Search found 203 matches

by JustCallMeStupid
Thu May 01, 2014 10:31 am
Forum: Suggestions
Topic: [EoA] Allow me to Stay Logged In
Replies: 231
Views: 64980

Increased auto log off

Concise description:
I dont know what the log off time is, but can it be increased or can there be an option in settings were we can set it to never auto log off or make the time like 1 to 2 hours?

Specifics/Details:
See description
Alternative idea, is before leaving a forum page a pop up will ...
by JustCallMeStupid
Wed Apr 30, 2014 10:23 pm
Forum: Conquer Club Discussion
Topic: Log off timer
Replies: 3
Views: 913

Log off timer

Ive been trying to have a conversation in a forum. And when I come up with ideas for a very intricate discussion it sometimes takes me a while to formulate my ideas and describe them properly. Then when i go to hit post it takes me back to the log in page and all of the hard work is gone. Is there ...
by JustCallMeStupid
Wed Oct 23, 2013 11:00 am
Forum: Callouts
Topic: +3000 Games (Brigs and Above)
Replies: 352
Views: 280150

Re: +3000 Games (Brigs and Above)

Just made a few team games with various settings. Looking for some solid opponents somewhere around an average 3K score be preferred. Message me for pass.
by JustCallMeStupid
Tue May 28, 2013 12:47 am
Forum: Completed 2013
Topic: tkr's King's Court 2 Trips Round Robin (COMPLETED)
Replies: 36
Views: 8229

Re: tkr's King's Court 2 Trips Round Robin (Round 7)

Our perfect score has finally ended
by JustCallMeStupid
Tue May 21, 2013 5:49 pm
Forum: The Atlas
Topic: Philadelphia [Quenched]
Replies: 603
Views: 580451

Re: Philadelphia: BETA - image/xml updates - 4/17

First game on this map and I dont understand the river connections graphically speaking from Pennypack to Penns landing in the teal area. I mean the territories arent even connected and it doesnt make sense to me logically and confuses me. Same thing with Foxchase to Pennsport the graphic of the ...
by JustCallMeStupid
Sun Feb 03, 2013 3:10 am
Forum: Clan Archives
Topic: The Official Clan Sitting Rules (Revised Edition)
Replies: 33
Views: 38440

Re: The Official Clan Sitting Rules (Revised Edition)

OMG these rules!!!!!! Are so much better than the first ones. I might not like a thing or two about some small parts but seriously, this is much more clear and a bit more reasonable with 2 hours and the option of covering if you are near certain they will miss since it is overnight or maybe work ...
by JustCallMeStupid
Sun Jan 27, 2013 4:20 pm
Forum: The Atlas
Topic: King's Court 2 [Quenched]
Replies: 470
Views: 465340

Re: King's Court 2 - BETA

Hey Keban,
I see your concern with Castle HJ having an advantage over HA castle via the archer but that archer has a 4 on it and is extremely discouraging to take. I still think the swap of the knight and archer would benefit HA more than it would hinder it. And again allow the quick bombard move ...
by JustCallMeStupid
Tue Jan 01, 2013 1:29 pm
Forum: The Atlas
Topic: King's Court 2 [Quenched]
Replies: 470
Views: 465340

Re: King's Court 2 - BETA

Best starting locations from best to last.
1. HI HH
3. HD
4. HF
5. HE *
6. HC
7. HG
8. HB
You prob dont want the last two spots although, HJ is workable.
9. HJ
10. HA

*this location could potentially also be one of the worst locations, need to hear other opinions though, because my experiences ...
by JustCallMeStupid
Sun Dec 30, 2012 2:26 am
Forum: Complete Challenges
Topic: TNC vs. IA (11 - 30) of 41 - Final 3/2
Replies: 25
Views: 12835

Re: TNC vs. IA <<<(6 - 18)>>> of 41

In our forums its (6-18). Im not keeping track so maybe its not entirely accurate. You guys definitely are overdue to give us a good butt whipping, Im planning on wearing thicker pants for the rest of the games.
by JustCallMeStupid
Sun Dec 16, 2012 3:52 pm
Forum: The Atlas
Topic: King's Court 2 [Quenched]
Replies: 470
Views: 465340

Re: King's Court 2 - BETA

Hi
Still playing this map alot and really enjoying it. but now finding it is much better as a team game. In the standard game the fighting tends to rotate in a clockwise or an anti clockwise way if you are lucky, if you are unlucky you may have both neighbours attacking you. but what i think may ...
by JustCallMeStupid
Thu Dec 13, 2012 3:20 pm
Forum: Clan Archives
Topic: The Official Clan Sitting Rules (Old Version)
Replies: 423
Views: 112399

Re: The Offical Clan Sitting Rules


These rules are more restrictive for everyone, but they are not out of our normal scope. The only great restriction that we previously did not have is the one hour rule for emergencies. That is completely manageable. These rules will do more to protect the integrity of our wars than any damage ...
by JustCallMeStupid
Wed Dec 12, 2012 8:42 pm
Forum: The Atlas
Topic: King's Court 2 [Quenched]
Replies: 470
Views: 465340

Re: King's Court 2 - BETA

Cool. I know it is a lot of work to make changes, hence Im just sending suggestions and you can decide what is realistic or not. I didnt think about how much map modification it is to change a neutral to a road. I still think that a knight at N83 would give the map more variety. HF has a pretty ...
by JustCallMeStupid
Wed Dec 12, 2012 8:14 pm
Forum: Clan Archives
Topic: The Official Clan Sitting Rules (Old Version)
Replies: 423
Views: 112399

Re: The Official Clan Sitting Rules

Where are the old rules that say you cant cover someones turn if they have 4 hrs left on their turn and they messaged u earlier in the day that if the turn gets under 4 hours to take the turn and follow any team instructions in chat? Thanks for the link. U can post it on my wall too if you feel like ...
by JustCallMeStupid
Wed Dec 12, 2012 4:47 pm
Forum: Clan Archives
Topic: Account Sitting
Replies: 33
Views: 6247

Re: Account Sitting

I cant believe u really want me to paint a picture for u Lindax. Yes u are the anal retentive one based on ur above comments.

