Real simple add an option to resign and end the game
This way people don't have to play a bunch of rounds in games that are clearly decided. especially trench games it becomes obvious the game is over but on some maps you have to play a bunch more turns afterwards. Just a waste of time.
Search found 3 matches
- Wed Oct 01, 2014 6:05 pm
- Forum: Suggestions
- Topic: [GP] Surrender/Resign/Forfeit Button
- Replies: 2025
- Views: 690543
- Tue Jul 22, 2014 9:48 pm
- Forum: Conquer Club Discussion
- Topic: ITT: convince Army of GOD that there is a "dice problem"
- Replies: 40
- Views: 5777
Re: ITT: convince Army of GOD that there is a "dice problem"
even with the tie, if you do the math and look at the possible outcomes it comes out to approximately
attacker kills 2 37%
1/1 split 34%
defender kills 2 29%
I rounded to the nearest %. I'm fine with it being 50/50 if it is. That's actually more fair in my opinion. However in the board game 3 on 2 ...
attacker kills 2 37%
1/1 split 34%
defender kills 2 29%
I rounded to the nearest %. I'm fine with it being 50/50 if it is. That's actually more fair in my opinion. However in the board game 3 on 2 ...
- Tue Jul 22, 2014 8:17 pm
- Forum: Conquer Club Discussion
- Topic: ITT: convince Army of GOD that there is a "dice problem"
- Replies: 40
- Views: 5777
Re: ITT: convince Army of GOD that there is a "dice problem"
I'm new to this site so I'm not sure I have enough dice rolls to establish this pattern. However, in the board game risk the attacker 3 on 2 has an advantage and 3 on 1 even bigger advantage. It seems to me as if 3 on 2 battles end up being close to 50/50 here. I dunno if this is the "dice problem ...