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by SiriusCowKing
Thu Mar 29, 2018 2:45 pm
Forum: Clan Archives
Topic: [CR@W] Homeworld [Cancelled]
Replies: 239
Views: 112745

Re: [CR@W] Homeworld [Turn 23 Due Friday]

Oh, this changes EVERYTHING!
by SiriusCowKing
Tue Feb 27, 2018 9:56 am
Forum: Clan Archives
Topic: [CR@W] Homeworld [Cancelled]
Replies: 239
Views: 112745

Re: [CR@W] Homeworld [Turn 13 Due Monday]

groovysmurf wrote:The update will be delayed tonight, probably will not happen until late tomorrow. Next turn may be pushed back a day or so as well. Ice hurt his ankle and is going into the ER right now to have it checked out.

No worry, he should take his time anyway, don't want to over do it.
by SiriusCowKing
Mon Feb 26, 2018 5:08 pm
Forum: Completed 2018
Topic: [AT] Double Your Path to Glory - Completed
Replies: 92
Views: 59030

Re: [AT] Double Your Path to Glory - Round 5

Bantam his missing from CC, it has been more than a month now, can't remember exactly when he went missing. Since this is an auto tournament, he still received the invites to the next round and it is not possible to switch him out for someone else. In order for this to be fair for his partner crasp ...
by SiriusCowKing
Tue Feb 13, 2018 1:24 pm
Forum: Clan Archives
Topic: [CR@W] Homeworld [Cancelled]
Replies: 239
Views: 112745

Re: [CR@W] Homeworld [Turn 7 Due Monday]

Just to comment on that, I don't think it's slow right now, maybe people don't value the early turns because they don't see the big picture. I think this is the moment when you are growing in the direction you want and it will greatly affect what comes later. As a Civ player since Civ 3, this ...
by SiriusCowKing
Mon Feb 05, 2018 9:32 am
Forum: Clan Archives
Topic: [CR@W] Homeworld [Cancelled]
Replies: 239
Views: 112745

Re: [CR@W] Homeworld [Turn 3 Due Sunday]

I can see in the schedule that you've set the updates to be every 2 days, are you sure this isn't too fast for you? I know some of it is simpler now but maybe you should take it slow, don't over do it.
by SiriusCowKing
Thu Feb 01, 2018 5:31 pm
Forum: Clan Archives
Topic: [CR@W] Homeworld [Cancelled]
Replies: 239
Views: 112745

Re: [CR@W] Homeworld [Turn 2 Due Friday]

IcePack wrote:Loading mines on a ship doesn’t take a full action. What I was trying to say is that it must be done at a Homeworld / NPC world / outpost.

Updated my post, thanks.
by SiriusCowKing
Thu Feb 01, 2018 5:14 pm
Forum: Clan Archives
Topic: [CR@W] Homeworld [Cancelled]
Replies: 239
Views: 112745

Re: [CR@W] Homeworld [Turn 2 Due Friday]

Is it possible to have more than 1 friendly ship on the same tile?
by SiriusCowKing
Thu Feb 01, 2018 5:12 pm
Forum: Clan Archives
Topic: [CR@W] Homeworld [Cancelled]
Replies: 239
Views: 112745

Re: [CR@W] Homeworld [Turn 2 Due Friday]

Question

You said starships are limited to one action each turn. Can you specify what the actions are or are not? For instance, can I move and engage in battle (i.e., does a battle count as an action)? I understand that building an outpost/bioforming a world are actions. How about repairing ...
by SiriusCowKing
Wed Jan 31, 2018 8:58 am
Forum: Clan Archives
Topic: [CR@W] Homeworld [Cancelled]
Replies: 239
Views: 112745

Re: [CR@W] Homeworld [Turn 1 Due Wednesday]

Still about movements and unfog hexes when we move.
As an example I have a frigate with SENSOR 1 and WRAP 5.
I move from 27-52 to 27-57. Do you higlight 1 hex all around 27-57 only (6 hexes in total) or do you higlight 1 hex all along the road (means that higlights also 27-53 + 27-54 + 27-55 + 27 ...
by SiriusCowKing
Tue Jan 30, 2018 4:19 pm
Forum: Clan Archives
Topic: [CR@W] Homeworld [Cancelled]
Replies: 239
Views: 112745

Re: [CR@W] Homeworld [Turn 1 Due Wednesday]

If you move ore within your own empire, it requires a credit fee to pay for freighters. But if you trade with another faction, do you still need to pay the fee?
by SiriusCowKing
Tue Jan 30, 2018 11:24 am
Forum: Clan Archives
Topic: [CR@W] Homeworld [Cancelled]
Replies: 239
Views: 112745

