Search found 37 matches

by Contron13542
Tue Sep 21, 2010 3:01 pm
Forum: Melting Pot: Map Ideas
Topic: Computer Keyboard
Replies: 12
Views: 1160

Re: Computer Keyboard

Depending on how it was done, I'd totally play this map. I'd definitely support bringing this back to life.
by Contron13542
Tue Sep 21, 2010 2:45 pm
Forum: Melting Pot: Map Ideas
Topic: Alagaesia: Based on the Book Eragon
Replies: 4
Views: 1075

Re: Alagaesia: Based on the Book Eragon

I would so love this map. I'm a huge fan of the Alageasia series. I know it'd be hard to do due to copyright laws, but I'd love to see this published.
by Contron13542
Fri Sep 10, 2010 5:12 pm
Forum: Melting Pot: Map Ideas
Topic: Conquer Kart Racing!
Replies: 17
Views: 2066

Re: Conquer Kart Racing!

I'd definitely be interested in seeing a draft for this map. It sounds like it'd be a blast to play.
by Contron13542
Mon Sep 06, 2010 12:13 pm
Forum: Conquer Club Discussion
Topic: BOB
Replies: 9
Views: 915

BOB

Grr.. I feel like such a n00b here. But I keep hearing people referring to BOB. Could someone let me know what that is?
by Contron13542
Wed Sep 01, 2010 12:04 pm
Forum: Conquer Club Discussion
Topic: Decreasing Troop Count
Replies: 2
Views: 200

Re: Decreasing Troop Count

Thanks Natty!
by Contron13542
Wed Sep 01, 2010 12:00 pm
Forum: Conquer Club Discussion
Topic: Decreasing Troop Count
Replies: 2
Views: 200

Decreasing Troop Count

I used to be around, but then life kicked my ass and I was inactive for years. Now there's all these new features I've never heard of. I just started a game on the Oasis map though and I had a question.

IN that map, desert territories lose one troop per turn. If I end a turn with only one troop on ...
by Contron13542
Mon Apr 28, 2008 1:25 pm
Forum: The Atlas
Topic: Poker Club [Quenched]
Replies: 612
Views: 475214

Re: Poker Map (Page 1 & 6)

this map looks great, and I would definitely play this map regularly, as I love poker too..... :D
by Contron13542
Sat Mar 15, 2008 8:54 pm
Forum: Conquer Club Discussion
Topic: Secret Alliances Rule
Replies: 21
Views: 2191

DiM wrote:this isn't real war it's just a game meant to offer you relaxation.
how would you like it if in every single game all your opponents had a secret alliance against you?? would you still feel any pleasure from playing???


I wouldn't likeit, but that's part of war!
by Contron13542
Sat Mar 08, 2008 7:19 pm
Forum: Conquer Club Discussion
Topic: Secret Alliances Rule
Replies: 21
Views: 2191

Secret Alliances Rule

I disagree with this rule. In the real world, secret alliances can make a huge difference in wars. I think that conquerclub should allow secret alliances, or at least not ban them. They are a major part of real wars and I think that they should be a part of our wars too.
by Contron13542
Sun Jan 06, 2008 2:46 pm
Forum: The Atlas
Topic: Poker Club [Quenched]
Replies: 612
Views: 475214

This makes a total of 21023 continents (78 pair, 2808 two pair, 52 three of a kind, 9180 straight, 5112 flush, 3744 full house, 13 four of a kind, 32 straight flush, 4 royal flush)

bear with me for a second, and idk if this forum is even ope nanymore, but say a person had a set (three of a kind ...
by Contron13542
Sun Jan 06, 2008 2:28 pm
Forum: Melting Pot: Map Ideas
Topic: Eragon
Replies: 18
Views: 3037

i suggested this a few months ago and it got pretty much forgotten about
like i said b4, this would be a great map, but there are probably copyright issues

here's the address for my old forum
http://conquerclub.com/forum/viewtopic. ... highlight=
by Contron13542
Sun Jan 06, 2008 2:18 pm
Forum: Melting Pot: Map Ideas
Topic: Mirror rorriM
Replies: 36
Views: 4013

Ogrecrusher wrote:Ah classic needs a revamp anyway ;)


definitely.
i have grown up playing on that map and its definitely time for a revamp
by Contron13542
Wed Jan 02, 2008 11:20 pm
Forum: The Atlas
Topic: Operation Drug War [Quenched]
Replies: 358
Views: 248941

This looks pretty educational to me. If you make the drug aligned look really undesirable and very very away from cool (dirty) then I don't see a problem. Make the police look very much like the good guys in this scenario, like the D.A.R.E. dog, Superman and such.

