Search found 104 matches

by EricPhail
Mon Nov 18, 2013 7:48 pm
Forum: The Atlas
Topic: Re: 1588 Spanish Armada [16.01.14] V45 Fixes
Replies: 788
Views: 686490

Re: Re: 1588 Spanish Armada [31.10.13] V44 XML fixing

Few more dodgy borders:
Mutual Bombardment between San Juan de Portugal Bow and San Salvador (shouldn't exist it's out of range)
Santa Anna Stern Bombards San Buena Ventura (again it's out of range and should exist)
PTL(A) bombarding Ark Royal Stern (as above)
TF(A) bombarding Margate (again out of ...
by EricPhail
Thu Nov 14, 2013 9:20 am
Forum: The Atlas
Topic: Re: 1588 Spanish Armada [16.01.14] V45 Fixes
Replies: 788
Views: 686490

Re: Re: 1588 Spanish Armada [31.10.13] V44 Neutral Balancing

Freefalling just looked carefully at that border in BOB and by eye, for some reason it appears to have been coded as a one way: San Juan de Portugal assaults La Lavia but the reverse is apparently not true, (I would expect that this is a glitch and will be corrected with the next update).

Furthur ...
by EricPhail
Thu Nov 14, 2013 2:13 am
Forum: The Atlas
Topic: Re: 1588 Spanish Armada [16.01.14] V45 Fixes
Replies: 788
Views: 686490

Re: Re: 1588 Spanish Armada [31.10.13] V44 Neutral Balancing

The battle of eddystone bonus appears to be called the battle of barnstable in the xml
by EricPhail
Mon Nov 11, 2013 5:16 pm
Forum: Conquer Club Discussion
Topic: Freestyle and missed turns
Replies: 1
Views: 436

Freestyle and missed turns

This is a question about design intent (and maybe technical limitations):

Why in freestyle games when someone misses a turn is the last person to actually play given the 12hr or someone else first penalty?


I can see why you might choose not to punish the person who missed (somewhat, as it seems ...
by EricPhail
Tue Oct 29, 2013 5:38 pm
Forum: The Atlas
Topic: Re: 1588 Spanish Armada [16.01.14] V45 Fixes
Replies: 788
Views: 686490

Re: 1588 Spanish Armada [6.10.13] V43a Neutral Balancing

I'll be honest wrt the beacons: I always expected them to behave like ornaments on the christmas map
perhaps the legend should be worded as each group of 3 rather than consecutive 3
by EricPhail
Tue Oct 29, 2013 5:23 pm
Forum: The Atlas
Topic: Re: WWI: Gallipoli [9.9.15] V39 (p22) [Quenched]
Replies: 559
Views: 570579

Re: Re: WWI: Gallipoli [21.9.13] V38 (p22) - BETA Ready

Playing in Games 1345938 and 13498604:
Noticed that the phantom continent doesn't include beach z (according to BOB, anyway), now while the continent might be irrelevant (and soon to disappear) I'm assuming it was related to the losing condition: so could you check/confirm that beach z is a valid ...
by EricPhail
Fri Oct 04, 2013 9:53 am
Forum: The Atlas
Topic: Re: 1588 Spanish Armada [16.01.14] V45 Fixes
Replies: 788
Views: 686490

Re: Re: 1588 Spanish Armada [26.9.13] V43 Neutral Disc.


You may wish to have that be a lower priority start pos. if such things are possible
Mmm. please explain further?

I don't know precisely how start positions are generated but: given the slight advantage Sao Martinho has due to the army de Parma
it may be an advantage to code things such that ...
by EricPhail
Fri Oct 04, 2013 9:41 am
Forum: Recycling Box
Topic: [Abandoned] Research & Conquer
Replies: 1713
Views: 457976

Re: Research & Conquer [28 Sept 2013] V34a pg 101

If you could find some way to give the doomsday devices a mollyguard without too much difficulty that might help people seeing them as buttons
by EricPhail
Wed Sep 25, 2013 5:08 pm
Forum: The Atlas
Topic: Re: 1588 Spanish Armada [16.01.14] V45 Fixes
Replies: 788
Views: 686490

Re: Re: 1588 Spanish Armada [21.9.13] V42 Assassin Neutral D

Re: numbers several most notably Hugo de Moncado's seem as if they're impinging on the lower border of there territories (the physical placement of the number looks slightly off)

Re: de Parma my comments were primarily based around balance rather than historical accuracy. If you believe the ...
by EricPhail
Wed Sep 25, 2013 5:26 am
Forum: Recycling Box
Topic: [Abandoned] Research & Conquer
Replies: 1713
Views: 457976

Re: Research & Conquer [25 Sept2013] V34 pg 101

Mining lacks a bonus value (need to add that back in)
You may wish to reword the legend entry "a lab assaults only its..."

to "a lab assaults only its own basic researches, special researches and doomsday device"
given the new label of special research (the dials) and the the TSF is now effectively ...
by EricPhail
Tue Sep 24, 2013 10:21 pm
Forum: The Atlas
Topic: Re: 1588 Spanish Armada [16.01.14] V45 Fixes
Replies: 788
Views: 686490

Re: Re: 1588 Spanish Armada [21.9.13] V42 Assassin Neutral D

1st Thoughts on the new structure:
Nicely seperates out the leaders and allows time to build

