Search found 37 matches
- Tue Sep 21, 2010 3:01 pm
- Forum: Melting Pot: Map Ideas
- Topic: Computer Keyboard
- Replies: 12
- Views: 1160
Re: Computer Keyboard
Depending on how it was done, I'd totally play this map. I'd definitely support bringing this back to life.
- Tue Sep 21, 2010 2:45 pm
- Forum: Melting Pot: Map Ideas
- Topic: Alagaesia: Based on the Book Eragon
- Replies: 4
- Views: 1075
Re: Alagaesia: Based on the Book Eragon
I would so love this map. I'm a huge fan of the Alageasia series. I know it'd be hard to do due to copyright laws, but I'd love to see this published.
- Fri Sep 10, 2010 5:12 pm
- Forum: Melting Pot: Map Ideas
- Topic: Conquer Kart Racing!
- Replies: 17
- Views: 2066
Re: Conquer Kart Racing!
I'd definitely be interested in seeing a draft for this map. It sounds like it'd be a blast to play.
- Mon Sep 06, 2010 12:13 pm
- Forum: Conquer Club Discussion
- Topic: BOB
- Replies: 9
- Views: 915
BOB
Grr.. I feel like such a n00b here. But I keep hearing people referring to BOB. Could someone let me know what that is?
- Wed Sep 01, 2010 12:04 pm
- Forum: Conquer Club Discussion
- Topic: Decreasing Troop Count
- Replies: 2
- Views: 200
Re: Decreasing Troop Count
Thanks Natty!
- Wed Sep 01, 2010 12:00 pm
- Forum: Conquer Club Discussion
- Topic: Decreasing Troop Count
- Replies: 2
- Views: 200
Decreasing Troop Count
I used to be around, but then life kicked my ass and I was inactive for years. Now there's all these new features I've never heard of. I just started a game on the Oasis map though and I had a question.
IN that map, desert territories lose one troop per turn. If I end a turn with only one troop on ...
IN that map, desert territories lose one troop per turn. If I end a turn with only one troop on ...
- Mon Apr 28, 2008 1:25 pm
- Forum: The Atlas
- Topic: Poker Club [Quenched]
- Replies: 612
- Views: 475214
Re: Poker Map (Page 1 & 6)
this map looks great, and I would definitely play this map regularly, as I love poker too..... 
- Sat Mar 15, 2008 8:54 pm
- Forum: Conquer Club Discussion
- Topic: Secret Alliances Rule
- Replies: 21
- Views: 2191
- Sat Mar 08, 2008 7:19 pm
- Forum: Conquer Club Discussion
- Topic: Secret Alliances Rule
- Replies: 21
- Views: 2191
Secret Alliances Rule
I disagree with this rule. In the real world, secret alliances can make a huge difference in wars. I think that conquerclub should allow secret alliances, or at least not ban them. They are a major part of real wars and I think that they should be a part of our wars too.
- Sun Jan 06, 2008 2:46 pm
- Forum: The Atlas
- Topic: Poker Club [Quenched]
- Replies: 612
- Views: 475214
- Sun Jan 06, 2008 2:28 pm
- Forum: Melting Pot: Map Ideas
- Topic: Eragon
- Replies: 18
- Views: 3037
i suggested this a few months ago and it got pretty much forgotten about
like i said b4, this would be a great map, but there are probably copyright issues
here's the address for my old forum
http://conquerclub.com/forum/viewtopic. ... highlight=
like i said b4, this would be a great map, but there are probably copyright issues
here's the address for my old forum
http://conquerclub.com/forum/viewtopic. ... highlight=
- Sun Jan 06, 2008 2:18 pm
- Forum: Melting Pot: Map Ideas
- Topic: Mirror rorriM
- Replies: 36
- Views: 4013
- Wed Jan 02, 2008 11:20 pm
- Forum: The Atlas
- Topic: Operation Drug War [Quenched]
- Replies: 358
- Views: 248941
This looks pretty educational to me. If you make the drug aligned look really undesirable and very very away from cool (dirty) then I don't see a problem. Make the police look very much like the good guys in this scenario, like the D.A.R.E. dog, Superman and such.
As long as you aren't encouraging ...
As long as you aren't encouraging ...
- Tue Dec 25, 2007 10:24 pm
- Forum: Melting Pot: Map Ideas
- Topic: Conqueropoly V.13 Pg 1+40 Back on track?
- Replies: 665
- Views: 80579
- Tue Dec 25, 2007 10:20 pm
- Forum: Melting Pot: Map Ideas
- Topic: Video Game Maps?
- Replies: 16
- Views: 2644
- Tue Dec 18, 2007 12:06 am
- Forum: Melting Pot: Map Ideas
- Topic: Conqueropoly V.13 Pg 1+40 Back on track?
- Replies: 665
- Views: 80579
- Tue Dec 18, 2007 12:02 am
- Forum: Melting Pot: Map Ideas
- Topic: Riddler - new map concept
- Replies: 44
- Views: 4820
- Wed Dec 12, 2007 10:24 pm
- Forum: Melting Pot: Map Ideas
- Topic: Riddler - new map concept
- Replies: 44
- Views: 4820
- Wed Dec 12, 2007 10:19 pm
- Forum: Melting Pot: Map Ideas
- Topic: Video Game Maps?
- Replies: 16
- Views: 2644
- Tue Dec 11, 2007 9:14 pm
- Forum: Melting Pot: Map Ideas
- Topic: Video Game Maps?
- Replies: 16
- Views: 2644
- Tue Dec 11, 2007 9:06 pm
- Forum: Melting Pot: Map Ideas
- Topic: Skyscraper! initial planning
- Replies: 37
- Views: 2910
wcaclimbing wrote:bryguy wrote:wow
its huge
[snip]
i had to scroll down about this far to see it all, but then i forgot what was at the top
same for me.
way too tall.
i forget what the top looks like when i get to teh bottom
i agree, this map is way too tall, and i highly doubt that this map would ever work. Sorry
- Sat Dec 01, 2007 1:42 pm
- Forum: Abandoned
- Topic: War of Wars(Ongoing)
- Replies: 45
- Views: 10406
- Sat Dec 01, 2007 1:38 pm
- Forum: The Atlas
- Topic: Dungeon of Draknor - Halls of Testing [Quenched]
- Replies: 288
- Views: 339532
- Sun Nov 25, 2007 9:16 pm
- Forum: The Atlas
- Topic: Dungeon of Draknor - Halls of Testing [Quenched]
- Replies: 288
- Views: 339532
- Sun Nov 25, 2007 9:06 pm
- Forum: The Atlas
- Topic: Dungeon of Draknor - Halls of Testing [Quenched]
- Replies: 288
- Views: 339532
for the hall of locked doors, you should make it so that you cannot attack into it, because all of the doors are locked. but that would mean that whoever held that room could not be killed, so they would be the only one who could possibly win (unless it was an assassin game?) so that idea probably ...