Hypothetically if: I have had a rare game or three or four where I could not make a sure decision on the turn and was waiting for teammate feedback. Time got to a place ...
by JustCallMeStupid
Wed Dec 12, 2012 4:15 pm
Forum: Clan Archives
Topic: Account Sitting
Replies: 33
Views: 6247

Re: Account Sitting

Lindax is 100% correct. That scenario by Stupid is against the rules and was exactly what has been punished by C&A in the past. Waiting for advice is not a reason to let someone else take your turn.

Feel free to read through this case for the exact verdict on this. You'll see that both the sitter ...
by JustCallMeStupid
Mon Dec 10, 2012 1:19 pm
Forum: Clan Archives
Topic: Account Sitting
Replies: 33
Views: 6247

Re: Account Sitting

This is so stupid. I guess I would have to know what abuse is, I have maybe 3 or 4 times been able to take a turn within the first 18 hours but I wasnt sure on the move, but then I had to leave with only 6 hours remaining so I will text a clanmate what I was planning and to take the turn since I ...
by JustCallMeStupid
Mon Dec 10, 2012 12:48 pm
Forum: Clan Archives
Topic: The Official Clan Sitting Rules (Old Version)
Replies: 423
Views: 112399

Re: The Official Clan Sitting Rules

don't we have enough rules and regulations in real life, with cameras, comps
and whatever following our every move?? is the goal to make cc less fun and
more by-the-book place, with dice police checking our every turn?
the more rules and regulations the less fun and interesting cc will be.
I ...
by JustCallMeStupid
Thu Dec 06, 2012 3:07 pm
Forum: The Atlas
Topic: King's Court 2 [Quenched]
Replies: 470
Views: 465340

Re: King's Court 2 - BETA

Ya look into it Kaban, cause so far in one map I have used T1 to my teams advantage by stacking HB going straight for T1 and complletely destroying all of HA's areas since the poor guy never even took his catapult, I figured out the strategy so in this game 11907597 when my castle HJ got bombarded ...
by JustCallMeStupid
Thu Nov 29, 2012 9:16 pm
Forum: Conquer Club Discussion
Topic: Dead locked games
Replies: 7
Views: 2549

Re: Dead locked games

Most of us upper ranked players play a tie breaker game on any map but usually the same map or classical map. Escalating cards is important as it most likely ensures a winner. Winner of tiebreaker map gets to win the original map. U have to have everyone agree to this in the original game though and ...
by JustCallMeStupid
Thu Nov 29, 2012 4:10 pm
Forum: The Atlas
Topic: King's Court 2 [Quenched]
Replies: 470
Views: 465340

Re: King's Court 2 - BETA


but that's just it, i think your request is irrelevant.

differences in castles make this a great map as you learn different strategies to deal with them. it is not one strategy fits all. Age Of Realms 2 anyone ?

however V10 adds nothing to the map as it is not accessable by its closest castle ...
by JustCallMeStupid
Mon Nov 26, 2012 12:38 pm
Forum: The Atlas
Topic: King's Court 2 [Quenched]
Replies: 470
Views: 465340

Re: King's Court 2 - BETA

Ah yes, the great "territories that don't matter" debate.
Ya and one of them is a repeat off mine too lol. ITs fine if there are territories that dont matter, it seems silly to have village V10 at all, but ur right, it is a pretty irrelevant issue.

I have analyzed each of the castles and came to ...
by JustCallMeStupid
Wed Nov 21, 2012 1:55 am
Forum: The Atlas
Topic: King's Court 2 [Quenched]
Replies: 470
Views: 465340

Re: King's Court 2 - BETA

MAP DESIGN AND STRUCTURE SUGGESTIONS:

Just started experimenting with the map and I think that a -2 is a bit harsh for not being on the roads -1 be better. It will make going by non roads almost never done. Additionally, castle HF has a disadvantage, if that person wants to go down in a trenched ...
by JustCallMeStupid
Thu Oct 25, 2012 2:40 am
Forum: Completed 2012
Topic: ck's 3ple Trouble in Battle For Iraq WINNERS Jimboy team
Replies: 64
Views: 24585

Re: ck's 3ple Trouble in Battle For Iraq (Finals R2)

Good tourney everyone. Thanks for a great final game to mkcummins and his teammates, but our stupid team has come up from behind to steal away an awesome victory. Thanks CK for hosting.
by JustCallMeStupid
Mon Oct 08, 2012 8:50 am
Forum: Completed 2012
Topic: ck's 3ple Trouble in Battle For Iraq WINNERS Jimboy team
Replies: 64
Views: 24585

Re: ck's 3ple Trouble in Battle For Iraq (Finals R2)

Coming down to the last game and it is dang close!!!!!!! We should know soon!
by JustCallMeStupid
Sun Sep 23, 2012 2:11 pm
Forum: The Atlas
Topic: Salem's Switch V36 [Quenched]
Replies: 598
Views: 539617

Re: Salem's Switch [17.3.12] V33-P31 BETA Live!

I dont ever seeing this becoming much of a team map and it is kind of a bummer since it is such a large and intricate map. On a side note Rev Paris being a 4 neutral kind of locks someone into that starting territory behind it. It seems that the map would be more fun if each of the reverends were a ...

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