lemons, i like lemons.
choice overload may be the cause of disinterest in the site. put that on you graph, number of options vs time vs membership.
Search found 13 matches
- Sun Jun 28, 2015 8:42 pm
- Forum: Conquer Club Discussion
- Topic: Predict-a-move game design
- Replies: 44
- Views: 11180
- Thu Jun 25, 2015 8:46 pm
- Forum: Conquer Club Discussion
- Topic: Predict-a-move game design
- Replies: 44
- Views: 11180
Re: Predict-a-move game design
back to some of the basic assumptions I set out. small maps, limited possibilities. experts, no random or revenge moves. trench, no long sequences.
It would be possible to give part scores to the top 3 candidate moves as stated by the expert. Maybe ignore drops and forts and choose from only ...
It would be possible to give part scores to the top 3 candidate moves as stated by the expert. Maybe ignore drops and forts and choose from only ...
- Thu Jun 18, 2015 8:14 pm
- Forum: Conquer Club Discussion
- Topic: Predict-a-move game design
- Replies: 44
- Views: 11180
Re: Predict-a-move game design
luck can be factor in the short term, good strategy and tactics will win in the long run and elevate players to colonels and generals
- Wed Jun 17, 2015 10:25 pm
- Forum: Conquer Club Discussion
- Topic: Predict-a-move game design
- Replies: 44
- Views: 11180
Re: Predict-a-move game design
ok Owen. peace?
you are clearly involved and devoted to CC.
I only suggest a different form of the game because certain aspects of cc don't appeal to me. hearts, stars, cannons, or 3 year touraments are ok for some. Just saying, that following along with a high level game would be interesting for me ...
you are clearly involved and devoted to CC.
I only suggest a different form of the game because certain aspects of cc don't appeal to me. hearts, stars, cannons, or 3 year touraments are ok for some. Just saying, that following along with a high level game would be interesting for me ...
- Tue Jun 16, 2015 9:44 pm
- Forum: Conquer Club Discussion
- Topic: Predict-a-move game design
- Replies: 44
- Views: 11180
Re: Predict-a-move game design
so now it become a debate about owenshooter. not predict-a-move. you have won.
- Tue Jun 16, 2015 9:40 pm
- Forum: Conquer Club Discussion
- Topic: Predict-a-move game design
- Replies: 44
- Views: 11180
Re: Predict-a-move game design
In Internet slang, a troll (/ˈtroʊl/, /ˈtrɒl/) is a person who sows discord on the Internet by starting arguments or upsetting people, by posting inflammatory,[1] extraneous, or off-topic messages in an online community (such as a newsgroup, forum, chat room, or blog) with the deliberate intent of ...
- Tue Jun 16, 2015 7:33 pm
- Forum: Conquer Club Discussion
- Topic: Predict-a-move game design
- Replies: 44
- Views: 11180
Re: Predict-a-move game design
owen. dude! it is predict a move for this game not chess, chess on a "risk" website seems pointless. predict-a-move was a very popular feature on the chess website(site had 25000 paying members and growing) the suggestion was not intended to save this site, is it dying? hadn't heard. however, it ...
- Mon Jun 15, 2015 9:52 pm
- Forum: Conquer Club Discussion
- Topic: Predict-a-move game design
- Replies: 44
- Views: 11180
Predict-a-move game design
here is an idea (stolen from a chess website)for a new feature. please comment. maybe we can generate some interest.
Predict-a-move tournament (requires system development)
Game between 2 anonymous masters , with running commentary to explain motives. It would not have be live, but a recorded game ...
Predict-a-move tournament (requires system development)
Game between 2 anonymous masters , with running commentary to explain motives. It would not have be live, but a recorded game ...
- Sat Apr 04, 2015 3:06 pm
- Forum: Create/Join a Competitive Clan
- Topic: Looking to join a Clan - Post your CC CV/Resume here
- Replies: 334
- Views: 312625
Re: Looking to join a Clan - Post your CC CV/Resume here
hi guys, joined Sept, been up and down 1600-1900 for a while. general pattern is upwards. i like no or flatrate spoils. can stack and win on escalating games. i have 100% attendance, 5.0 d.b. rating and possitive comments. good communication during team games.
- Thu Mar 05, 2015 9:44 pm
- Forum: Announcement Archives
- Topic: New Game - Retaliation: Enemy Mine
- Replies: 20
- Views: 16989
Re: New Game - Retaliation: Enemy Mine
hi, Intigration could be ok and bring new people in. Before that you should reprogram bots for higher level strategy, assign levels that correspond to player ratings. When live games are waiting, it would be great to have a rapid bot game against competitive bots. Not ones programed to let you win ...
- Sun Jan 25, 2015 7:23 pm
- Forum: Conquer Club Discussion
- Topic: speed games
- Replies: 13
- Views: 2791
Re: speed games
Maybe smarter bots are the answer for quick games? I'm new to the site. I found beating bots that are programmed to let you win gets old. It does not prepare you for "live" games. Bots with better strategic progamming would make me interested in playing when 24 hr games are waiting. A 2 tier rating ...
- Wed Dec 24, 2014 10:08 pm
- Forum: SoC Training Grounds
- Topic: Sign up here for Team Training
- Replies: 192
- Views: 238695
Re: Sign up here for Team Training
hi, can you put me on your list? thanks.
been playing for 3 months, playing a variety of settings. The results are inconsistant, working with someone should help with correct tactics. I get burned by being too agressive, then to passive.
been playing for 3 months, playing a variety of settings. The results are inconsistant, working with someone should help with correct tactics. I get burned by being too agressive, then to passive.
- Wed Dec 24, 2014 9:58 pm
- Forum: SoC Training Grounds
- Topic: Want to Learn??
- Replies: 1
- Views: 7320
Re: Want to Learn??
hi. i'm interested in training. I joined a few months ago. been up to 1300, now back to 1000. not finding the right tactics.