Re: [CR@W] Homeworld [Turn 1 Due Wednesday]

One last question (and I don't know why I didn't ask this one earlier), if I build an outpost on an asteroid, do I get +2/+2 per turn or just +2 ore per turn?
by SiriusCowKing
Mon Jan 29, 2018 5:58 pm
Forum: Clan Archives
Topic: [CR@W] Homeworld [Cancelled]
Replies: 239
Views: 112745

Re: [CR@W] Homeworld [Turn 1 Due Wednesday]

Thanks, I also noticed the mention of the Galatic Trading Exchange. I looked it up and found that it's basically selling or buying ore using credits, where can I find the rates?
by SiriusCowKing
Mon Jan 29, 2018 5:52 pm
Forum: Clan Archives
Topic: [CR@W] Homeworld [Cancelled]
Replies: 239
Views: 112745

Re: [CR@W] Homeworld [Turn 1 Due Wednesday]

I see in the PM example that the income is included. Do we have to include the income, is it preferred, or preferred not to?
by SiriusCowKing
Sat Dec 30, 2017 1:52 pm
Forum: Clan Archives
Topic: [CR@W] Homeworld [Cancelled]
Replies: 239
Views: 112745

Re: [CR@W] Homeworld Signups [5/?]

I assume this means people will appear with a different name, but does that enable freemium players to play those games or is this still restricted to premiums only?
by SiriusCowKing
Mon Dec 18, 2017 5:07 pm
Forum: Clan Archives
Topic: [CR@W] Homeworld [Cancelled]
Replies: 239
Views: 112745

Re: [CR@W] Homeworld Signups [1/?]

You stated that ore is stored locally, and you need to pay convoy to move it if you need it to build your ships. What about building space stations or others?

Also, I don't think you described how mines work.
by SiriusCowKing
Mon Dec 11, 2017 11:06 am
Forum: Clan Archives
Topic: [CR@W] Homeworld [Cancelled]
Replies: 239
Views: 112745

Re: [CR@W] Homeworld Signups [0/?]

If you already have 30 points worth of ships, can you remove a full HP ship in order to build a different one? For example, removing 3 frigates to build a dreadnaught.
by SiriusCowKing
Fri Dec 08, 2017 4:13 pm
Forum: Clan Archives
Topic: [CR@W] Homeworld [Cancelled]
Replies: 239
Views: 112745

Re: [CR@W] Homeworld Signups [0/?]

hopalong wrote:can we have one player start, and the other 9 slowplay to sign-up? so long as they start by dec 30, 2018?

sincerely,
bitter betty

Well if you only build 1 ship at the start of the game, I don't see why you would need more than 1 player for captain.
by SiriusCowKing
Thu Dec 07, 2017 1:48 pm
Forum: Clan Archives
Topic: [CR@W] Homeworld [Cancelled]
Replies: 239
Views: 112745

Re: [CR@W] Homeworld Signups [0/?]

I'm pretty sure I know already but I'll ask to be safe.

Do we need a ship to build a new structure or can we build something in proximity of our current structures?

Do we need to keep ships at our bases to generate income?
by SiriusCowKing
Thu Dec 07, 2017 12:05 pm
Forum: Clan Archives
Topic: [CR@W] Homeworld [Cancelled]
Replies: 239
Views: 112745

Re: [CR@W] Homeworld Signups [0/?]

Figured, so about the freighters fee, is this flat rate or credit per ore, credit per ore per distance..?
by SiriusCowKing
Thu Dec 07, 2017 11:45 am
Forum: Clan Archives
Topic: [CR@W] Homeworld [Cancelled]
Replies: 239
Views: 112745

Re: [CR@W] Homeworld Signups [0/?]

About that ore being moved by freighters, can we also load it on one of our own ship or they simply don't have enough storage space?
by SiriusCowKing
Thu Dec 07, 2017 10:25 am
Forum: Clan Archives
Topic: [CR@W] Homeworld [Cancelled]
Replies: 239
Views: 112745

Re: [CR@W] Homeworld Signups [0/?]

Other than the Syaw automatically repairing, how does repair works?
by SiriusCowKing
Tue Dec 05, 2017 3:58 pm
Forum: Clan Archives
Topic: [CR@W] Homeworld [Cancelled]
Replies: 239
Views: 112745

Re: [CR@W] Homeworld Signups [0/?]

I can testify that not only is this super interesting, but not that complicated once you read it. I would actually play this as a board game outside of CC.

In your FAQ section about ship building, you say that a ship costs 10/10 minimum, but I don't see any "core" in the race selection spreadsheet ...

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