Search found 13 matches
- Tue Apr 24, 2018 7:47 pm
- Forum: Tools Suggestions
- Topic: Hightling territories from the chat window
- Replies: 9
- Views: 40287
Re: Hightling territories from the chat window
I'm on a decent PC and i have indeed got: " Panel Mode turned On, Advanced Game Processing turned On, and Map Inspect turned On" all turned on, as indeed is every feature available in the settings, but i must be missing something. I'm hovering over the name of a territory i was discussing with an ...
- Tue Apr 24, 2018 7:28 pm
- Forum: Tools Suggestions
- Topic: feature request
- Replies: 0
- Views: 16043
feature request
call me cretinous but these 2 features would help me stop shooting myself in the foot:
A pop up to ask if you're SURE you want to attack your ally, like the 'are you sure you want to auto-assault' pop up - but you could have a 'don't show again' if this might annoy those who somehow DON'T keep ...
A pop up to ask if you're SURE you want to attack your ally, like the 'are you sure you want to auto-assault' pop up - but you could have a 'don't show again' if this might annoy those who somehow DON'T keep ...
- Sat Apr 21, 2018 4:35 pm
- Forum: Archived Suggestions
- Topic: Graph of Score History
- Replies: 90
- Views: 51851
Re: Graph of Score History
i'd like to do some analysis of various factors affect on my score, but agree that doing this myself in excel is the best way forward.
BUT rather than having to go through and do old' skool data entry from the game finder, it'd be nice if there was an easy csv download that grabbed the relevant data ...
BUT rather than having to go through and do old' skool data entry from the game finder, it'd be nice if there was an easy csv download that grabbed the relevant data ...
- Sun Apr 15, 2018 8:14 am
- Forum: Tools Suggestions
- Topic: togglable map of connecting territories only
- Replies: 3
- Views: 22724
Re: togglable map of connecting territories only
amazing. never knew all of that was available! it's not quite as intuitive as the thing i was proposing (for seeing defensible areas and bottlenecks) but MUCH better than stabbing in the dark.
Much appreciated. SOLVED!
Much appreciated. SOLVED!
- Fri Apr 13, 2018 8:30 am
- Forum: Tools Suggestions
- Topic: togglable map of connecting territories only
- Replies: 3
- Views: 22724
togglable map of connecting territories only
Hi,
We've all had it where our strategy hinges on a dubious assumption about whether certain territories are connected.
It would be GREAT to have a (very basic) schematic map that you could toggle on to answer any such questions. It need not be beautiful, just functional.
For example, the below is ...
We've all had it where our strategy hinges on a dubious assumption about whether certain territories are connected.
It would be GREAT to have a (very basic) schematic map that you could toggle on to answer any such questions. It need not be beautiful, just functional.
For example, the below is ...
- Fri Apr 13, 2018 8:00 am
- Forum: Tools Suggestions
- Topic: Hightling territories from the chat window
- Replies: 9
- Views: 40287
Re: Hightling territories from the chat window
did this ever happen. awesome idea
- Sat May 16, 2015 6:37 am
- Forum: Conquer Club Discussion
- Topic: RATINGS: the good , the bad, and the vindictive
- Replies: 22
- Views: 6032
Re: RATINGS: the good , the bad, and the vindictive
a really easy fix:
you have a window to rate players. You shouldn't be able to see how they rated you until you've rated them too or until the deadline for ratings is passed.
So 3 phases:
1) player rate eachother, blind to what they've recieved
2) the time for ratings and amendments is over. player ...
you have a window to rate players. You shouldn't be able to see how they rated you until you've rated them too or until the deadline for ratings is passed.
So 3 phases:
1) player rate eachother, blind to what they've recieved
2) the time for ratings and amendments is over. player ...
- Thu Feb 19, 2015 4:00 pm
- Forum: Suggestions
- Topic: [GL] Playback/Replay/Rewind/Review/History Game Feature
- Replies: 342
- Views: 143117
Re: Simple Animation of game log actions taken since last tu
don't think you've understood me. i was trying to describe an easy way to SEE YOUR OPPONENT'S MOVES. But in a visual way, rather than by cross referencing reading the game log with scrolling up and looking for place names on the map. (as if you've sat and stared at the screen during your opponent's ...
- Thu Feb 19, 2015 11:03 am
- Forum: Suggestions
- Topic: [GL] Playback/Replay/Rewind/Review/History Game Feature
- Replies: 342
- Views: 143117
Re: Simple Animation of game log actions taken since last tu
I'm suggesting this as an optional button called 'catch-up' or something of that ilke, available to click instead of (ie before) the 'begin turn' button.
Could also use the same code to provide a 'view whole game' button at the end (sped up obviously)
Could also use the same code to provide a 'view whole game' button at the end (sped up obviously)
- Thu Feb 19, 2015 10:56 am
- Forum: Suggestions
- Topic: [GL] Playback/Replay/Rewind/Review/History Game Feature
- Replies: 342
- Views: 143117
Simple Animation of game log actions taken since last turn
Concise description:
⋅ Simple Animation of game log actions taken since last turn
Specifics/Details:
⋅ A beautiful version of this would no doubt be hard to program, but what I'm proposing is a very simple visual representation of the actions taken since your last turn ...
⋅ Simple Animation of game log actions taken since last turn
Specifics/Details:
⋅ A beautiful version of this would no doubt be hard to program, but what I'm proposing is a very simple visual representation of the actions taken since your last turn ...
- Tue Dec 31, 2013 4:08 pm
- Forum: Closed C&A Reports
- Topic: Hotrod11377 & THE BOSS breaking rule#2[es]
- Replies: 2
- Views: 830
Hotrod11377 & THE BOSS breaking rule#2[es]
Accused:
Hotrod11377
THE BOSS
The accused are suspected of:
Conducting Secret Diplomacy
Game number(s):
13745062
Comments:
Without any dialogue between them, they both leave no defence against eachother on their shared borders.
at first i thought they were a multi, but i think it more ...
Hotrod11377
THE BOSS
The accused are suspected of:
Conducting Secret Diplomacy
Game number(s):
13745062
Comments:
Without any dialogue between them, they both leave no defence against eachother on their shared borders.
at first i thought they were a multi, but i think it more ...
- Mon Dec 09, 2013 10:10 am
- Forum: Suggestions
- Topic: map name in email alerts
- Replies: 0
- Views: 786
map name in email alerts
The easiest way to differentiate games is probably by what map they are played on, not what number the game is. Therefore if the notification email read "game 3576356778 [first nations of america map] is on / your turn...' it would improve my life - only by a very little bit, but it would also be ...
- Fri Nov 15, 2013 8:50 am
- Forum: Conquer Club Discussion
- Topic: a deadbeat's legacy; the specifics please
- Replies: 4
- Views: 2002
a deadbeat's legacy; the specifics please
so after 3 missed turns, you become a deadbeat. Is this what being 'auto-kicked' means too?
Main question; if an opponent of mine misses 3 turns in a multiplayer game, what happens? Do his troops stay on the board but become neutral? Are the troops he would have got in the previous missed turns ...
Main question; if an opponent of mine misses 3 turns in a multiplayer game, what happens? Do his troops stay on the board but become neutral? Are the troops he would have got in the previous missed turns ...