Search found 93 matches

by 4V4T4R
Thu Aug 27, 2009 3:22 pm
Forum: Conquer Club Discussion
Topic: The next big update... [Feedback Desired]
Replies: 208
Views: 27230

Re: The next big update... [Feedback Desired]

infected neutrals.
enough said.
by 4V4T4R
Tue Jan 06, 2009 10:03 pm
Forum: Completed 2009
Topic: Realms 2 Challenge! [Winner: tyler197802198]
Replies: 70
Views: 18893

Re: Realms 2 Challenge! [19/27]

im in
by 4V4T4R
Wed Apr 16, 2008 5:25 pm
Forum: Archived Suggestions
Topic: Throw down the Gauntlet - Pistols at Dawn *Pending*
Replies: 65
Views: 3056

Re: Throw down the Gauntlet - Pistols at Dawn *Pending*

awesome idea. some thoughts:
-The challenger should have the option of calling off the duel after the conditions are decided by the challenged. (this is also more realistic.. as one way to avoid a duel without refusing to duel is to choose ridiculous conditions, attempting to get the challenger to ...
by 4V4T4R
Tue Apr 15, 2008 2:22 pm
Forum: Archived Suggestions
Topic: Negative Feedback.
Replies: 3
Views: 384

Re: Negative Feedback.

there's this think called the ignore list. use it. (actually, now it's called foes i believe)
by 4V4T4R
Tue Apr 15, 2008 12:19 pm
Forum: Archived Suggestions
Topic: new player order......same time (not freestyle)
Replies: 91
Views: 5551

Re: Same-Time Risk

I love this idea and risk 2.0... iv'e been trying to get parts of this implemented, but haven't succeeded yet. Some notes: the "battle resolutions" part is actually part of the attack phase (at the end) resolving situations where two different people attack the same territ and win, they then have to ...
by 4V4T4R
Tue Apr 15, 2008 12:09 pm
Forum: Archived Suggestions
Topic: Troop Multiplier Game Option
Replies: 2
Views: 383

Re: Troop Multiplier Game Option

does nobody have feedback?
by 4V4T4R
Sat Apr 12, 2008 2:44 pm
Forum: Archived Suggestions
Topic: Troop Multiplier Game Option
Replies: 2
Views: 383

Troop Multiplier Game Option

Concise description:

⋅ There would be a Troop Multiplier game option. If selected, all armies would be multiplied by some constant C. I propose that c=10, but that could be decided here if you prefer a different number.

Specifics:

⋅ So with a constant of 10, all ...
by 4V4T4R
Wed Apr 02, 2008 7:43 pm
Forum: Suggestions
Topic: [XML] infected neutrals
Replies: 612
Views: 193587

Re: infected neutrals - new draft PROPOSAL: page 18 [To-Do]

As for tieryn's idea, the problem with spreading is that is prevents the large armies from being isolated. For example, consider the sanctuary on AoR:Magic. With the current rules, the army there is isolated until someone takes a bordering territ, releasing it. With ur proposal, it would spread out ...
by 4V4T4R
Wed Mar 12, 2008 11:47 pm
Forum: Suggestions
Topic: [XML] infected neutrals
Replies: 612
Views: 193587

yeah cic where'd ya go? Do you have any other ideas on this?
by 4V4T4R
Thu Mar 06, 2008 2:56 pm
Forum: Abandoned
Topic: GDU2: Attack of the Koalas
Replies: 188
Views: 20113

MsC im in
by 4V4T4R
Tue Mar 04, 2008 12:37 pm
Forum: Recycling Box
Topic: [Abandoned] - The Citadel
Replies: 27
Views: 11557

Perhaps a way to make the citadel a little less overwhelming is to give its siege weapons a range. Also, siege weapons are no good short range.. so my thought was that the citadel can bombard any waterfront territory, but not on the island? This would restrict it's range a little, and reduce it's ...
by 4V4T4R
Thu Feb 28, 2008 12:45 am
Forum: Recycling Box
Topic: [Abandoned] - The Citadel
Replies: 27
Views: 11557

so I've updated some of the graphics, changed the legend, etc. Any input?
by 4V4T4R
Sun Feb 24, 2008 3:43 pm
Forum: Suggestions
Topic: [XML] infected neutrals
Replies: 612
Views: 193587

i like it as it stands
by 4V4T4R
Tue Feb 19, 2008 12:52 pm
Forum: Suggestions
Topic: [XML] infected neutrals
Replies: 612
Views: 193587

yes i agree that it would be cool, and didn't say that it was a problem!
I also know that the last one standing situacion was already discussed, what I don't know is if anyone
actually analyzed the probability behind it. So I figured that I would.
by 4V4T4R
Mon Feb 18, 2008 10:39 pm
Forum: Suggestions
Topic: [XML] infected neutrals
Replies: 612
Views: 193587

I don't know if anyone's actually thought this through, but if the nz's are
getting +1 army for every territ and humans only get +1 for every 3, the
nz's would potentially get far more armies than the human players. This
means that on maps like AoR, it might be impossible for humans to last ...
by 4V4T4R
Fri Feb 15, 2008 10:51 pm
Forum: Forum Games
Topic: Comment on the sig above you
Replies: 2940
Views: 339007

Yeah random posts!
btw, how about Dark Tranquility or Nightwish
by 4V4T4R
Fri Feb 15, 2008 3:30 pm
Forum: Suggestions
Topic: [XML] infected neutrals
Replies: 612
Views: 193587

i think something like:

round 1:
player1
buildup
player2
buildup
player3
buildup

round 2:
player1
attack
player2
attack
player3
attack

where the nz's build up for one round, then attack on the next, then build up on the next, etc.
could work, but beyond this I think it is at ...
by 4V4T4R
Thu Feb 14, 2008 11:17 pm
Forum: Suggestions
Topic: [XML] infected neutrals
Replies: 612
Views: 193587

i see the double turn now, i didn't notice before
by 4V4T4R
Thu Feb 14, 2008 1:57 pm
Forum: Suggestions
Topic: [XML] infected neutrals
Replies: 612
Views: 193587

Is this thread about freestyle vs sequential or infected neutrals

my cycling turn proposal was in response to people who thought that the nz's
always going last would give the last player an unfair advantage. Since the
nz's are supposed to be a game play feature, and thus should not give any ...
by 4V4T4R
Wed Feb 13, 2008 5:33 pm
Forum: Completed 2008
Topic: 6-player Fog of War Tournament [WINNER: wolfmaster]
Replies: 35
Views: 17813

im in
by 4V4T4R
Wed Feb 13, 2008 5:17 pm
Forum: Acceptable Content
Topic: Metalheads?
Replies: 22
Views: 959

Iliad wrote:Nightwish!!! :twisted: :twisted:


YES!!!!! and within temptation, Leave's eyes, elis, Dark Tranquility,
Cradle of Filth, Arch Enemy, Graveworm, Draconian, Renascent, Devildriver
by 4V4T4R
Wed Feb 13, 2008 4:54 pm
Forum: Suggestions
Topic: [XML] infected neutrals
Replies: 612
Views: 193587

ok won't reply to people who don't understand what i'm talking about... anyways cic, if in a 3 player freestyle game, if you capture a bonus, and you're the last to go, then you can leave 1.s by the neutrals, and just fortify the areas that have other players near them and the let player on the ...
by 4V4T4R
Wed Feb 13, 2008 1:32 am
Forum: Acceptable Content
Topic: Game stalled: it's NOBODY'S turn!
Replies: 7
Views: 479

yeah i have the same problem. I think it's related to the site going down today.

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