Search found 13 matches
- Thu Jul 05, 2007 4:12 pm
- Forum: Conquer Club Discussion
- Topic: If the dice are so random?
- Replies: 131
- Views: 9952
There are such things as unlucky people. I happen to be one and always have with regard to items of pure chance. My 3v1 win ration is 5% below standard with over 1000 rolls in the DB. My 3v2 1% below. Not surprising, the top two numbers rolled by the opponent are 5's and 6's. 18.67% each. Nearly 2 ...
- Tue Jul 03, 2007 11:18 am
- Forum: Archived Suggestions
- Topic: Optional Clock?
- Replies: 6
- Views: 1018
- Mon Jul 02, 2007 5:04 pm
- Forum: Archived Suggestions
- Topic: Optional Clock?
- Replies: 6
- Views: 1018
Optional Clock?
Why is it not possible to set the clock as an option. People may wish to have private games with invited people only and they may not want the clock.
Just saying it would be nice if it could be turned off in certain instances.
Just saying it would be nice if it could be turned off in certain instances.
- Thu Apr 26, 2007 1:02 pm
- Forum: Conquer Club Discussion
- Topic: A Luck Study?
- Replies: 19
- Views: 3022
- Thu Apr 26, 2007 10:29 am
- Forum: Conquer Club Discussion
- Topic: A Luck Study?
- Replies: 19
- Views: 3022
Indeed, I thought I was pretty clear. Although this plug in sounds interesting (which would only confirm what I already know, that I have far below average luck), the real value would be to use the tools and people available to do a real stuck on luck and whether it's possible to really confirm that ...
- Thu Apr 26, 2007 9:09 am
- Forum: Conquer Club Discussion
- Topic: A Luck Study?
- Replies: 19
- Views: 3022
A Luck Study?
Since the dice, their fairness, or lack thereof, come up from time to time, it occurred to me that this site has all the tools for a fairy landmark study. A study of dice, statistics, luck and trends.
You have the diceroller, you have more than a large enough base of people.
In summary, my ...
You have the diceroller, you have more than a large enough base of people.
In summary, my ...
- Mon Apr 16, 2007 1:15 pm
- Forum: Conquer Club Discussion
- Topic: Suicides
- Replies: 30
- Views: 3339
- Fri Mar 09, 2007 4:47 pm
- Forum: Archived Suggestions
- Topic: Real Random Deployment
- Replies: 11
- Views: 1711
- Fri Mar 09, 2007 1:55 pm
- Forum: Archived Suggestions
- Topic: Real Random Deployment
- Replies: 11
- Views: 1711
- Fri Mar 09, 2007 11:40 am
- Forum: Archived Suggestions
- Topic: Real Random Deployment
- Replies: 11
- Views: 1711
I have Greasemonkey, but unless I'm missing something it just shows me so and so, says how many cards and how many armies they have. The blues and greens especially tend to blend into the background on some of the maps, and sometimes its darn near impossible to tell the yellow from the white neutral ...
- Fri Mar 09, 2007 11:14 am
- Forum: Archived Suggestions
- Topic: Real Random Deployment
- Replies: 11
- Views: 1711
- Wed Mar 07, 2007 10:08 am
- Forum: Archived Suggestions
- Topic: Real Random Deployment
- Replies: 11
- Views: 1711
Real Random Deployment
Three all over the place is not random deployment. Real random deployment would have some places with one, some with more.
The current system would seem to end many games before they even start with the heavy dependence on winning a 6 vs 3 on your first turn to get a card.
The current system would seem to end many games before they even start with the heavy dependence on winning a 6 vs 3 on your first turn to get a card.
- Mon Mar 05, 2007 3:20 pm
- Forum: Archived Suggestions
- Topic: More Game Types *To-Do*
- Replies: 77
- Views: 36815
Mission Risk - Thumbs up
Mission Risk changes the game from a simple brute force type of game, to one where you have to both try and guess other players objectives, and try to block them, while at the same time, sneak up on your own without other players figuring it out. Its much more competitive with non escalating cards ...