Search found 5 matches

by BlackbeardReborn
Tue Oct 13, 2009 8:46 pm
Forum: Archived Suggestions
Topic: Escalating/Flat-Rate Hybrid
Replies: 8
Views: 889

Re: Escalating/Flat-Rate Hybrid

I wouldn't say this was an "in-game agreement", but rather a pre-game setting.
by BlackbeardReborn
Mon Oct 12, 2009 4:44 pm
Forum: Archived Suggestions
Topic: Escalating/Flat-Rate Hybrid
Replies: 8
Views: 889

Re: Escalating/Flat-Rate Hybrid

Doesn't look like this is wildly popular, but I figure I'll bump it once just to convince myself that I tried my best :)

It shouldn't be too hard to code up, but it might be difficult to test and find the optimal threshold turn number.
by BlackbeardReborn
Wed Sep 30, 2009 11:46 am
Forum: Archived Suggestions
Topic: Escalating/Flat-Rate Hybrid
Replies: 8
Views: 889

Escalating/Flat-Rate Hybrid

Concise description:
I propose a hybrid game type which begins like a standard flat-rate game. After a set amount of turns, the set values change from flat-rate values to escalating values to discourage defensive standoffs.

Specifics:

⋅ Proposed game type name: Looking for ...
by BlackbeardReborn
Mon Jan 26, 2009 11:50 pm
Forum: Completed 2009
Topic: EIOT Battle for Waterloo [Winner: waseemalim]
Replies: 126
Views: 55430

Re: EIOT Battle for Waterloo [Winner: waseemalim]

Congrats waseemalim!
by BlackbeardReborn
Wed Dec 03, 2008 12:01 pm
Forum: Completed 2009
Topic: EIOT Battle for Waterloo [Winner: waseemalim]
Replies: 126
Views: 55430

Re: EIOT Battle for Waterloo - Finals - 5/8 Games

Game 3151411

2008-09-21 16:55:13 - geigerm eliminated Risky_Stud from the game
2008-11-14 15:36:10 - geigerm eliminated taxmanjle from the game
2008-11-20 16:49:32 - geigerm eliminated prismsaber from the game
2008-11-30 12:12:44 - supersleuth eliminated mtc500 from the game
2008-12-01 14:13:29 ...

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