As long as you aren't encouraging ...
by Contron13542
Tue Dec 25, 2007 10:24 pm
Forum: Melting Pot: Map Ideas
Topic: Conqueropoly V.13 Pg 1+40 Back on track?
Replies: 665
Views: 80579

Merry Christmas and I would like to register how pathetic it is how many of us are online on christmas
by Contron13542
Tue Dec 25, 2007 10:20 pm
Forum: Melting Pot: Map Ideas
Topic: Video Game Maps?
Replies: 16
Views: 2644

Kinetic1 wrote:Don't Label the games by name make their outlines LO0k like the game Consoles


that's probably the best idea that's been posted yet on the forum...
by Contron13542
Tue Dec 18, 2007 12:06 am
Forum: Melting Pot: Map Ideas
Topic: Conqueropoly V.13 Pg 1+40 Back on track?
Replies: 665
Views: 80579

Coleman wrote:I think the first 2 should be Chinese Checkers and Crossword. Also this is blatantly too big so we'll need to resize down the road.


haven't Chinese Checkers and Crossword already been done, and hasn't Crossword already been re-done?
by Contron13542
Tue Dec 18, 2007 12:02 am
Forum: Melting Pot: Map Ideas
Topic: Riddler - new map concept
Replies: 44
Views: 4820

Herakilla wrote:
Risktaker17 wrote:DO IT DO IT DO IT!


loads of help if we all do this then the map shall quench in a week


a week is doubtful, but It may just be able to be done...
by Contron13542
Wed Dec 12, 2007 10:24 pm
Forum: Melting Pot: Map Ideas
Topic: Riddler - new map concept
Replies: 44
Views: 4820

i dont think the theme should be random, maybe like a maze, or isnt there some bad guy from a super hero cartoon that would fit for this? i cant think of the name....

edit: nvm.... http://www.geocities.com/torontodreaming/film/photos/riddler.jpg

http://www.toymania&#46 ...
by Contron13542
Wed Dec 12, 2007 10:19 pm
Forum: Melting Pot: Map Ideas
Topic: Video Game Maps?
Replies: 16
Views: 2644

Coleman wrote:Right, keeping nintendo and changing the numbers around, that won't tick nintendo off at all. :roll:


Do you have any better ideas?
I think this map would work great if we could just get some people to work on the name thing.
by Contron13542
Tue Dec 11, 2007 9:14 pm
Forum: Melting Pot: Map Ideas
Topic: Video Game Maps?
Replies: 16
Views: 2644

Sven Hassel wrote:tried before and there are major copyright issues :roll:


there'll be ways around that...
-(wii=wee)
-X-box and gamecube = x-cube and gamebox
-Nintendo 64 =Nintendo 46
-Genesis=Exodus (or something else biblical like that)
et. cetera
It could definitely see it happening.
by Contron13542
Tue Dec 11, 2007 9:06 pm
Forum: Melting Pot: Map Ideas
Topic: Skyscraper! initial planning
Replies: 37
Views: 2910

wcaclimbing wrote:
bryguy wrote:wow



its huge

[snip]

i had to scroll down about this far to see it all, but then i forgot what was at the top


same for me.

way too tall.

i forget what the top looks like when i get to teh bottom


i agree, this map is way too tall, and i highly doubt that this map would ever work. Sorry
by Contron13542
Sat Dec 01, 2007 1:42 pm
Forum: Abandoned
Topic: War of Wars(Ongoing)
Replies: 45
Views: 10406

I'm in if you'll have me, just pm me if I can, so I can leave a slot open...
by Contron13542
Sat Dec 01, 2007 1:38 pm
Forum: The Atlas
Topic: Dungeon of Draknor - Halls of Testing [Quenched]
Replies: 288
Views: 339532

I dont see any problem with the astral bombardment of the hall of locked doors, thats still a one way attack, and that way, no one gets into that room (and it doesn't really make it that confusing) There are 2 reasons this will not happen.

1) Adding bombardment will just place a neutral in the ...
by Contron13542
Sun Nov 25, 2007 9:16 pm
Forum: The Atlas
Topic: Dungeon of Draknor - Halls of Testing [Quenched]
Replies: 288
Views: 339532

I dont see any problem with the astral bombardment of the hall of locked doors, thats still a one way attack, and that way, no one gets into that room (and it doesn't really make it that confusing) :D
by Contron13542
Sun Nov 25, 2007 9:06 pm
Forum: The Atlas
Topic: Dungeon of Draknor - Halls of Testing [Quenched]
Replies: 288
Views: 339532

for the hall of locked doors, you should make it so that you cannot attack into it, because all of the doors are locked. but that would mean that whoever held that room could not be killed, so they would be the only one who could possibly win (unless it was an assassin game?) so that idea probably ...

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