Issues:
Number placement in the treasury is a bit odd and slightly misaligned (if this is just temp placement it doesn't matter, if xml based...)
Still one short elimination that I can see Sao Mateus to San ...
by EricPhail
Tue Sep 24, 2013 2:39 am
Forum: The Atlas
Topic: Krazy Kingdoms [Quenched]
Replies: 915
Views: 901264

Re: [Beta] - Krazy Kingdoms

Game 13378221

My opponent dropped 2 land territories and one less feature for some reason (a glitch surely)
by EricPhail
Tue Sep 24, 2013 12:48 am
Forum: Recycling Box
Topic: [Abandoned] Research & Conquer
Replies: 1713
Views: 457976

Re: Research & Conquer [24 Sept2013] V33a pg 101 - Quick upd

Loving the new look
by EricPhail
Mon Sep 23, 2013 4:25 pm
Forum: Conquer Club Discussion
Topic: Kings Court II
Replies: 3
Views: 858

Re: Kings Court II

I guess someone took one of those territories back before your next turn

To win a game by a victory objective you must hold the objective for one full round:
ie. You win if you still hold the objective at the beginning of your next turn.

From the instructions
Victory Conditions / Map Objectives ...
by EricPhail
Mon Sep 23, 2013 12:58 pm
Forum: The Atlas
Topic: Krazy Kingdoms [Quenched]
Replies: 915
Views: 901264

Re: [Beta] - Krazy Kingdoms

Might be worth noting the oddity
As dolomite said they could be useful for spotter territories

but this isn't the only map with conditional borders

True - what I meant was finding out what was weird, creating a new xml based on that as an additional option and then fixing conditional (if that ...
by EricPhail
Mon Sep 23, 2013 12:14 pm
Forum: Recycling Box
Topic: [Abandoned] The 5 Towers
Replies: 47
Views: 33394

Re: The 5 Towers [26/8] Page 1

Wrt to the conditional borders thing:
I meant making it so that once you held one race, you no longer bordered any others (they were locked away, you couldn't touch them unless you lost your race for some reason (probably to too complicated but I thought I should ask?)

The research + different ...
by EricPhail
Mon Sep 23, 2013 12:01 pm
Forum: The Atlas
Topic: Krazy Kingdoms [Quenched]
Replies: 915
Views: 901264

Re: [Beta] - Krazy Kingdoms

Might be worth noting the oddity
As dolomite said they could be useful for spotter territories
by EricPhail
Mon Sep 23, 2013 11:57 am
Forum: The Atlas
Topic: Krazy Kingdoms [Quenched]
Replies: 915
Views: 901264

Re: [Beta] - Krazy Kingdoms

Weird...
A "feature" we should keep? or something to be fixed asap?
by EricPhail
Mon Sep 23, 2013 11:41 am
Forum: The Atlas
Topic: Krazy Kingdoms [Quenched]
Replies: 915
Views: 901264

Re: [Beta] - Krazy Kingdoms

I meant who tested labyrinth under the conditions mentioned in my post above (given that it is an extremely unlikly event in a normal game)
by EricPhail
Mon Sep 23, 2013 11:36 am
Forum: The Atlas
Topic: Krazy Kingdoms [Quenched]
Replies: 915
Views: 901264

Re: [Beta] - Krazy Kingdoms

huh. who tested that? (A very weird test given it's a killer that borders them)

might be worth someone checking that again (attacking the killer, when you don't hold prometheus in a foggy game to see if you can see)
by EricPhail
Mon Sep 23, 2013 11:31 am
Forum: The Atlas
Topic: Krazy Kingdoms [Quenched]
Replies: 915
Views: 901264

Re: [Beta] - Krazy Kingdoms

What other conditionals (other maps) can we test the fog sight issue with?
by EricPhail
Mon Sep 23, 2013 11:22 am
Forum: The Atlas
Topic: Krazy Kingdoms [Quenched]
Replies: 915
Views: 901264

Re: [Beta] - Krazy Kingdoms

Can only SEE them (my attack list was just mine but)
[bigimg]http://s16.postimg.org/syxlym98l/kingdom_glitch.jpg[/bigimg]
windows screenshot tool

Took a couple edits for the image too work
by EricPhail
Mon Sep 23, 2013 11:09 am
Forum: The Atlas
Topic: Krazy Kingdoms [Quenched]
Replies: 915
Views: 901264

Re: [Beta] - Krazy Kingdoms

I can see all basic lands

Everythning but the kingdoms, features and forbidden lands

I can post a screenshot if you like
by EricPhail
Mon Sep 23, 2013 11:03 am
Forum: The Atlas
Topic: Krazy Kingdoms [Quenched]
Replies: 915
Views: 901264

Re: [Beta] - Krazy Kingdoms

What the F? Playing a foggy game got barbarians as a feature.
Took the horde, can now see all land territories (the horde can see all territories even if it can only attack my favoured territories)
Why is this happening (xml?). I of course presume it was unintended.
by EricPhail
Mon Sep 23, 2013 8:04 am
Forum: Melting Pot: Map Ideas
Topic: Tank Battle (1v1?), update, page 4.
Replies: 70
Views: 29255

Re: Tank Battle (1v1?), update, page 4. NO INTEREST?

Not that bothered about the map, but this could end in an eternal stalemate if I'm reading it right:
If both sides are at any point reduced to just a forward tank it appears no progress can be made
eg. Player a is reduced to G2 (Gc2 and/or GT2) as Player B kills say 1G4 from BT2 which is all he has ...

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