able ...
In team games, players should be able to team mates' cards.
[*]xxxxxxx[/list]
Specifics/Details:
It is very important to be able to predict what will happen in the coming turns. If you know what cards your opponent has and of what type, you can estimate if he will be able ...
- Mon Jan 03, 2011 4:15 pm
- Forum: Archived Suggestions
- Topic: [GO] Poker Spoils
- Replies: 113
- Views: 27849
Re: Poker Spoils [LAST CALL]
You already posted a new thread, no need to turn this thread into a thread about your spoil type. Please stay on topic.
I just posted that new thread after writing this reply.
This was on topic. I think this is a bad idea because there are only so many options one can have before having "option ...
- Sun Jan 02, 2011 8:36 pm
- Forum: Archived Suggestions
- Topic: Cash-in method: Stars on cards [like Risk boardgame]
- Replies: 4
- Views: 9631
Cash-in method: Stars on cards [like Risk boardgame]
Concise description:
New cash-in method, used in the revised edition, that lets you cash in your cards, whether you have 1 or 5, instead of waiting for a full set.
Specifics/Details:
In the newer versions of the Risk board game, you no longer have to wait until you have a set to cash in. You ...
New cash-in method, used in the revised edition, that lets you cash in your cards, whether you have 1 or 5, instead of waiting for a full set.
Specifics/Details:
In the newer versions of the Risk board game, you no longer have to wait until you have a set to cash in. You ...
- Sun Jan 02, 2011 8:03 pm
- Forum: Archived Suggestions
- Topic: [GO] Poker Spoils
- Replies: 113
- Views: 27849
Re: Poker Spoils [LAST CALL]
I think this is a really bad idea because it adds too much randomness to the game--you won't know if your opponent will be cashing in a small amount or very large amount of armies. More randomness == less strategy.
I think a much better idea for an alternate spoils is to use the currency method ...
I think a much better idea for an alternate spoils is to use the currency method ...
- Sun Feb 22, 2009 3:01 am
- Forum: Conquer Club Discussion
- Topic: Is this a bug or a valid strategy?
- Replies: 18
- Views: 1995
Re: Is this a bug or a valid strategy?
you guys forgot to mention the obvious point:
FREESTYLE SUCKS!
I seriously have no idea why people play it. It's soooo lame and pointless.
FREESTYLE SUCKS!
I seriously have no idea why people play it. It's soooo lame and pointless.
- Sun Feb 22, 2009 2:14 am
- Forum: Conquer Club Discussion
- Topic: Are there any Risk Masters out there wanting to share?
- Replies: 5
- Views: 316
Are there any Risk Masters out there wanting to share?
Where is there really good information on Risk strategy? Many sites I've read cover the basics, but of course they do not talk about different maps, sticking only to discussion of the original board game's map. But after playing many games I can see that strategy and especially diplomacy can be ...
- Sun Feb 22, 2009 1:56 am
- Forum: Conquer Club Discussion
- Topic: Discworld: The first "cult map"
- Replies: 18
- Views: 811
Re: Discworld: The first "cult map"
It's one of my favorite maps, actually.
I don't know why people would dislike it.
What do people usually look for in a map?
I don't know why people would dislike it.
What do people usually look for in a map?
- Sun Feb 08, 2009 5:46 pm
- Forum: Completed 2009
- Topic: JR's 2 vs 2 Challenge I [Winners: Prismsaber and Foxglove]
- Replies: 63
- Views: 25086
Re: JR's 2 vs 2 challenge I ( 12/16 )
please sign up:
PsyDev
Sh4d0w
thanks.
PsyDev
Sh4d0w
thanks.
- Mon Mar 10, 2008 6:42 am
- Forum: Conquer Club Discussion
- Topic: USApocalypse critique
- Replies: 7
- Views: 836
USApocalypse critique
USApocalypse is one of my favorite maps. I think from both an artistic and gameplay standpoint it is one of the most interesting maps on CC.
I have a complaint about it though. While I find the radiation zone idea very interesting (-1 reinforcement for controlling 1 or 2, bonuses for controlling ...
I have a complaint about it though. While I find the radiation zone idea very interesting (-1 reinforcement for controlling 1 or 2, bonuses for controlling ...
- Tue Jan 08, 2008 3:03 am
- Forum: Archived Suggestions
- Topic: Give people enough time to do their turns
- Replies: 19
- Views: 3363
- Tue Jan 08, 2008 2:58 am
- Forum: Archived Suggestions
- Topic: I know This has been brought up before
- Replies: 7
- Views: 900
personally, I agree. Not only does the player get a continent to start (huge bonus, but fair because it's random) but also gets extra troops on his first troops in which he can secure his bonus. I think it's a problem and makes the game "broken". I think that you should not get a continent bonus ...
- Fri Jan 04, 2008 11:21 pm
- Forum: Archived Suggestions
- Topic: Make "Sequential" default option instead of "
- Replies: 6
- Views: 949
Make "Sequential" default option instead of "
* Suggestion Idea: Make "Sequential" default option instead of "Freestyle" when creating new games. Also, maybe make "Unlimited" the default since it seems like it is the most popular option.
* Specifics: When you create a game, I think it would make sense that the default options are the ones ...
* Specifics: When you create a game, I think it would make sense that the default options are the ones ...
- Fri Jan 04, 2008 11:14 pm
- Forum: Archived Suggestions
- Topic: Give people enough time to do their turns
- Replies: 19
- Views: 3363
Give people enough time to do their turns
* Suggestion Idea: When someone has only 5 minutes to do their turn, and they click "begin turn", it should then give them a certain amount of time to actually complete the turn.
* Specifics: You should have at least a half hour and maybe the full hour to do your turn, even if it said you only ...
* Specifics: You should have at least a half hour and maybe the full hour to do your turn, even if it said you only ...
- Tue Dec 18, 2007 9:40 pm
- Forum: Archived Suggestions
- Topic: New option: Escalation by 1
- Replies: 0
- Views: 326
New option: Escalation by 1
Suggestion Idea:
I suggest we add a new option to the escalation possibilities: Escalation by 1.
Specifics:
You start with +4 for a cash in, and each cash-in is +1, so 5, 6, 7, 8, etc.
Why it is needed:
I find there are some maps where the big jumps in cash ins might not be as ...
I suggest we add a new option to the escalation possibilities: Escalation by 1.
Specifics:
You start with +4 for a cash in, and each cash-in is +1, so 5, 6, 7, 8, etc.
Why it is needed:
I find there are some maps where the big jumps in cash ins might not be as ...